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<p>Any comments and bug reports should be submitted using the form at <a href="http://code.google.com/p/openexile/issues/entry">the Issues page</a>. Please do so. We love to hear from you, and any comments can serve to make this game better. You may also submit suggestions for improvements there.</p>
<h2>System Requirements:</h2>
<p>Blades of Exile for Macintosh requires 3 MB of free memory, Mac OS X (10.4 and newer is supported; it may or may not work on older systems), 7 MB of hard drive space, a 13" screen, and 256 colors. {TODO: This section is probably out of date; update it.}</p>
<p>For Windows users, Blades of Exile will work with systems as old as Windows 98 and 2000, and certain installations of Vista. The specifications are the same as with Macintosh. {TODO: Confirm this. That's just my personal experience --w-dueck}</p>
<p>For Windows users, Blades of Exile will work with systems as old as Windows 98 and 2000, and certain installations of Vista. The specifications are the same as with Macintosh.<!--TODO: Confirm this. That's just my personal experience --w-dueck --></p>
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<p>End Combat ('End', 'e'): In town, when you are through fighting, click this button to go back into town mode (whether or not any foes remain). When in an encounter outdoors, you can resume traveling by clicking this button (although it will only work if all the enemies are dead).</p>
<p>Active ('Act', 'x'):Clicking on this button makes the current PC the only active PC. None of the other PCs will do anything until the active PC dies, or you click the 'Act' button again.</p>
<p>Other actions have an action point cost:</p>
<p>Using An Item (3 AP)</p>
<p>Equipping/Removing An Item (1 AP)</p>
<p>Giving An Item (1 AP)</p>
<p>Dropping An Item (1 AP)</p>
<p>Moving a Space (1 AP)</p>
<p><br></p>
<ul>
<li>Using An Item (3 AP)</li>
<li>Equipping/Removing An Item (1 AP)</li>
<li>Giving An Item (1 AP)</li>
<li>Dropping An Item (1 AP)</li>
<li>Moving a Space (1 AP)</li>
</ul>
<p>This sums up the things you can do in combat. But what of the rewards, and the risks?</p>
<p>Getting Damaged, Armor: Every time you get hit, your health goes down. When you receive a blow that would take you to 0 or less health, you end up at 0 health (this is signified by a coughing noise). When you get damaged and have 0 health, you die. When you take a lot of damage and have 0 health, you will be obliterated (making this PC much harder to raise from the dead).</p>
<p>Fortunately, there is a wide variety of armor in the game. Armor will not reduce the number of blows you take, but will reduce the amount of damage you take when those blows land. However, the heavier the armor, the more it interferes with your ability to attack and cast spells (although defense skill reduces this effect).</p>

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<li>Comments and Bugs</li>
<li>System Requirements<br></li>
</ul>
<li><a href="Tips.html">Playing Tips for Beginners</a></li>
<a href="Tips.html"><li>Playing Tips for Beginners</a></li>
<a href="Intro.html"><li>Getting Started</li></a>
<ul>
@@ -51,14 +51,14 @@
<a href="Mage.html"><li>Mage Spells</a></li>
<a href="Priest.html"><li>Priest Spells</a></li>
<li>Hints for Getting Started<br>
<a href="Hints.html"><img src="../img/gobtn.gif"></a></li>
<li>Answers to Early Puzzles<br>
<a href="Valleydy.html"><img src="../img/gobtn.gif"></a></li>
<li>The Blades of Exile Editor<br>
<a href="Editor.html"><img src="../img/gobtn.gif"></a></li>
<li>Credits<br>
<a href="Credits.html"><img src="../img/gobtn.gif"></a></li>
<a href="Hints.html"><li>Hints for Getting Started</a></li>
