Tear out most of the legacy code in the scenario editor - see below for details

- All Carbon code is gone
- Many dialogs converted; some are still left unimplemented since they still need to be converted
- Menus converted to a xib file
- The giant arrays specifying the configuration of the special node dialog for each special node type have been replaced with maps and sets.

Changes to dialogs:
- pict choice dialog can now show picts of differing types; this was required for picking a monster graphic, as monsters of all sizes need to be shown in the same dialog
- string choice dialog can set the title, and properly shows the currently selected string
- LEDs now accept font format
- Fixed LED group's calculation of its rect
- Fixed LED group crashing if it has no selection
- Tabbing between text fields now works
- Fix display of larger monster graphics in dialogs
- Fix the script element content showing in the browser preview
This commit is contained in:
2014-07-12 22:13:27 -04:00
parent bbc9667c88
commit 41c3396aa3
80 changed files with 7983 additions and 4005 deletions

View File

@@ -1,5 +1,6 @@
#include <cstdio>
#include <thread>
#include "scen.global.h"
#include "classes.h"
@@ -7,7 +8,6 @@
#include "scen.graphics.h"
#include "scen.actions.h"
#include "scen.fileio.h"
#include "dlgtool.h"
#include "scen.btnmg.h"
#include "soundtool.h"
#include "scen.townout.h"
@@ -15,14 +15,20 @@
#include "scen.keydlgs.h"
#include "mathutil.h"
#include "fileio.h"
#include "scrollbar.h"
#include "winutil.h"
#include "cursors.h"
#include "dlogutil.h"
#include "scen.menus.h"
#include <CoreFoundation/CFByteOrder.h>
cUniverse univ; // not needed; just to silence the compiler
/* Globals */
Rect windRect, Drag_Rect;
bool All_Done = false; // delete play_sounds
EventRecord event;
WindowPtr mainPtr;
sf::Event event;
sf::RenderWindow mainPtr;
cTown* town = NULL;
//big_tr_type t_d;
bool diff_depth_ok = false,mouse_button_held = false,editing_town = false;
@@ -31,10 +37,8 @@ short cur_viewing_mode = 0;
//short max_dim[3] = {64,48,32};
short cen_x, cen_y;
eScenMode overall_mode = MODE_INTRO_SCREEN;
Handle menu_bar_handle;
ControlHandle right_sbar;
std::shared_ptr<cScrollbar> right_sbar;
short mode_count = 0;
MenuHandle apple_menu;
cOutdoors current_terrain;
//cSpeech talking;
//short given_password;
@@ -51,9 +55,7 @@ short cur_town;
location cur_out;
/* Prototypes */
int main(void);
void Initialize(void);
void Set_Window_Drag_Bdry();
void Handle_One_Event();
void Handle_Activate();
void Handle_Update();
@@ -66,17 +68,13 @@ void handle_outdoor_menu(int item_hit);
void handle_item_menu(int item_hit);
void handle_monst_menu(int item_hit);
void handle_help_menu(int item_hit);
pascal void right_sbar_action(ControlHandle bar, short part);
void Mouse_Pressed();
void close_program();
void ding();
void set_pixel_depth();
void restore_depth();
void find_quickdraw() ;
cScenario scenario;
//piles_of_stuff_dumping_type *data_store;
Rect right_sbar_rect;
RECT right_sbar_rect;
void check_for_intel();
bool mac_is_intel;
@@ -85,7 +83,8 @@ bool mac_is_intel;
//
//Changed to ISO C specified argument and return type.
