Tweak text colours to be less blindingly bright and closer to the original Mac BoE
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@@ -465,7 +465,7 @@ void draw_lb_slot (short which,short mode) {
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}
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else text_rect.offset(0,2);
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if(mode > 0)
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style.colour = sf::Color::Blue;
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style.colour = Colours::BLUE;
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style.lineHeight = 12;
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win_draw_string(mainPtr,text_rect,left_button_status[which].label,eTextMode::WRAP,style);
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}
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@@ -492,7 +492,7 @@ void draw_rb_slot (short which,short mode) {
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TextStyle style;
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if(mode > 0)
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style.colour = sf::Color::Red;
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style.colour = Colours::RED;
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style.lineHeight = 12;
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win_draw_string(mainPtr,text_rect,right_button_status[which].label,eTextMode::WRAP,style);
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}
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@@ -929,7 +929,7 @@ void draw_terrain(){
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draw_rect.bottom = 24 + 36 * (town->area_desc[i].bottom - cen_y + 4);
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draw_rect.inset(-10, -13);
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draw_rect.offset(TER_RECT_UL_X,TER_RECT_UL_Y);
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frame_rect(mainPtr, draw_rect, sf::Color::Red);
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frame_rect(mainPtr, draw_rect, Colours::RED);
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}
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// draw border rect
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draw_rect.left = 21 + 28 * (town->in_town_rect.left - cen_x + 4);
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@@ -950,7 +950,7 @@ void draw_terrain(){
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draw_rect.bottom = 24 + 36 * (current_terrain->area_desc[i].bottom - cen_y + 4);
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draw_rect.inset(-10, -13);
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draw_rect.offset(TER_RECT_UL_X, TER_RECT_UL_Y);
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frame_rect(mainPtr, draw_rect, sf::Color::Red);
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frame_rect(mainPtr, draw_rect, Colours::RED);
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}
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}
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clip_rect(mainPtr, terrain_rect);
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@@ -1258,12 +1258,12 @@ void draw_frames() {
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if((which_pt.x == town->wandering_locs[i].x) &&
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(which_pt.y == town->wandering_locs[i].y)) {
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frame_rect(mainPtr, draw_rect, sf::Color::Red);
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frame_rect(mainPtr, draw_rect, Colours::RED);
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}
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for(short i = 0; i < town->start_locs.size(); i++)
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if((which_pt.x == town->start_locs[i].x) &&
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(which_pt.y == town->start_locs[i].y)) {
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frame_rect(mainPtr, draw_rect, sf::Color::Magenta);
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frame_rect(mainPtr, draw_rect, Colours::PINK);
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}
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@@ -20,6 +20,7 @@
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#include "pictchoice.hpp"
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#include "res_strings.hpp"
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#include "spell.hpp"
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#include "render_shapes.hpp" // for colour constants
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extern short cen_x, cen_y;
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extern bool mouse_button_held;
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@@ -129,7 +130,7 @@ short choose_background(short cur_choice, cDialog* parent) {
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auto set_colour_for = [&](int which) {
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sf::Color to = sf::Color::Black;
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if(which == 2)
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to = sf::Color::Red;
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to = Colours::RED;
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else if(which == 3)
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to = {0x00, 0x00, 0x80};
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else if(which == 11)
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