assign escbtn and defbtn appropriately
Behaviorally: This change makes it so that Enter will never cancel a dialog, unless that dialog only contains info to be read. Escape will never unpredictably be treated as Enter. And some dialogs without Escape to cancel, now can be canceled with Escape. A lot of this just refactors dialogs to define the cancel button at the top, not as a hotkey on a cancel button deep in the XML. I think this makes enter/escape behavior in dialogxml files more legible at a glance.
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@@ -1,7 +1,7 @@
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<?xml version='1.0' encoding='UTF-8' standalone='no'?>
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<!-- NOTE: This file should be updated to use relative positioning the next time it changes. -->
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<?xml-stylesheet href="dialog.xsl" type="text/xsl"?>
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<dialog defbtn='okay'>
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<dialog defbtn='okay' escbtn='cancel'>
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<field name='name' top='57' left='195' width='252' height='16'/>
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<field name='descr' top='84' left='195' width='252' height='104'/>
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<field name='spec' type='int' top='249' left='268' width='87' height='16'/>
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@@ -11,7 +11,7 @@
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<text top='58' left='50' width='132' height='14'>Name of Special Item:</text>
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<text top='85' left='50' width='118' height='27'>Special Item Description:</text>
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<text top='243' left='51' width='208' height='28'>Scenario special node to be called when item is used:</text>
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<button name='cancel' type='regular' top='288' left='332' def-key='esc'>Cancel</button>
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<button name='cancel' type='regular' top='288' left='332'>Cancel</button>
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<button name='clear' type='large' top='15' left='329'>Clear Special</button>
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<button name='edit-spec' type='large' top='246' left='363'>Create/Edit</button>
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<led name='start-with' state='off' top='198' left='50'>Party starts scen. with item</led>
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