int main() {
int main(int argc, char* argv[]) {
init_menubar();
//outdoor_record_type dummy_outdoor, *store2;
@@ -94,14 +93,15 @@ int main() {
//create_file();
//ExitToShell();
init_directories();
init_directories(argv[0]);
Initialize();
init_fileio();
init_snd_tool();
load_graphics();
init_dialogs();
init_graph_tool(redraw_screen);
cDialog::init();
cDialog::defaultBackground = cDialog::BG_LIGHT;
init_graph_tool();
cen_x = 18;
cen_y = 18;
@@ -115,32 +115,11 @@ int main() {
make_cursor_sword();
Set_Window_Drag_Bdry();
Set_up_win();
init_screen_locs();
//create_basic_scenario();
menu_bar_handle = GetNewMBar(128);
if (menu_bar_handle == NULL) {
SysBeep(50);
SysBeep(50);
SysBeep(50);
ExitToShell();
}
SetMenuBar(menu_bar_handle);
DisposeHandle(menu_bar_handle);
apple_menu = GetMenuHandle(500);
/*file_menu = GetMenuHandle(550);
options_menu = GetMenuHandle(600);
create_menu = GetMenuHandle(650);
items_menu = GetMenuHandle(700);*/
AppendResMenu(apple_menu, 'DRVR');
shut_down_menus(0);
DrawMenuBar();
//update_item_menu();
@@ -151,7 +130,6 @@ int main() {
// modify_lists();
set_up_start_screen();
TextFace(bold);
check_for_intel();
redraw_screen();
@@ -169,11 +147,7 @@ int main() {
//MW specified argument and return type.
void Initialize(void) {
Str255 tit = " ";
/* Initialize all the needed managers. */
InitCursor();
char tit[256] = " ";
//
// To make the Random sequences truly random, we need to make the seed start
@@ -191,165 +165,114 @@ void Initialize(void) {
// Make a new window for drawing in, and it must be a color window.
// The window is full screen size, made smaller to make it more visible.
//
BitMap bmap;
GetQDGlobalsScreenBits(&bmap);
windRect = bmap.bounds;
sf::VideoMode mode = sf::VideoMode::getDesktopMode();
RECT windRect;
windRect.width() = mode.width;
windRect.height() = mode.height;
find_quickdraw();
set_pixel_depth();
//InsetRect(&windRect, 5, 34);
InsetRect(&windRect,(windRect.right - 584) / 2,(windRect.bottom - 420) / 2);
OffsetRect(&windRect,0,18);
mainPtr = NewCWindow(nil, &windRect, "\pBlades of Exile Scenario Editor", true, noGrowDocProc,
(WindowPtr) -1, false, 0);
GetWindowPortBounds(mainPtr,&windRect);
SetPortWindowPort(mainPtr); /* set window to current graf port */
right_sbar_rect.top = RIGHT_AREA_UL_Y;
windRect.inset((windRect.right - 584) / 2,(windRect.bottom - 420) / 2);
windRect.offset(0,18);
// TODO: I think it should have a close button as well
mainPtr.create(sf::VideoMode(windRect.width(), windRect.height()), "Blades of Exile Scenario Editor", sf::Style::Titlebar);
mainPtr.setPosition(windRect.topLeft());
right_sbar_rect.top = RIGHT_AREA_UL_Y - 1;
right_sbar_rect.left = RIGHT_AREA_UL_X + RIGHT_AREA_WIDTH - 1 - 16;
right_sbar_rect.bottom = RIGHT_AREA_UL_Y + RIGHT_AREA_HEIGHT;
right_sbar_rect.bottom = RIGHT_AREA_UL_Y + RIGHT_AREA_HEIGHT + 1;
right_sbar_rect.right = RIGHT_AREA_UL_X + RIGHT_AREA_WIDTH - 1;
right_sbar = NewControl(mainPtr,&right_sbar_rect,tit,true,0,0,0,scrollBarProc,1);
right_sbar.reset(new cScrollbar(mainPtr));
right_sbar->setBounds(right_sbar_rect);
right_sbar->setPageSize(NRSONPAGE - 1);
right_sbar->hide();
}
void check_for_intel(){
long response;
OSErr err;
err = Gestalt(gestaltSysArchitecture,&response);
if(err != noErr){
printf("Gestalt error %i\n",err);
int response = CFByteOrderGetCurrent();
if(response == CFByteOrderUnknown){
printf("Gestalt error\n");
exit(1);
}
if(response == gestaltIntel) mac_is_intel = true;
if(response == CFByteOrderLittleEndian) mac_is_intel = true;
else mac_is_intel = false;
}
void Set_Window_Drag_Bdry() {
BitMap bmap;
GetQDGlobalsScreenBits(&bmap);
Drag_Rect = bmap.bounds;
// Drag_Rect = (**(GrayRgn)).rgnBBox;
Drag_Rect.left += DRAG_EDGE;
Drag_Rect.right -= DRAG_EDGE;
