Tear out most of the legacy code in the scenario editor - see below for details
- All Carbon code is gone - Many dialogs converted; some are still left unimplemented since they still need to be converted - Menus converted to a xib file - The giant arrays specifying the configuration of the special node dialog for each special node type have been replaced with maps and sets. Changes to dialogs: - pict choice dialog can now show picts of differing types; this was required for picking a monster graphic, as monsters of all sizes need to be shown in the same dialog - string choice dialog can set the title, and properly shows the currently selected string - LEDs now accept font format - Fixed LED group's calculation of its rect - Fixed LED group crashing if it has no selection - Tabbing between text fields now works - Fix display of larger monster graphics in dialogs - Fix the script element content showing in the browser preview
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@@ -6,7 +6,7 @@
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*
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*/
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size_t available_btns[] = { // This array is a list of indices into the following array.
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size_t available_btns[53] = { // This array is a list of indices into the following array.
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0, 63, 64, 65, 1, 4, 5, 8, 128,9,
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10, 11, 12, 13, 14, 15, 16, 17, 29, 51,
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60, 61, 62, 66, 69, 70, 71, 72, 73, 74,
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