<a href="Valleydy.html"><li>Answers to Early Puzzles</a></li>
<a href="Editor.html"><li>The Blades of Exile Editor</a></li>
<a href="Credits.html"><li>Credits</a></li>
</ol>
<p>"Blades of Exile" and Spiderweb Software are trademarks of Spiderweb Software.</p>

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<p>Opening Screen Graphic: James Ernest (ernest@speakeasy.org)</p>
<p>Beta Testing: AFA Alice (AOL), BGraceFild, Jeremy Braz, Donald Burke, Chris Gerhard, Don Henson, Farand "Bob" Koo, Seanachai, SerSpense, Och-Med, Edward Spencer, Luke Steele, Jesse Thrall, Christopher Tucker, Jake "Maxx" Wallace.</p>
<h3>Thanks to</h3>
<p>Mariann Krizsan &ndash; For tolerating my neurosis and being the best damn employee money can buy.</p>
<p>Shirley Monroe &ndash; For invaluable support early on.</p>
<p>My Beta Testers &ndash; For working so hard for so long.</p>
<p>Mariann Krizsan - For tolerating my neurosis and being the best damn employee money can buy.</p>
<p>Shirley Monroe - For invaluable support early on.</p>
<p>My Beta Testers - For working so hard for so long.</p>
<h3>Television Avatars</h3>
<p>The History Channel &ndash; For showing Movies In Time in the early afternoon, and thus providing invaluable spiritual support in times of need.</p>
<p>A&amp;E &ndash; For showing Northern Exposure and Law &amp; Order in the late afternoon, and thus providing invaluable spiritual support in times of need.</p>
<p>Comedy Central &ndash; For showing the Daily Show, South Park, and the Daily Show again late at night, and thus providing invaluable spiritual support in times of need.</p>
<p>Wizards of the Coast &ndash; For creating Magic: the Gathering, which provided a welcome distraction for the labors of creating a public scenario editor. We do accept Moxes as payment for shareware.</p>
<p>Me &ndash; For getting through writing this thing. Writing a scenario editor sucks.</p>
<p>The History Channel - For showing Movies In Time in the early afternoon, and thus providing invaluable spiritual support in times of need.</p>
<p>A&amp;E - For showing Northern Exposure and Law &amp; Order in the late afternoon, and thus providing invaluable spiritual support in times of need.</p>
<p>Comedy Central - For showing the Daily Show, South Park, and the Daily Show again late at night, and thus providing invaluable spiritual support in times of need.</p>
<p>Wizards of the Coast - For creating Magic: the Gathering, which provided a welcome distraction for the labors of creating a public scenario editor. We do accept Moxes as payment for shareware.</p>
<p>Me - For getting through writing this thing. Writing a scenario editor sucks.</p>
<p align='right'>
&mdash; Jeff Vogel<br>
Spiderweb Software, Inc.<br>
Seattle, WA 1997</p>
<h2>Open Source Version</h2>
<p>Khoth &ndash; for porting the Mac version of the game and the scenario editor to Carbon.</p>
<p>Niemand &ndash; for doing the same with the Mac character editor, and providing help and small fixes here and there.</p>
<p>Ormus &ndash; for porting the Windows version to 32-bit.</p>
<p>Ishad Nha &ndash; for jumpstarting active development with his work on the Windows editor.</p>
<p>Chokboyz &ndash; for fixing many bugs in the Windows version.</p>
<p>Celtic Minstrel &ndash; working on feature enhancements and bugfixes in the Mac version.</p>
<p>Mistb0rn &ndash; for creating many wonderful new graphics</p>
<p>The Almighty Doer of Stuff (ADoS) &ndash; for insight into what is and is not a good idea, and for some new graphics.</p>
<p>Stareye &ndash; for early work on the Mac version which will hopefully be merged into the main source.</p>
<p>Thuryl &ndash; Extensive help with deciding whether a change would break legacy compatiability.