Drag_Rect.bottom -= DRAG_EDGE;
}
void Handle_One_Event() {
short chr,chr2;
long menu_choice;
Handle_Update();
WaitNextEvent(everyEvent, &event, 0, NULL);
if ((mouse_button_held == true) && (event.what != 23) && (FrontWindow() == mainPtr)) {
GlobalToLocal(&event.where);
handle_action(event.where,event);
}
if(!mainPtr.waitEvent(event)) return;
switch (event.what)
switch (event.type)
{
case keyDown: case autoKey:
chr = event.message & charCodeMask;
chr2 = (char) ((event.message & keyCodeMask) >> 8);
if ((event.modifiers & cmdKey) != 0) {
if (event.what != autoKey) {
BringToFront(mainPtr);
SetPortWindowPort(mainPtr);
menu_choice = MenuKey(chr);
handle_menu_choice(menu_choice);
}
}
else if (chr == 'Q')
All_Done = true;
else handle_keystroke(chr,chr2,event);
case sf::Event::KeyPressed:
if(!(event.key.*systemKey))
handle_keystroke(chr,chr2,event);
break;
case mouseDown:
case sf::Event::MouseButtonPressed:
Mouse_Pressed();
break;
case sf::Event::MouseMoved:
if(mouse_button_held)
handle_action(loc(event.mouseMove.x,event.mouseMove.y),event);
break;
case mouseUp:
case sf::Event::MouseButtonReleased:
mouse_button_held = false;
break;
case activateEvt:
Handle_Activate();
break;
case updateEvt:
Handle_Update();
break;
}
}
void Handle_Activate() {
restore_cursor();
}
void Handle_Update() {
WindowPtr the_window;
GrafPtr old_port;
the_window = (WindowPtr) event.message;
GetPort (&old_port);
SetPortWindowPort(the_window);
BeginUpdate(the_window);
redraw_screen();
EndUpdate(the_window);
SetPort(old_port);
restore_cursor();
}
void handle_menu_choice(long choice) {
int menu,menu_item;
if (choice != 0) {
menu = HiWord(choice);
menu_item = LoWord(choice);
set_cursor(wand_curs);
switch (menu) {
case 500:
handle_apple_menu(menu_item);
break;
case 550:
handle_file_menu(menu_item);
break;
case 600:
handle_scenario_menu(menu_item);
break;
case 650:
handle_town_menu(menu_item);
break;
case 651:
handle_outdoor_menu(menu_item);
break;
case 675:
handle_help_menu(menu_item);
break;
case 700: case 701: case 702: case 703: case 704:
handle_item_menu(menu_item + 80 * (menu - 700) - 1);
break;
case 750: case 751: case 752: case 753:
handle_monst_menu(menu_item + 64 * (menu - 750) - 1);
break;
}
}
HiliteMenu(0);
}
//void handle_menu_choice(long choice) {
// int menu,menu_item;
//
// if (choice != 0) {
// menu = HiWord(choice);
// menu_item = LoWord(choice);
//
// set_cursor(wand_curs);
// switch (menu) {
// case 500:
// handle_apple_menu(menu_item);
// break;
// case 550:
// handle_file_menu(menu_item);
// break;
// case 600:
// handle_scenario_menu(menu_item);
// break;
// case 650:
// handle_town_menu(menu_item);
// break;
// case 651:
// handle_outdoor_menu(menu_item);
// break;
// case 675:
// handle_help_menu(menu_item);
// break;
// case 700: case 701: case 702: case 703: case 704:
// handle_item_menu(menu_item + 80 * (menu - 700) - 1);
// break;
// case 750: case 751: case 752: case 753:
// handle_monst_menu(menu_item + 64 * (menu - 750) - 1);
// break;
//
// }
// }
// HiliteMenu(0);
//}
void handle_apple_menu(int item_hit) {
switch (item_hit) {
case 1:
fancy_choice_dialog(1062,0);
cChoiceDlog("about-scened.xml").show();
break;
default:
// GetItem (apple_menu,item_hit,desk_acc_name);
@@ -360,11 +283,11 @@ void handle_apple_menu(int item_hit) {
void handle_file_menu(int item_hit) {
fs::path file_to_load;
switch (item_hit) {
case 1: // open
try{
FSSpec file_to_load = nav_get_scenario();
if (load_scenario(file_to_load)) {
file_to_load = nav_get_scenario();
if(!file_to_load.empty() && load_scenario(file_to_load)) {
if(load_town(scenario.last_town_edited,town))
cur_town = scenario.last_town_edited;
if(load_outdoors(scenario.last_out_edited,current_terrain)){
