remove lots of hardcoded led/tiny button widths
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@@ -14,9 +14,9 @@
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<field name='cold-res' top='215' left='320' width='80' height='16'/>
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<text top='246' left='273' width='40' height='16'>Poison:</text>
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<field name='poison-res' top='245' left='320' width='80' height='16'/>
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<led name='mindless' top='215' left='415' width='70'>Mindless</led>
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<led name='amorph' top='230' left='415' width='70'>Amorphous</led>
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<led name='invuln' top='245' left='415' width='70'>Invulnerable</led>
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<led name='mindless' top='215' left='415'>Mindless</led>
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<led name='amorph' top='230' left='415'>Amorphous</led>
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<led name='invuln' top='245' left='415'>Invulnerable</led>
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<pict type='dlog' num='16' top='8' left='8'/>
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<text size='large' top='6' left='50' width='158' height='16'>Edit Monster Abilities</text>
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<text framed='true' top='6' left='222' width='111' height='14'>Monster number:</text>
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@@ -47,16 +47,16 @@
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</text>
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<text top='81' left='420' width='94' height='14'>Summon type:</text>
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<group name='summon'>
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<led name='s0' state='off' top='85' left='505' width='100'>Weak (no summon)</led>
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<led name='s1' state='off' top='100' left='505' width='100'>Type 1</led>
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<led name='s2' state='off' top='115' left='505' width='100'>Type 2</led>
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<led name='s3' state='off' top='130' left='505' width='100'>Type 3</led>
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<led name='s4' state='off' top='145' left='505' width='100'>Unique (no summon)</led>
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<led name='s0' state='off' top='85' left='505'>Weak (no summon)</led>
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<led name='s1' state='off' top='100' left='505'>Type 1</led>
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<led name='s2' state='off' top='115' left='505'>Type 2</led>
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<led name='s3' state='off' top='130' left='505'>Type 3</led>
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<led name='s4' state='off' top='145' left='505'>Unique (no summon)</led>
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</group>
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<led name='invis' size='small' top='280' left='120' width='450'>
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<led name='invis' size='small' top='280' left='120'>
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This monster is naturally and permanently invisible.
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</led>
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<led name='guard' size='small' top='296' left='120' width='450'>
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<led name='guard' size='small' top='296' left='120'>
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This monster is a guard - when the town goes hostile, it will hunt the party down.
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</led>
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<text top='331' left='10' width='250' height='16'>Special node to call when monster first seen</text>
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