<p>Khoth - for porting the Mac version of the game and the scenario editor to Carbon.</p>
<p>Niemand - for doing the same with the Mac character editor, and providing help and small fixes here and there.</p>
<p>Ormus - for porting the Windows version to 32-bit.</p>
<p>Ishad Nha - for jumpstarting active development with his work on the Windows editor.</p>
<p>Chokboyz - for fixing many bugs in the Windows version.</p>
<p>Celtic Minstrel - working on feature enhancements and bugfixes in the Mac version.</p>
<p>Mistb0rn - for creating many wonderful new graphics</p>
<p>The Almighty Doer of Stuff (ADoS) - for insight into what is and is not a good idea, and for some new graphics.</p>
<p>Stareye - for early work on the Mac version which will hopefully be merged into the main source.</p>
<p>Thuryl - Extensive help with deciding whether a change would break legacy compatiability.</p>
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<h2>Section 11.1: What is the Blades of Exile Editor</h2>
<p>This copy of Blades of Exile comes with the Blades of Exile Character Editor, a simple utility for improving your Blades of Exile party in a mind-boggling variety of ways.</p>
<p>The unregistered (i.e. as is) version of the editor can give you unlimited gold and food, heal your party, and do several other useful things (go to the section on menus, and read about the Free Extras menu). The registered version can do much more - give you all sorts of items, complete your quests and give you maps, add as much experience and skill as you want, and more. The registered version comes with Blades of Exile registration.</p>
<p class="p1"><span class="s1"></span><br></p>
<p class="p4"><span class="s1">Section 11.2: Using the Editor</span></p>
<p class="p1"><span class="s1"></span><br></p>
<p class="p5">11.2.1 - How to use the editor.</p>
<p class="p1"><br></p>
<p class="p5"><span class="Apple-converted-space">     </span>The Blades of Exile editor is very easy to use. To do so,</p>
<p class="p5">1. Run it. It's called Blades Character Editor.</p>
<p class="p5">2. Select Open from the File menu.</p>
<p class="p5">3. Select the save file to edit.</p>
<p class="p5">4. Make the changes.</p>
<p class="p5">5. Select Save from the File menu.</p>
<p class="p1"><br></p>
<p class="p5"><span class="Apple-converted-space">     </span>To make a change, press one of the other buttons. Their uses are described in the next five chapters. Note, however, if you, in an unregistered copy, selecting any option not in the Free Extras menu prevents you from saving that party.</p>
<p class="p1"><br></p>
<p class="p5">11.2.2 - A Serious Warning</p>
<p class="p1"><br></p>
<p class="p5"><span class="Apple-converted-space">     </span>The Blades of Exile Editor is a powerful utility, and, as has been said, "With great power comes great responsibility." It is not only possible, but in fact quite easy to use the editor to make the game unwinnable. All you need to do is dispose of the wrong item, or rub away the memory of the wrong piece of information. The editor can also correct the damage, of course. But as a rule of thumb, it is best to<span class="Apple-converted-space"> </span></p>
<p class="p5"><span class="Apple-converted-space">   </span>1. Be careful,<span class="Apple-converted-space"> </span></p>
<p class="p5"><span class="Apple-converted-space">   </span>2. ALWAYS keep an unaltered back-up save file, and</p>
<p class="p5"><span class="Apple-converted-space">   </span>3. Only do positive things with the editor. It's generally safe to give yourself new information or a new item, but very risky to take things away.</p>
<p class="p1"><br></p>
<p class="p5">11.2.3 - Using the Main Screen</p>
<p class="p1"><br></p>
<p class="p5"><span class="Apple-tab-span"> </span><span class="Apple-tab-span"> </span><span class="Apple-tab-span"> </span>Once you've opened a save file, you'll see your party displayed on the main screen. One character's button will be blue. This is the active character. Click on another character to make him/her active.</p>
<p class="p5"><span class="Apple-tab-span"> </span><span class="Apple-tab-span"> </span><span class="Apple-tab-span"> </span>To the right is the active character's inventory. To drop an item, click the 'D' button. To identify an item, click the 'I' button.</p>
<p class="p5"><span class="Apple-tab-span"> </span><span class="Apple-tab-span"> </span><span class="Apple-tab-span"> </span>To the right are the five buttons you can use to edit this character:</p>
<p class="p1"><br></p>
