make tooltip detection recursive
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@@ -809,7 +809,9 @@ void cDialog::handle_one_event(const sf::Event& currentEvent, cFramerateLimiter&
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bool inField = false;
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bool inField = false;
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bool onTooltip = false;
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bool onTooltip = false;
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for(auto& ctrl : controls) {
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// Have to use begin() and end() for recursion into containers!
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for(cDialogIterator iter = begin(); iter != end(); ++iter) {
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auto& ctrl = *iter;
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if(!ctrl.second->tooltip_text.empty() && ctrl.second->getBounds().contains(x, y)){
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if(!ctrl.second->tooltip_text.empty() && ctrl.second->getBounds().contains(x, y)){
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if(tooltip_control.empty()){
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if(tooltip_control.empty()){
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LOG("Warning! Tooltip activated but nowhere to show it!");
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LOG("Warning! Tooltip activated but nowhere to show it!");
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