@@ -376,7 +299,6 @@ void handle_file_menu(int item_hit) {
update_item_menu();
set_up_main_screen();
}
} catch(no_file_chosen){}
break;
case 2: // save
modify_lists();
@@ -389,26 +311,25 @@ void handle_file_menu(int item_hit) {
break;
case 5: // quit
if (save_check(869) == false)
if(!save_check("save-before-quit"))
break;
ExitToShell();
All_Done = true;
break;
}
}
void handle_scenario_menu(int item_hit) {
short i;
fs::path file;
switch (item_hit) {
case 1: // Create new town
if (change_made == true) {
give_error("You need to save the changes made to your scenario before you can add a new town.",
"",0);
giveError("You need to save the changes made to your scenario before you can add a new town.");
return;
}
if (scenario.num_towns >= 200) {
give_error("You have reached the limit of 200 towns you can have in one scenario.",
"",0);
giveError("You have reached the limit of 200 towns you can have in one scenario.");
return;
}
if (new_town(scenario.num_towns) == true)
@@ -428,24 +349,22 @@ void handle_scenario_menu(int item_hit) {
// user_given_password = get_password();
// given_password = true;
// }
give_error("Passwords have been disabled; they are no longer necessary.","",0);
giveError("Passwords have been disabled; they are no longer necessary.");
break;
case 9: // Edit Special Nodes
SetControlValue(right_sbar,0);
right_sbar->setPosition(0);
start_special_editing(0,0);
break;
case 10: // Edit Scenario Text
SetControlValue(right_sbar,0);
right_sbar->setPosition(0);
start_string_editing(0,0);
break;
case 11: // Import Town
if (change_made == true) {
give_error("You need to save the changes made to your scenario before you can add a new town.",
"",0);
giveError("You need to save the changes made to your scenario before you can add a new town.");
return;
}
FSSpec file;
i = pick_import_town(0,&file);
i = pick_import_town(0,file);
if (i >= 0) {
import_town(i,file);
change_made = true;
@@ -472,34 +391,30 @@ void handle_scenario_menu(int item_hit) {
break;
case 18: // Delete Last Town
if (change_made == true) {
give_error("You need to save the changes made to your scenario before you can delete a town.",
"",0);
giveError("You need to save the changes made to your scenario before you can delete a town.");
return;
}
if (scenario.num_towns == 1) {
give_error("You can't delete the last town in a scenario. All scenarios must have at least 1 town.",
"",0);
giveError("You can't delete the last town in a scenario. All scenarios must have at least 1 town.");
return;
}
if (scenario.num_towns - 1 == cur_town) {
give_error("You can't delete the last town in a scenario while you're working on it. Load a different town, and try this again.",
"",0);
giveError("You can't delete the last town in a scenario while you're working on it. Load a different town, and try this again.");
return;
}
if (scenario.num_towns - 1 == scenario.which_town_start) {
give_error("You can't delete the last town in a scenario while it's the town the party starts the scenario in. Change the parties starting point and try this again.",
"",0);
giveError("You can't delete the last town in a scenario while it's the town the party starts the scenario in. Change the parties starting point and try this again.");
return;
}
if (fancy_choice_dialog(865,0) == 1)
if(cChoiceDlog("delete-town-confirm.xml", {"okay", "cancel"}).show() == "okay")
delete_last_town();
break;
case 19: // Write Data to Text File
if (fancy_choice_dialog(866,0) == 1)
if(cChoiceDlog("data-dump-confirm.xml", {"okay", "cancel"}).show() == "okay")
start_data_dump();
break;
case 20: // Do Full Text Dump
if (fancy_choice_dialog(871,0) == 1)
if(cChoiceDlog("text-dump-confirm.xml", {"okay", "cancel"}).show() == "okay")