<p class="p5">Add Mage Spells, Add Priest Spells:<span class="Apple-converted-space">  </span>Enables you to give or take away the character's ability to cast certain spells. Press the button to the right of a spell to toggle the spell on/off. When the button is lighted green, the party knows the spell.</p>
<p class="p5">Edit Traits:<span class="Apple-converted-space">  </span>Enables you to change the character's race, advantages, and disadvantages.</p>
<p class="p5">Edit Skills:<span class="Apple-converted-space">  </span>Works like the training window in Blades of Exile, but all training is free. Press the + and - buttons to increment and decrement a skill.</p>
<p class="p5">Edit XP:<span class="Apple-converted-space">  </span>Enables you to set the number of experience points the character has. Note that, if you give enough experience for the character to gain a level, the new level won't be awarded right away. The character will get the new level the next time he or she gains experience in Blades of Exile.</p>
<p class="p1"><br></p>
<p class="p5"><span class="s1">Section 11.2: The Blades of Exile Editor Menu</span></p>
<p class="p1"><br></p>
<p class="p5"><span class="Apple-tab-span"> </span><span class="Apple-tab-span"> </span><span class="Apple-tab-span"> </span>Most of the Blades of Exile Editor's features are activated through the menus.</p>
<p class="p1"><br></p>
<p class="p5"><span class="s1">File Menu:</span></p>
<p class="p5">Save - Records the changes you've made. If the editor is unregistered and you've used features not in the Free Extras menu, this won't work.</p>
<p class="p5">Open - Reads one of your save files in for editing.</p>
<p class="p5">How To Order - Tells you how to register Blades of Exile.</p>
<p class="p5">Quit - When you're ready to get back to business.</p>
<p class="p1"><br></p>
<p class="p5"><span class="s1">Free Extras:</span><span class="Apple-converted-space">  </span>(All the stuff you can use without paying.)</p>
<p class="p5">Edit Gold, Editor Food:<span class="Apple-converted-space">  </span>When selected, you will be allowed to set how much gold or food your party has.</p>
<p class="p5">Leave Town - Should you become trapped in a town, say by a horde of guards between you and the exit, selecting this option moves your party to the dungeon entrance. Things you did in the dungeon will not be recorded, and your maps will not be saved. Stuff you got will remain yours.</p>
<p class="p5"><span class="Apple-tab-span"> </span>Be careful using this option. Suppose, for example, you're in a dungeon you can only enter once, and there's something you need to do inside to win. Use the Leave Town option then, and you won't able to finish the scenario. Back up your save file before using this option.</p>
<p class="p5">Reunite Party - Sometimes your party gets split up in dungeons. Selecting this option reunites them. As with Leave Town, be careful. This option can deny you the chance to do something you need to do to win the scenario.</p>
<p class="p5">Make Towns Forget You - Only use this outside town (use Leave Towns first). Any towns that were angry at you will forget about it. Any monsters slain in the dungeons will return to life. This does not affect the people of Shayder's anger if you rob the Anama temple.</p>
<p class="p5">Heal Damage, Restore Spell Points - These restore your characters to full health and energy.</p>
<p class="p5">Cure Dead, Stoning, etc. - All Dead, Dust, and Stoned characters will be restored to life.</p>
<p class="p5">Remove Bad Conditions - All nasty conditions (e.g. disease, dumbfound) will be cured.</p>
<p class="p5">Remove Party From Scenario - Sometimes you'll be stuck and won't be able to reach the end of a scenario. Sometimes you'll just be sick of it and want out. Use this option. The next time you load this party, you'll be on the Blades of Exile title screen, ready to go on a new adventure.</p>
<p class="p1"><br></p>
<p class="p5"><span class="s1">Special Edit:</span><span class="Apple-converted-space">  </span>(Editor must be registered)</p>
<p class="p5">Add Alchemy -<span class="Apple-converted-space">  </span>This brings up a menu from which you can add and delete knowledge of alchemical recipes. Click on the light by a recipe to add it. Click again to delete it.</p>
<p class="p5">Own all Boats/Horses - All boats and horses will become your property.</p>
<p class="p5">Edit Day - This lets you set the current day. Be careful using this - it can have very peculiar effects.</p>
<p class="p5">Add Outdoor Maps, Add Town Maps - When you select one of these options the Automap in Blades of Exile will display all of the town/outdoor section your party is in. Great for finding hidden stuff!</p>
<p class="p1"><br></p>
