Manual: Some linkification

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2023-01-30 00:31:16 -05:00
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commit 3ecd8d1987
4 changed files with 15 additions and 13 deletions

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@@ -31,7 +31,7 @@ means is described below:</p>
<li><b>Picture:</b> Simply, what the terrain looks like. To select a picture, click the
Pick Picture button (if you don't want the terrain graphic to be animated) or the Animated
button (if you do). If you want to use a customized terrain graphic, see the chapter
Customized Graphics.</li>
<a href="Graphics.html">Customizing Graphics</a>.</li>
<li><b>Name: </b>The name of the terrain, which is given when the party looks at it. This
can be at most 30 characters long.</li>
<li><b>Blockage:</b> Whether the party can see through and walk through it. Click on the
@@ -72,7 +72,8 @@ to give all your basic walls the key w).</li>
casts light, and how far out that light extends. For example, a torch has a light radius
of 4, so all spots in town within 4 spaces of a torch space are always lit.</li>
<li><b>Transform to what - </b>This field is used in conjunction with certain types of
special nodes (see Special Encounters). If this is a terrain type that you often want to
special nodes (see <a href="Specials.html">Special Encounters</a>).
If this is a terrain type that you often want to
change to something else (such as a closed portcullis, which you may often want to change
to an open portcullis), enter the number of the terrain type to change it to here. Then,
to change the terrain type, use a Transform Terrain special node.</li>