Add an SDF picker for selecting a stuff done flag and optionally giving it a name.
In effect, this is a combination of two of the previous pickers: the location picker, and the editable string picker. This required quite a significant rework of how the tilemap places its children. Currently it's only used in special node editing. I plan to add its use in many other places too though.
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@@ -314,6 +314,7 @@ attribute specifies which sound it applies to.
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* `<event>` - (max unbounded) Gives a name to a major event flag. These names are shown (and editable) when showing the Pick Event dialog in various places. The required `id` attribute specifies which event.
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* `<item-class>` - (max unbounded) Gives a name to an item special class. These names are shown (and editable) when showing the Pick Item Class dialog in various places. The required `id` attribute specifies which class.
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* `<item-typeflag>` - (max unbounded) Gives a name to an item type flag. These names are shown (and editable) when showing the Pick Item Type Flag dialog in the item editor. The required `id` attribute specifies which flag.
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* `<sdf>` - (max unbounded) Gives a name to a Stuff Done Flag. These names are shown (and editable) when showing the Pick Stuff Done Flag dialog in the item editor. The required `row` and `col` attributes specify which flag.
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Terrain Types
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