<p class="p5"><span class="s1">Item 1, Item 2, Item 3, Item 4:</span><span class="Apple-converted-space">  </span>(Editor must be registered)</p>
<p class="p5">These menus list a wide variety of useful items. Select an item to have it added to the inventory of the active PC.</p>
<p class="p1"><span class="s1"></span><br></p>
<h2>Section 11.2: Using the Editor</h2>
<h3>11.2.1 - How to use the editor.</h3>
<p>The Blades of Exile editor is very easy to use. To do so,</p>
<ol>
<li>Run it. It's called Blades Character Editor.</li>
<li>Select Open from the File menu.</li>
<li>Select the save file to edit.</li>
<li>Make the changes.</li>
<li>Select Save from the File menu.</li>
</ol>
<p>To make a change, press one of the other buttons. Their uses are described in the next five chapters. Note, however, if you, in an unregistered copy, selecting any option not in the Free Extras menu prevents you from saving that party.</p>
<h3>11.2.2 - A Serious Warning</h3>
<p>The Blades of Exile Editor is a powerful utility, and, as has been said, "With great power comes great responsibility." It is not only possible, but in fact quite easy to use the editor to make the game unwinnable. All you need to do is dispose of the wrong item, or rub away the memory of the wrong piece of information. The editor can also correct the damage, of course. But as a rule of thumb, it is best to:
<ol>
<li>Be careful,</li>
<li><em>Always</em> keep an unaltered back-up save file, and</li>
<li>Only do positive things with the editor. It's generally safe to give yourself new information or a new item, but very risky to take things away.</li>
</ol>
<h3>11.2.3 - Using the Main Screen</h3>
<p>Once you've opened a save file, you'll see your party displayed on the main screen. One character's button will be blue. This is the active character. Click on another character to make him/her active.</p>
<p>To the right is the active character's inventory. To drop an item, click the 'D' button. To identify an item, click the 'I' button.</p>
<p>To the right are the five buttons you can use to edit this character:</p>
<p><em>Add Mage Spells, Add Priest Spells</em> - Enables you to give or take away the character's ability to cast certain spells. Press the button to the right of a spell to toggle the spell on/off. When the button is lighted green, the party knows the spell.</p>
<p><em>Edit Traits</em> - Enables you to change the character's race, advantages, and disadvantages.</p>
<p><em>Edit Skills</em> - Works like the training window in Blades of Exile, but all training is free. Press the + and - buttons to increment and decrement a skill.</p>
<p><em>Edit XP</em> - Enables you to set the number of experience points the character has. Note that, if you give enough experience for the character to gain a level, the new level won't be awarded right away. The character will get the new level the next time he or she gains experience in Blades of Exile.</p>
<h3>Section 11.2: The Blades of Exile Editor Menu</h3>
<p>Most of the Blades of Exile Editor's features are activated through the menus.</p>
<h4>File Menu:</h4>
<p><em>Save</em> - Records the changes you've made. If the editor is unregistered and you've used features not in the Free Extras menu, this won't work.</p>
<p><em>Open</em> - Reads one of your save files in for editing.</p>
<p><em>How To Order</em> - Tells you how to register Blades of Exile.</p>
<p><em>Quit</em> - When you're ready to get back to business.</p>
<h4>Free Extras:</h4>
<p><em>Edit Gold, Edit Food</em> - When selected, you will be allowed to set how much gold or food your party has.</p>
<p><em>Leave Town</em> - Should you become trapped in a town, say by a horde of guards between you and the exit, selecting this option moves your party to the dungeon entrance. Things you did in the dungeon will not be recorded, and your maps will not be saved. Stuff you got will remain yours. Be careful using this option. Suppose, for example, you're in a dungeon you can only enter once, and there's something you need to do inside to win. Use the Leave Town option then, and you won't able to finish the scenario. Back up your save file before using this option.</p>
<p><em>Reunite Party</em> - Sometimes your party gets split up in dungeons. Selecting this option reunites them. As with Leave Town, be careful. This option can deny you the chance to do something you need to do to win the scenario.</p>
<p><em>Make Towns Forget You</em> - Only use this outside town (use Leave Towns first). Any towns that were angry at you will forget about it. Any monsters slain in the dungeons will return to life. This does not affect the people of Shayder's anger if you rob the Anama temple.</p>
