Add an SDF picker for selecting a stuff done flag and optionally giving it a name.
In effect, this is a combination of two of the previous pickers: the location picker, and the editable string picker. This required quite a significant rework of how the tilemap places its children. Currently it's only used in special node editing. I plan to add its use in many other places too though.
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@@ -110,6 +110,7 @@
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<ClCompile Include="..\..\..\src\scenedit\scen.locpicker.cpp" />
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<ClCompile Include="..\..\..\src\scenedit\scen.main.cpp" />
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<ClCompile Include="..\..\..\src\scenedit\scen.menus.win.cpp" />
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<ClCompile Include="..\..\..\src\scenedit\scen.sdfpicker.cpp" />
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<ClCompile Include="..\..\..\src\scenedit\scen.townout.cpp" />
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</ItemGroup>
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<ItemGroup>
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@@ -122,6 +123,7 @@
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<ClInclude Include="..\..\..\src\scenedit\scen.keydlgs.hpp" />
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<ClInclude Include="..\..\..\src\scenedit\scen.locpicker.hpp" />
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<ClInclude Include="..\..\..\src\scenedit\scen.menus.hpp" />
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<ClInclude Include="..\..\..\src\scenedit\scen.sdfpicker.hpp" />
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<ClInclude Include="..\..\..\src\scenedit\scen.townout.hpp" />
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<ClInclude Include="..\..\..\rsrc\menus\scenresource.h" />
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</ItemGroup>
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