Tear out most of the legacy code in the scenario editor - see below for details
- All Carbon code is gone - Many dialogs converted; some are still left unimplemented since they still need to be converted - Menus converted to a xib file - The giant arrays specifying the configuration of the special node dialog for each special node type have been replaced with maps and sets. Changes to dialogs: - pict choice dialog can now show picts of differing types; this was required for picking a monster graphic, as monsters of all sizes need to be shown in the same dialog - string choice dialog can set the title, and properly shows the currently selected string - LEDs now accept font format - Fixed LED group's calculation of its rect - Fixed LED group crashing if it has no selection - Tabbing between text fields now works - Fix display of larger monster graphics in dialogs - Fix the script element content showing in the browser preview
This commit is contained in:
14
osx/scenedit/scen.menus.h
Normal file
14
osx/scenedit/scen.menus.h
Normal file
@@ -0,0 +1,14 @@
|
||||
//
|
||||
// scen.menus.h
|
||||
// BoE
|
||||
//
|
||||
// Created by Celtic Minstrel on 14-04-24.
|
||||
//
|
||||
//
|
||||
|
||||
#ifndef BoE_scen_menus_h
|
||||
#define BoE_scen_menus_h
|
||||
|
||||
void init_menubar();
|
||||
|
||||
#endif
|
Reference in New Issue
Block a user