assign escbtn and defbtn appropriately

Behaviorally: This change makes it so that Enter will never cancel
a dialog, unless that dialog only contains info to be read. Escape
will never unpredictably be treated as Enter. And some dialogs without
Escape to cancel, now can be canceled with Escape.

A lot of this just refactors dialogs to define the cancel button
at the top, not as a hotkey on a cancel button deep in the XML.
I think this makes enter/escape behavior in dialogxml files more
legible at a glance.
This commit is contained in:
2025-03-27 13:34:44 -05:00
parent 1b65be5ab4
commit 3e3b2e1e6f
95 changed files with 184 additions and 185 deletions

View File

@@ -1,7 +1,7 @@
<?xml version='1.0' encoding='UTF-8' standalone='no'?>
<!-- NOTE: This file should be updated to use relative positioning the next time it changes. -->
<?xml-stylesheet href="dialog.xsl" type="text/xsl"?>
<dialog defbtn='okay'>
<dialog defbtn='okay' escbtn='cancel'>
<button name='okay' type='regular' top='84' left='251'>OK</button>
<pict top='8' left='8' type='dlog' num='16'/>
<text top='3' left='52' width='257' height='79'>
@@ -9,5 +9,5 @@
All of their progress in that adventure is forgotten ...
if you want to play it again, you will need to start over from the very beginning.
</text>
<button name='cancel' type='regular' def-key='esc' top='84' left='185'>Cancel</button>
<button name='cancel' type='regular' top='84' left='185'>Cancel</button>
</dialog>