Add an SDF picker for selecting a stuff done flag and optionally giving it a name.

In effect, this is a combination of two of the previous pickers:
the location picker, and the editable string picker.

This required quite a significant rework of how the tilemap places its children.

Currently it's only used in special node editing.
I plan to add its use in many other places too though.
This commit is contained in:
2025-03-02 00:38:58 -05:00
committed by Celtic Minstrel
parent 413b274b61
commit 3d48cb14e7
27 changed files with 504 additions and 62 deletions

View File

@@ -110,6 +110,7 @@
<ClCompile Include="..\..\..\src\scenedit\scen.locpicker.cpp" />
<ClCompile Include="..\..\..\src\scenedit\scen.main.cpp" />
<ClCompile Include="..\..\..\src\scenedit\scen.menus.win.cpp" />
<ClCompile Include="..\..\..\src\scenedit\scen.sdfpicker.cpp" />
<ClCompile Include="..\..\..\src\scenedit\scen.townout.cpp" />
</ItemGroup>
<ItemGroup>
@@ -122,6 +123,7 @@
<ClInclude Include="..\..\..\src\scenedit\scen.keydlgs.hpp" />
<ClInclude Include="..\..\..\src\scenedit\scen.locpicker.hpp" />
<ClInclude Include="..\..\..\src\scenedit\scen.menus.hpp" />
<ClInclude Include="..\..\..\src\scenedit\scen.sdfpicker.hpp" />
<ClInclude Include="..\..\..\src\scenedit\scen.townout.hpp" />
<ClInclude Include="..\..\..\rsrc\menus\scenresource.h" />
</ItemGroup>