highlight editor right button selected
This commit is contained in:
@@ -71,6 +71,7 @@ std::vector<rb_t> right_button_status;
|
||||
rectangle right_buttons[NRSONPAGE];
|
||||
rectangle palette_buttons[10][6];
|
||||
short current_rs_top = 0;
|
||||
extern short right_button_hovered;
|
||||
|
||||
ePalBtn out_buttons[6][10] = {
|
||||
{PAL_PENCIL, PAL_BRUSH_LG, PAL_BRUSH_SM, PAL_SPRAY_LG, PAL_SPRAY_SM, PAL_ERASER, PAL_RECT_HOLLOW, PAL_RECT_FILLED, PAL_BUCKET, PAL_DROPPER},
|
||||
@@ -186,8 +187,17 @@ void update_mouse_spot(location the_point) {
|
||||
rectangle terrain_rect = ::terrain_rect;
|
||||
terrain_rect.inset(8,8);
|
||||
terrain_rect.right -= 4;
|
||||
if(overall_mode >= MODE_MAIN_SCREEN)
|
||||
if(overall_mode >= MODE_MAIN_SCREEN){
|
||||
set_cursor(sword_curs);
|
||||
|
||||
// Mouse over right-side buttons: highlight which is selected, because accidental misclicks are common
|
||||
right_button_hovered = -1;
|
||||
for(int i = 0; i < NRSONPAGE; i++){
|
||||
if(the_point.in(right_buttons[i])){
|
||||
right_button_hovered = i;
|
||||
}
|
||||
}
|
||||
}
|
||||
else if(terrain_rect.contains(the_point)) {
|
||||
set_cursor(get_edit_cursor());
|
||||
if(cur_viewing_mode == 0) {
|
||||
|
@@ -64,6 +64,7 @@ short mini_map_scales[3] = {12, 6, 4};
|
||||
//extern btn_t buttons[];
|
||||
extern location cur_out, mouse_spot;
|
||||
extern ter_num_t current_ground;
|
||||
extern short right_button_hovered;
|
||||
|
||||
short num_ir[3] = {12,10,4};
|
||||
|
||||
@@ -511,6 +512,9 @@ void draw_rb_slot (short which,short mode) {
|
||||
TextStyle style;
|
||||
if(mode > 0)
|
||||
style.colour = Colours::RED;
|
||||
else if(right_button_hovered == which - pos)
|
||||
style.colour = Colours::GREEN;
|
||||
|
||||
style.lineHeight = 12;
|
||||
win_draw_string(mainPtr(),text_rect,right_button_status[which].label,eTextMode::WRAP,style);
|
||||
}
|
||||
|
@@ -60,6 +60,8 @@ short cen_x, cen_y;
|
||||
eScenMode overall_mode = MODE_INTRO_SCREEN;
|
||||
std::shared_ptr<cScrollbar> right_sbar, pal_sbar;
|
||||
short mode_count = 0;
|
||||
short right_button_hovered = -1;
|
||||
|
||||
cOutdoors* current_terrain;
|
||||
|
||||
std::string scenario_temp_dir_name = "ed_scenario";
|
||||
|
Reference in New Issue
Block a user