Tear out most of the legacy code in the scenario editor - see below for details
- All Carbon code is gone - Many dialogs converted; some are still left unimplemented since they still need to be converted - Menus converted to a xib file - The giant arrays specifying the configuration of the special node dialog for each special node type have been replaced with maps and sets. Changes to dialogs: - pict choice dialog can now show picts of differing types; this was required for picking a monster graphic, as monsters of all sizes need to be shown in the same dialog - string choice dialog can set the title, and properly shows the currently selected string - LEDs now accept font format - Fixed LED group's calculation of its rect - Fixed LED group crashing if it has no selection - Tabbing between text fields now works - Fix display of larger monster graphics in dialogs - Fix the script element content showing in the browser preview
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@@ -1,6 +1,6 @@
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void init_lb();
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void reset_lb();
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void set_lb(short slot, short mode, char *label, short do_draw) ;
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void set_lb(short slot, short mode, const char *label, short do_draw) ;
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void init_rb() ;
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void reset_rb() ;
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void set_rb(short slot, short mode, char *label, short do_draw) ;
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void set_rb(short slot, short mode, const char *label, short do_draw) ;
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