- Tidied scenario editor code – proper indentation applied, no more multiple statements on one line, etc

- Changed various terrain arrays from unsigned char to unsigned short to support more than 256 terrain types.

git-svn-id: http://openexile.googlecode.com/svn/trunk@42 4ebdad44-0ea0-11de-aab3-ff745001d230
This commit is contained in:
2009-04-28 16:45:32 +00:00
parent 049754ea27
commit 3efed5dcc7
17 changed files with 5219 additions and 5280 deletions

View File

@@ -24,13 +24,13 @@ public:
};
private:
cCreature _creatures[30];
// unsigned char _terrain[?][?];
unsigned short _terrain[64][64];
rectangle _room_rect[16];
unsigned char _lighting[4][32];
cCityBlock blocks[15];
cTerRect ter_rects[10];
public:
unsigned char& terrain(size_t x, size_t y);
unsigned short& terrain(size_t x, size_t y);
rectangle& room_rect(size_t i);
cCreature& creatures(size_t i);
unsigned char& lighting(size_t i, size_t r);