<p><em>Heal Damage, Restore Spell Points</em> - These restore your characters to full health and energy.</p>
<p><em>Cure Dead, Stoning, etc.</em> - All Dead, Dust, and Stoned characters will be restored to life.</p>
<p><em>Remove Bad Conditions</em> - All nasty conditions (e.g. disease, dumbfound) will be cured.</p>
<p><em>Remove Party From Scenario</em> - Sometimes you'll be stuck and won't be able to reach the end of a scenario. Sometimes you'll just be sick of it and want out. Use this option. The next time you load this party, you'll be on the Blades of Exile title screen, ready to go on a new adventure.</p>
<h4>Special Edit:</h4>
<p><em>Add Alchemy</em> - This brings up a menu from which you can add and delete knowledge of alchemical recipes. Click on the light by a recipe to add it. Click again to delete it.</p>
<p><em>Own all Boats/Horses</em> - All boats and horses will become your property.</p>
<p><em>Edit Day</em> - This lets you set the current day. Be careful using this - it can have very peculiar effects.</p>
<p><em>Add Outdoor Maps, Add Town Maps</em> - When you select one of these options the Automap in Blades of Exile will display all of the town/outdoor section your party is in. Great for finding hidden stuff!</p>
<h4>Item menus:</h4>
<p>These menus list a wide variety of useful items. Select an item to have it added to the inventory of the active PC.</p>
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<html>
<head>
<meta http-equiv="Content-Type" content="text/html; charset=UTF-8">
<meta http-equiv="Content-Style-Type" content="text/css">
<title></title>
<title>Hints - Blades of Exile Guide</title>
<link rel="stylesheet" type="text/css" href="style.css">
</head>
<body>
<p class="p1"><br></p>
<p class="p1"><br></p>
<p class="p2"><span class="s1">Section 12: Hints For Getting Started</span></p>
<p class="p1"><br></p>
<p class="p3"><span class="s2"><span class="Apple-tab-span"> </span></span><span class="Apple-tab-span"> </span><span class="Apple-tab-span"> </span><span class="Apple-tab-span"> </span>Blades of Exile is not an easy game. The monsters are many, and very unforgiving of error. Gold can often be scarce, and the puzzles are tricky. Fortunately, when the going gets tough, there are plenty of resources available to you:</p>
<p class="p1"><br></p>
<p class="p3">* Change the game. Select the Preferences option from the File menu, and select Easier Monsters. Your fights from then on will be a lot less stressful. You can also reduce the number of wandering monsters, but this may not be a good idea, as ...</p>
<p class="p3">* Wandering monsters are your friends. In Valley of Dying Things, wander around the surface in the northeast corner of valley, killing goblins and bandits. They have good gold, and aren't too tough to fight. Rely heavily on magic at first, until your fighters gain experience.</p>
<p class="p3">* There's a lot of encounters and treasures hidden in the outdoors. Remember - to search for secret passages, walk into walls. Walking into mountains around the start will reveal several bits of loot.</p>
<p class="p3">* Don't forget to take all the stuff in Fort Talrus (in Valley of Dying Things). There's stuff for you in all of the storerooms. Use the Unlock spell to get into the locked rooms.</p>
<p class="p3">* If you get stuck on a puzzle, look in the next chapter. There's a walkthrough for Valley of Dying Things..</p>
<h1>Section 12: Hints For Getting Started</h1>
<p>Blades of Exile is not an easy game. The monsters are many, and very unforgiving of error. Gold can often be scarce, and the puzzles are tricky. Fortunately, when the going gets tough, there are plenty of resources available to you:</p>
<ul>
<li>Change the game. Select the Preferences option from the File menu, and select Easier Monsters. Your fights from then on will be a lot less stressful. You can also reduce the number of wandering monsters, but this may not be a good idea, as ...</li>
<li>Wandering monsters are your friends. In Valley of Dying Things, wander around the surface in the northeast corner of valley, killing goblins and bandits. They have good gold, and aren't too tough to fight. Rely heavily on magic at first, until your fighters gain experience.</li>
<li>There's a lot of encounters and treasures hidden in the outdoors. Remember - to search for secret passages, walk into walls. Walking into mountains around the start will reveal several bits of loot.</li>
<li>Don't forget to take all the stuff in Fort Talrus (in Valley of Dying Things). There's stuff for you in all of the storerooms. Use the Unlock spell to get into the locked rooms.</li>
