Classic BoE maintenance release :
Classic Blades of Exile : - Fixed a compatibility breaking issue concerning Show/hide town nodes. Such nodes work the same way it were (i.e flawed) in legacy scenarios, fixing problems about towns that should appear but don't. - Petrifying touch ability acts again as Disease touch in legacy scenarios, preventing the "vorpal cockroach" syndrom. Classic Scenario Editor : Two new working fields in the Scenario Details dialog : - Minimum version, which is unused for now (it represents the minimum version of the game that is needed to play the scenario) - Program Make Version (not to confuse with Scenario Version), which is the version of the scenario "format" to use : - first number is the major version : set to 1 for legacy scenario, hence forcing legacy compatibility. Anything higher is "new scenario" format and makes the game use fixed features. - the two next numbers are unused for now. Chokboyz git-svn-id: http://openexile.googlecode.com/svn/trunk@157 4ebdad44-0ea0-11de-aab3-ff745001d230
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@@ -1210,7 +1210,7 @@ void load_town(short town_num,short mode,short extra,char *str)
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port_town(0);
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if(PSD[SDF_LEGACY_SCENARIO] == 0)
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c_town.difficulty = c_town.town.difficulty;
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else//legacy no difficulty setting case
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else//legacy, no difficulty setting case
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c_town.difficulty = 0;
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}
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else ReadFile(file_id, &dummy_town, sizeof(town_record_type), &dwBytesRead, NULL);
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