Tear out most of the legacy code in the scenario editor - see below for details
- All Carbon code is gone - Many dialogs converted; some are still left unimplemented since they still need to be converted - Menus converted to a xib file - The giant arrays specifying the configuration of the special node dialog for each special node type have been replaced with maps and sets. Changes to dialogs: - pict choice dialog can now show picts of differing types; this was required for picking a monster graphic, as monsters of all sizes need to be shown in the same dialog - string choice dialog can set the title, and properly shows the currently selected string - LEDs now accept font format - Fixed LED group's calculation of its rect - Fixed LED group crashing if it has no selection - Tabbing between text fields now works - Fix display of larger monster graphics in dialogs - Fix the script element content showing in the browser preview
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@@ -8,16 +8,17 @@
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#include "scen.graphics.h"
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#include <cmath>
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#include "scen.btnmg.h"
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#include "scrollbar.h"
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//extern piles_of_stuff_dumping_type *data_store;
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extern Rect right_sbar_rect;
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extern RECT right_sbar_rect;
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Rect left_button[NLS];
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extern Rect right_buttons[NRSONPAGE];
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Rect right_scrollbar_rect;
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Rect right_area_rect;
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RECT left_button[NLS];
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extern RECT right_buttons[NRSONPAGE];
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RECT right_scrollbar_rect;
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RECT right_area_rect;
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extern short current_rs_top;
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char strings_ls[NLS][40];
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char strings_rs[NRS][40];
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@@ -25,7 +26,7 @@ char strings_rs[NRS][40];
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bool left_buttons_active = 1,right_buttons_active = 0;
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extern short left_button_status[NLS]; // 0 - clear, 1 - text, 2 - title text, 3 - tabbed text, +10 - button
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extern short right_button_status[NRS];
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extern ControlHandle right_sbar;
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extern std::shared_ptr<cScrollbar> right_sbar;
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// 0 - clear
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// 1000 + x - terrain type x
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// 2000 + x - monster type x
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@@ -62,7 +63,7 @@ void reset_lb() {
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// is slot >= 0, force that slot
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// if -1, use 1st free slot
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void set_lb(short slot, short mode, char *label, short do_draw) {
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void set_lb(short slot, short mode, const char *label, short do_draw) {
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short i;
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if (slot < 0) {
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@@ -88,8 +89,7 @@ void set_lb(short slot, short mode, char *label, short do_draw) {
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void init_rb() {
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short i;
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SetControlMinimum(right_sbar,0);
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SetControlValue(right_sbar,0);
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right_sbar->setPosition(0);
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for (i = 0; i < NRS; i++) {
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right_button_status[i] = 0;
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strcpy((char *) strings_rs[i], "");
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@@ -103,13 +103,13 @@ void reset_rb() {
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right_button_status[i] = 0;
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}
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draw_rb();
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SetControlMaximum(right_sbar,0);
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SetControlValue(right_sbar,0);
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right_sbar->setMaximum(0);
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right_sbar->setPosition(0);
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}
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// is slot >= 0, force that slot
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// if -1, use 1st free slot
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void set_rb(short slot, short mode, char *label, short do_draw) {
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void set_rb(short slot, short mode, const char *label, short do_draw) {
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short i;
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if (slot < 0) {
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