scen_text_dump();
redraw_screen();
break;
@@ -535,29 +450,29 @@ void handle_town_menu(int item_hit) {
edit_town_strs();
break;
case 8:
if (fancy_choice_dialog(863,0) == 2)
if(cChoiceDlog("add-random-items.xml", {"okay", "cancel"}).show() == "cancel")
break;
place_items_in_town();
break; // add random
case 9:
for (i = 0; i < 64; i++)
town->preset_items[i].property = 0;
fancy_choice_dialog(861,0);
cChoiceDlog("set-not-owned.xml").show();
draw_terrain();
break; // set not prop
case 10:
if (fancy_choice_dialog(862,0) == 2)
if(cChoiceDlog("clear-items-confirm.xml", {"okay", "cancel"}).show() == "cancel")
break;
for (i = 0; i < 64; i++)
town->preset_items[i].code = -1;
draw_terrain();
break; // clear all items
case 13:
SetControlValue(right_sbar,0);
right_sbar->setPosition(0);
start_special_editing(2,0);
break;
case 14:
SetControlValue(right_sbar,0);
right_sbar->setPosition(0);
start_string_editing(2,0);
break;
case 15:
@@ -594,11 +509,11 @@ void handle_outdoor_menu(int item_hit) {
set_string("Select party starting location.","");
break;
case 11:
SetControlValue(right_sbar,0);
right_sbar->setPosition(0);
start_special_editing(1,0);
break;
case 12:
SetControlValue(right_sbar,0);
right_sbar->setPosition(0);
start_string_editing(1,0);
break;
}
@@ -607,23 +522,23 @@ void handle_outdoor_menu(int item_hit) {
void handle_help_menu(int item_hit) {
switch (item_hit) {
case 1:
fancy_choice_dialog(986,0);
cChoiceDlog("help-editing.xml").show();
break; // started
case 2:
fancy_choice_dialog(1000,0);
cChoiceDlog("help-testing.xml").show();
break; // testing
case 3:
fancy_choice_dialog(1001,0);
cChoiceDlog("help-distributing.xml").show();
break; // distributing
case 5:
fancy_choice_dialog(1002,0);
cChoiceDlog("help-contest.xml").show();
break; // contest
}
}
void handle_item_menu(int item_hit) {
if (scenario.scen_items[item_hit].variety == 0) {
give_error("This item has its Variety set to No Item. You can only place items with a Variety set to an actual item type.","",0);
giveError("This item has its Variety set to No Item. You can only place items with a Variety set to an actual item type.");
return;
}
overall_mode = MODE_PLACE_ITEM;
@@ -637,274 +552,36 @@ void handle_monst_menu(int item_hit) {
mode_count = item_hit;
}
pascal void right_sbar_action(ControlHandle bar, short part) {
short old_setting,new_setting,max;
if (part == 0)
return;
old_setting = GetControlValue(bar);
new_setting = old_setting;
max = GetControlMaximum(bar);
switch (part) {
case kControlUpButtonPart:
new_setting--;
break;
case kControlDownButtonPart:
new_setting++;
break;
case kControlPageUpPart:
new_setting -= NRSONPAGE - 1;
break;
case kControlPageDownPart:
new_setting += NRSONPAGE - 1;
break;
void handleUpdateWhileScrolling(volatile bool& doneScrolling) {
while(!doneScrolling) {
sf::sleep(sf::milliseconds(10));
// TODO: redraw_screen should probably take the argument specifying what to update
redraw_screen(/*REFRESH_RIGHT_BAR*/);
mainPtr.display();
}
new_setting = minmax(0,max,new_setting);
SetControlValue(bar,new_setting);
if (new_setting != old_setting)
draw_rb();
}
void Mouse_Pressed() {
WindowPtr the_window;
short the_part,content_part;
long menu_choice;
BitMap bmap;
ControlHandle control_hit;
the_part = FindWindow( event.where, &the_window);
switch (the_part)
{
case inMenuBar:
menu_choice = MenuSelect(event.where);
handle_menu_choice(menu_choice);
break;
case inSysWindow:
break;
case inDrag:
GetQDGlobalsScreenBits(&bmap);
DragWindow(the_window, event.where, &(bmap.bounds));
break;
case inGoAway:
All_Done = true;
break;
case inContent:
SetPortWindowPort(mainPtr);
GlobalToLocal(&event.where);
content_part = FindControl(event.where,the_window,&control_hit); // hit sbar?
