Tear out most of the legacy code in the scenario editor - see below for details

- All Carbon code is gone
- Many dialogs converted; some are still left unimplemented since they still need to be converted
- Menus converted to a xib file
- The giant arrays specifying the configuration of the special node dialog for each special node type have been replaced with maps and sets.

Changes to dialogs:
- pict choice dialog can now show picts of differing types; this was required for picking a monster graphic, as monsters of all sizes need to be shown in the same dialog
- string choice dialog can set the title, and properly shows the currently selected string
- LEDs now accept font format
- Fixed LED group's calculation of its rect
- Fixed LED group crashing if it has no selection
- Tabbing between text fields now works
- Fix display of larger monster graphics in dialogs
- Fix the script element content showing in the browser preview
This commit is contained in:
2014-07-12 22:13:27 -04:00
parent bbc9667c88
commit 41c3396aa3
80 changed files with 7983 additions and 4005 deletions

View File

@@ -588,6 +588,21 @@ graf_pos cCustomGraphics::find_graphic(pic_num_t which_rect, bool party) {
return std::make_pair(party ? this->party : &sheets[sheet],store_rect);
}
size_t cCustomGraphics::count() {
if(sheets == NULL) return 0;
else if(is_old) {
RECT bounds(sheets[0]);
if(bounds.width() < 280) return bounds.width() / 28;
return bounds.height() / 36;
} else {
size_t count = 100 * (numSheets - 1);
RECT bounds(sheets[numSheets - 1]);
if(bounds.width() < 280) count += bounds.width() / 28;
else count += bounds.height() / 36;
return count;
}
}
// TODO: This doesn't belong in this file
std::string get_str(std::string list, short j){
if(j == 0) return list;