Manual: Some linkification
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@@ -31,7 +31,7 @@ means is described below:</p>
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<li><b>Picture:</b> Simply, what the terrain looks like. To select a picture, click the
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Pick Picture button (if you don't want the terrain graphic to be animated) or the Animated
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button (if you do). If you want to use a customized terrain graphic, see the chapter
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Customized Graphics.</li>
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<a href="Graphics.html">Customizing Graphics</a>.</li>
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<li><b>Name: </b>The name of the terrain, which is given when the party looks at it. This
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can be at most 30 characters long.</li>
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<li><b>Blockage:</b> Whether the party can see through and walk through it. Click on the
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@@ -72,7 +72,8 @@ to give all your basic walls the key w).</li>
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casts light, and how far out that light extends. For example, a torch has a light radius
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of 4, so all spots in town within 4 spaces of a torch space are always lit.</li>
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<li><b>Transform to what - </b>This field is used in conjunction with certain types of
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special nodes (see Special Encounters). If this is a terrain type that you often want to
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special nodes (see <a href="Specials.html">Special Encounters</a>).
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If this is a terrain type that you often want to
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change to something else (such as a closed portcullis, which you may often want to change
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to an open portcullis), enter the number of the terrain type to change it to here. Then,
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to change the terrain type, use a Transform Terrain special node.</li>
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