if (content_part != 0) {
switch (content_part) {
case kControlIndicatorPart:
content_part = TrackControl(control_hit,event.where,NULL);
if (control_hit == right_sbar)
if (content_part == kControlIndicatorPart) {
draw_rb();
}
break;
case kControlUpButtonPart: case kControlPageUpPart:
case kControlDownButtonPart: case kControlPageDownPart:
if (control_hit == right_sbar)
content_part = TrackControl(control_hit,event.where,(ControlActionUPP)right_sbar_action);
break;
}
} // a control hit
else // ordinary click
All_Done = handle_action(event.where,event);
break;
location mousePos(event.mouseButton.x, event.mouseButton.y);
volatile bool doneScrolling = false;
if(right_sbar->isVisible() && mousePos.in(right_sbar->getBounds())) {
std::thread updater(std::bind(handleUpdateWhileScrolling, std::ref(doneScrolling)));
right_sbar->handleClick(mousePos);
doneScrolling = true;
updater.join();
redraw_screen(/*REFRESH_RIGHT_BAR*/);
}
else // ordinary click
All_Done = handle_action(loc(event.mouseButton.x,event.mouseButton.y),event);
}
void close_program() {
restore_depth();
if(town != NULL) delete town;
clean_up_graphtool();
}
void ding() {
SysBeep(1);
}
//pascal bool cd_event_filter (DialogPtr hDlg, EventRecord *event, short *dummy_item_hit)
//{
// char chr,chr2;
// short the_type,wind_hit,item_hit;
// Handle the_handle = NULL;
// Rect the_rect,button_rect;
// Point the_point;
// WindowRef w;
// RgnHandle rgn;
//
// dummy_item_hit = 0;
//
// switch (event->what) {
// case updateEvt:
// w = GetDialogWindow(hDlg);
// rgn = NewRgn();
// GetWindowRegion(w,kWindowUpdateRgn,rgn);
// if (EmptyRgn(rgn) == true) {
// DisposeRgn(rgn);
// return true;
// }
// DisposeRgn(rgn);
// BeginUpdate(w);
// cd_redraw(w);
// EndUpdate(w);
// DrawDialog(hDlg);
// return false;
// break;
//
// case keyDown:
// chr = event->message & charCodeMask;
// chr2 = (char) ((event->message & keyCodeMask) >> 8);
// switch (chr2) {
// case 126: chr = 22; break;
// case 124: chr = 21; break;
// case 123: chr = 20; break;
// case 125: chr = 23; break;
// case 53: chr = 24; break;
// case 36: chr = 31; break;
// case 76: chr = 31; break;
// }
// // specials ... 20 - <- 21 - -> 22 up 23 down 24 esc
// // 25-30 ctrl 1-6 31 - return
//
// wind_hit = cd_process_keystroke(GetDialogWindow(hDlg),chr,&item_hit);
// break;
//
// case mouseDown:
// the_point = event->where;
// GlobalToLocal(&the_point);
// cd_process_click(GetDialogWindow(hDlg),the_point, event->modifiers,&item_hit);
// wind_hit = -1;
// break;
//
// case mouseUp:
// the_point = event->where;
// GlobalToLocal(&the_point);
// wind_hit = cd_process_click(GetDialogWindow(hDlg),the_point, event->modifiers,&item_hit);
// break;
//
// default: wind_hit = -1; break;
// }
//// switch (wind_hit) {
//// case -1: break;
//// //case 958: _event_filter(item_hit); break;
//// case 970: case 971: case 972: case 973: display_strings_event_filter(item_hit); break;
//// case 800: edit_make_scen_1_event_filter(item_hit); break;
//// case 801: edit_make_scen_2_event_filter(item_hit); break;
//// case 802: user_password_filter(item_hit); break;
//// case 803: edit_scen_details_event_filter(item_hit); break;
//// case 804: edit_scen_intro_event_filter(item_hit); break;
//// case 805: set_starting_loc_filter(item_hit); break;
//// case 806: edit_spec_item_event_filter(item_hit); break;
//// case 807: edit_save_rects_event_filter(item_hit); break;