<li>If you get stuck on a puzzle, look in the next chapter. There's a walkthrough for Valley of Dying Things..</li>
</ul>
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<meta http-equiv="Content-Type" content="text/html; charset=UTF-8">
<meta http-equiv="Content-Style-Type" content="text/css">
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<title>Mage Spells - Blades of Exile Guide</title>
<link rel="stylesheet" type="text/css" href="style.css">
</head>
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<p class="p1"><span class="s1"></span><br></p>
<p class="p2"><span class="s1">Section 10: Mage Spells:<span class="Apple-converted-space"> </span></span></p>
<p class="p1"><br></p>
<p class="p3"><span class="Apple-converted-space">      </span>These are the spells available to your mages. A character starts with most of the first three levels of spells automatically. The higher level spells must be found or bought.</p>
<p class="p3"><span class="Apple-converted-space">      </span>PCs can cast spells on other PCs regardless of the distance between them. Hostile spells, on the other hand, can only affect monsters sufficiently nearby. The number in parenthesis after the name is the cost of the spell in spell points. When there is an R and a number, the second number is the range for the spell.</p>
<p class="p1"><br></p>
<p class="p3"><span class="s1">Level 1:</span></p>
<p class="p3">Light:<span class="Apple-converted-space">  </span>(C 1) Creates a weak light.</p>
<p class="p3">Spark:<span class="Apple-converted-space">  </span>(C 1, R 6) Fires a weak bolt of electricity at an enemy.</p>
<p class="p3">Minor Haste: (C 1)<span class="Apple-converted-space">  </span>Makes the selected PC move faster for a while. All haste spells take effect at the beginning of the next round.</p>
<p class="p3">Strength:<span class="Apple-converted-space">  </span>(C 1)<span class="Apple-converted-space">  </span>Makes the selected PC more skilled for a short time. Works like the priest spell Bless.</p>
<p class="p3">Scare:<span class="Apple-converted-space">  </span>(C 1, R 6)<span class="Apple-converted-space">  </span>Decreases the morale of the victim. Casting this on a weak foe will make the foe flee. Even if the monster doesn't flee, later castings have a higher chance of success.</p>
<p class="p3">Flame Cloud:<span class="Apple-converted-space">  </span>(C 2, R 7)<span class="Apple-converted-space">  </span>This spell fills the selected space with a short-lasting wall of fire.</p>
<p class="p3">Identify:<span class="Apple-converted-space">  </span>(C 15)<span class="Apple-converted-space">  </span>This draining spell makes all of your parties unidentified items identified.</p>
<p class="p3">Scry Monster:<span class="Apple-converted-space">  </span>(C 2, R 14)<span class="Apple-converted-space">  </span>When cast, you receive information about the monster you target: current health, spell points, etc. In addition, this monster will now appear on your Monster Info menu.</p>
<p class="p3">Goo: (C 1, R 8) This spell covers the target with sticky goo, slowing it down and interfering<span class="Apple-converted-space">  </span>with its attacks.</p>
<p class="p3">True Sight: (C 3)<span class="Apple-converted-space">  </span>This spell lets you see everything in a short radius around you, even spaces blocked off by walls. It's useful for finding secret passages, for example.</p>
<p class="p1"><br></p>
<p class="p3"><span class="s1">Level 2:</span></p>
<p class="p3">Minor Poison:<span class="Apple-converted-space">  </span>(C 2, R 6) Poisons the target creature. This does a fair amount of damage, but it takes time to happen.</p>
<p class="p3">Flame:<span class="Apple-converted-space">  </span>(C 3, R 8)<span class="Apple-converted-space">  </span>Fires a decent-sized bolt of flame at the target. The damage done increases with the level of the caster.</p>
<p class="p3">Slow:<span class="Apple-converted-space">  </span>(C 2, R 7)<span class="Apple-converted-space">  </span>Makes the victim get half its usual number of actions for a while.</p>
<p class="p3">Dumbfound:<span class="Apple-converted-space">  </span>(C 2, R 10) <span class="Apple-converted-space">  </span>Makes the victim incompetent: easier to hit, easier to damage, and less able to attack you.</p>
<p class="p3">Envenom:<span class="Apple-converted-space">  </span>(C 2)<span class="Apple-converted-space">  </span>This spell puts poison on the weapon of the selected PC, with no chance of failure or accidental poisoning.</p>
<p class="p3">Stinking Cloud:<span class="Apple-converted-space">  </span>(C 2, R 8)<span class="Apple-converted-space">  </span>When cast, a 3x3 area you select becomes filled with choking gasses. Anyone entering will be cursed. The gas will slowly fade on its own.</p>
