Tear out most of the legacy code in the scenario editor - see below for details
- All Carbon code is gone - Many dialogs converted; some are still left unimplemented since they still need to be converted - Menus converted to a xib file - The giant arrays specifying the configuration of the special node dialog for each special node type have been replaced with maps and sets. Changes to dialogs: - pict choice dialog can now show picts of differing types; this was required for picking a monster graphic, as monsters of all sizes need to be shown in the same dialog - string choice dialog can set the title, and properly shows the currently selected string - LEDs now accept font format - Fixed LED group's calculation of its rect - Fixed LED group crashing if it has no selection - Tabbing between text fields now works - Fix display of larger monster graphics in dialogs - Fix the script element content showing in the browser preview
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rsrc/dialogs/edit-dialog-text.xml
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rsrc/dialogs/edit-dialog-text.xml
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<?xml version='1.0' encoding='UTF-8' standalone='no'?>
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<?xml-stylesheet href="dialog.xsl" type="text/xsl"?>
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<dialog defbtn='okay' debug='true'>
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<field name='str1' top='55' left='57' width='545' height='48'/>
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<field name='str2' top='111' left='57' width='545' height='48'/>
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<field name='str3' top='167' left='57' width='545' height='48'/>
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<field name='str4' top='223' left='57' width='545' height='48'/>
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<field name='str5' top='279' left='57' width='545' height='48'/>
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<field name='str6' top='335' left='57' width='545' height='48'/>
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<button name='okay' type='regular' top='388' left='544'>OK</button>
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<button name='cancel' type='regular' def-key='esc' top='388' left='479'>Cancel</button>
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<pict type='dlog' num='16' top='8' left='8'/>
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<text size='large' top='6' left='50' width='256' height='17'>Edit dialog box text:</text>
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<text top='23' left='50' width='550' height='28'>
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Write or edit the text that will appear in this dialog box.
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You can put one paragraph in each box below.
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Leave unused boxes blank.
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</text>
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</dialog>
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