//// case 808: edit_horses_event_filter(item_hit); break;
//// case 809: edit_boats_event_filter(item_hit); break;
//// case 810: edit_add_town_event_filter(item_hit); break;
//// case 811: edit_scenario_events_event_filter(item_hit); break;
//// case 812: edit_item_placement_event_filter(item_hit); break;
//// case 813: edit_ter_type_event_filter(item_hit); break;
//// case 814: edit_monst_type_event_filter(item_hit); break;
//// case 815: edit_monst_abil_event_filter(item_hit); break;
//// case 816: edit_text_event_filter(item_hit); break;
//// case 817: edit_talk_node_event_filter(item_hit); break;
//// case 818: edit_item_type_event_filter(item_hit); break;
//// case 819: choose_graphic_event_filter(item_hit); break;
//// case 820: choose_text_res_event_filter(item_hit); break;
//// case 821: edit_basic_dlog_event_filter(item_hit); break;
//// case 822: edit_spec_enc_event_filter(item_hit); break;
//// case 823: give_password_filter(item_hit); break;
//// case 824: edit_item_abil_event_filter(item_hit); break;
//// case 825: edit_special_num_event_filter(item_hit); break;
//// case 826: edit_spec_text_event_filter(item_hit); break;
//// case 830: new_town_event_filter(item_hit); break;
//// case 831: edit_sign_event_filter(item_hit); break;
//// case 832: edit_town_details_event_filter(item_hit); break;
//// case 833: edit_town_events_event_filter(item_hit); break;
//// case 834: edit_advanced_town_event_filter(item_hit); break;
//// case 835: edit_town_wand_event_filter(item_hit); break;
//// case 836: edit_placed_item_event_filter(item_hit); break;
//// case 837: edit_placed_monst_event_filter(item_hit); break;
//// case 838: edit_placed_monst_adv_event_filter(item_hit); break;
//// case 839: edit_town_strs_event_filter(item_hit); break;
//// case 840: edit_area_rect_event_filter(item_hit); break;
//// case 841: pick_import_town_event_filter(item_hit); break;
//// case 842: edit_dialog_text_event_filter(item_hit); break;
//// case 850: edit_out_strs_event_filter(item_hit); break;
//// case 851: outdoor_details_event_filter(item_hit); break;
//// case 852: edit_out_wand_event_filter(item_hit); break;
//// case 854: pick_out_event_filter(item_hit); break;
//// case 855: case 856: pick_town_num_event_filter(item_hit); break;
//// case 857: change_ter_event_filter(item_hit); break;
//// default: fancy_choice_dialog_event_filter (item_hit); break;
//// }
//
// if (wind_hit == -1)
// return false;
// else return true;
//}
void set_pixel_depth() {
GDHandle cur_device;
PixMapHandle screen_pixmap_handle;
cur_device = GetGDevice();
screen_pixmap_handle = (**(cur_device)).gdPMap;
pixel_depth = (**(screen_pixmap_handle)).pixelSize;
if ((pixel_depth <= 8) && (diff_depth_ok == true))
return;
diff_depth_ok = true;
old_depth = pixel_depth;
}
void restore_depth() {
GDHandle cur_device;
PixMapHandle screen_pixmap_handle;
OSErr err;
cur_device = GetGDevice();
screen_pixmap_handle = (**(cur_device)).gdPMap;
if (old_depth != 8) {
err = SetDepth(cur_device,old_depth,1,1);
}
}
void find_quickdraw() {
OSErr err;
long response;
short choice;
err = Gestalt(gestaltQuickdrawVersion, &response);
if (err == noErr) {
if (response == 0x000) {
choice = choice_dialog(0,1070);
if (choice == 2)
ExitToShell();
else diff_depth_ok = true;
}
}
else {
SysBeep(2);
ExitToShell();
}
// TODO: Play an error sound here
}