New special node to initiate conversation (should even work outdoors)

This commit is contained in:
2015-01-17 02:59:34 -05:00
parent 4e2c0100e8
commit 3d7fcbd60e
9 changed files with 52 additions and 42 deletions

View File

@@ -607,8 +607,6 @@ bool handle_action(location the_point,sf::Event /*event*/) {
scenario.scen_monsters[mode_count].default_attitude;
town->creatures(i).mobility = 1;
town->creatures(i).time_flag = 0;
town->creatures(i).extra1 = 0;
town->creatures(i).extra2 = 0;
town->creatures(i).spec1 = -1;
town->creatures(i).spec2 = -1;
town->creatures(i).spec_enc_code = 0;