Tear out most of the legacy code in the scenario editor - see below for details
- All Carbon code is gone - Many dialogs converted; some are still left unimplemented since they still need to be converted - Menus converted to a xib file - The giant arrays specifying the configuration of the special node dialog for each special node type have been replaced with maps and sets. Changes to dialogs: - pict choice dialog can now show picts of differing types; this was required for picking a monster graphic, as monsters of all sizes need to be shown in the same dialog - string choice dialog can set the title, and properly shows the currently selected string - LEDs now accept font format - Fixed LED group's calculation of its rect - Fixed LED group crashing if it has no selection - Tabbing between text fields now works - Fix display of larger monster graphics in dialogs - Fix the script element content showing in the browser preview
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84
rsrc/dialogs/dialog_.dtd
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84
rsrc/dialogs/dialog_.dtd
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<!ELEMENT dialog ((field | text | pict | button | led | group | stack)*)>
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<!ELEMENT field EMPTY>
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<!ELEMENT br EMPTY>
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<!ELEMENT text (#PCDATA|br)*>
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<!ELEMENT pict EMPTY>
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<!ELEMENT key EMPTY>
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<!ELEMENT button (#PCDATA|key)*>
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<!ELEMENT led (CDATA)>
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<!ELEMENT group (led+)>
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<!ELEMENT stack ((field | text | pict | button | led | group)*)>
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<!ENTITY % num '(NUMBER)'>
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<!ENTITY % bool '(true|false)'>
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<!ENTITY % picttype '(blank|ter|teranim|monst|dlog|talk|scen|item|pc|field|boom|missile|full|map|status)'>
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<!ENTITY % btntype '(small|regular|large|help|left|right|up|down|tiny|done|tall|trait|push)'>
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<!ENTITY % letter 'a|b|c|d|e|f|g|h|i|j|k|l|m|n|o|p|q|r|s|t|u|v|w|x|y|z'>
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<!ENTITY % mod 'ctrl|shift|alt'>
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<!ENTITY % key '%mod;|%letter;|left|right|up|down|esc|enter|return|tab|help|space'>
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<!ENTITY % rect '
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top %num; #REQUIRED
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left %num; #REQUIRED
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width %num; #IMPLIED
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height %num; #IMPLIED
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'>
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<!ENTITY % font "
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font (dungeon|geneva|silom|maidenword) 'silom'
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size (small|large) 'small'
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color CDATA #IMPLIED
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colour CDATA #IMPLIED
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">
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<!ATTLIST dialog
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skin (light|dark) 'dark'
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debug %bool; 'false'
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fore CDATA 'black'
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defbtn IDREF #IMPLIED
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>
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<!ATTLIST field
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name ID #IMPLIED
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type (num|text) 'text'
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%rect;
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>
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<!ATTLIST text
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name ID #IMPLIED
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framed %bool; 'true'
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%font;
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def-key (%key;|none) 'none'
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clickable %bool; 'false'
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fromlist (none|CDATA) 'none'
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%rect;
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>
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<!ATTLIST pict
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name ID #IMPLIED
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type %picttype; #REQUIRED
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custom %bool; 'false'
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size (small|wide|tall|large) #IMPLIED
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def-key (%key;|none) 'none'
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clickable %bool; 'false'
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num %num; #REQUIRED
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%rect;
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>
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<!ATTLIST button
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name ID #REQUIRED
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type %btntype; #REQUIRED
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wrap %bool; 'false'
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def-key (%key;|none) 'none'
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fromlist (none|CDATA) 'none'
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%rect;
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>
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<!ATTLIST led
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name ID #IMPLIED
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state (red|green|off) 'off'
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fromlist (none|CDATA) 'none'
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%rect;
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%font;
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>
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<!ATTLIST group
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name ID #IMPLIED
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fromlist (none|CDATA) 'none'
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>
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<!ATTLIST stack
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name ID #IMPLIED
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>
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