<p class="p3">Summon Beast: (C 4)<span class="Apple-converted-space">  </span>This spell summons one low-level non-magical monster to fight on your side. It disappears after a short time.</p>
<p class="p3">Conflagration:<span class="Apple-converted-space">  </span>(C 4, R 8) This spell makes the air in a radius 2 circle burst into flames, charring anyone inside the cloud. After creation, the cloud will rapidly fade.</p>
<p class="p3">Dispel Field:<span class="Apple-converted-space">  </span>(C 2, R 10) This spell erases a magical field in a target space. It does not work on certain powerful sorts of field.</p>
<p class="p3">Sleep Cloud: (C 6)<span class="Apple-converted-space">  </span>This spell creates a small sleep field around the target space.</p>
<p class="p1"><br></p>
<p class="p3"><span class="s1">Level 3:</span></p>
<p class="p3">Unlock: (C 3) <span class="Apple-converted-space">  </span>Some doors are magically locked, and others are just hard to open. This spell will crack them. However, it isnt guaranteed to succeed, and wont work on all doors.</p>
<p class="p3">Haste:<span class="Apple-converted-space">  </span>(C 3)<span class="Apple-converted-space">  </span>Makes the selected PC get twice the usual number of actions for a long time.<span class="Apple-tab-span"> </span></p>
<p class="p3">Fireball:<span class="Apple-converted-space">  </span>(C 5, R 12)<span class="Apple-converted-space">  </span>Fires a powerful ball of flame, which affects<span class="Apple-converted-space"> </span></p>
<p class="p3">the target space and every space adjacent. The damage done increases with the level of the caster.</p>
<p class="p3">Long Light:<span class="Apple-converted-space">  </span>(C 3)<span class="Apple-converted-space">  </span>Like the first level light spell, but much more effective.</p>
<p class="p3">Fear:<span class="Apple-converted-space">  </span>(C 3, R 10)<span class="Apple-converted-space">  </span>Like scare, but much more powerful.</p>
<p class="p3">Wall of Force:<span class="Apple-converted-space">  </span>(C 5, R 12)<span class="Apple-converted-space">  </span>This powerful spell creates a line of force walls, which are like fire walls but more damaging and lasting. Hitting space while targeting this spell makes the wall rotate.</p>
<p class="p3">Weak Summoning: (C 6, R 4)<span class="Apple-converted-space">  </span>When cast, a group of monsters appears and attacks all enemies of the caster. The number of monsters depends on the level of the caster. After a time, they disappear.</p>
<p class="p3">Flame Arrows:<span class="Apple-converted-space">  </span>(C 4, R 10)<span class="Apple-converted-space">  </span>This spell is like flame, but the caster gets to select several targets. The number of missiles increases with the level of the caster. If you don't want to use all the missiles, hit space to cast the spell.</p>
<p class="p3">Web:<span class="Apple-converted-space">  </span>(C 6, R 8) This spell covers a large circle with icky webs, slowing down everyone inside. The webs last until torn down.</p>
<p class="p3">Resist Magic: (C 4)<span class="Apple-converted-space">  </span>You can cast this spell on another PC to make him/her resistant to magical damage and effects. Note this does not help against damage from fire and cold.</p>
<p class="p1"><br></p>
<p class="p3"><span class="s1">Level 4:</span></p>
<p class="p3">Poison:<span class="Apple-converted-space">  </span>(C 4, R 8)<span class="Apple-converted-space">  </span>This makes poison run thick in the veins of the target. Repeated castings will have a devastating effect.</p>
<p class="p3">Ice Bolt:<span class="Apple-converted-space">  </span>(C 5, R 12)<span class="Apple-converted-space">  </span>Slams the target with a heavy, pointed bolt of ice. Effective against monsters who are resistant to fire. Damage increases as level of caster increases.</p>
<p class="p3">Slow Group:<span class="Apple-converted-space">  </span>(C 4, R 12)<span class="Apple-converted-space">  </span>Makes all monsters within a 12 space radius move at half speed for a time.</p>
<p class="p3">Magic Map:<span class="Apple-converted-space">  </span>(C 8)<span class="Apple-converted-space">  </span>This powerful spell gives you a vision of the entire level. Your map will show you the entire area. However, to cast this spell requires a sapphire.</p>
<p class="p3">Capture Soul:<span class="Apple-converted-space">  </span>(C 30, R 10) You need a Soul Crystal to cast this. When you cast it on a monster, you attempt to store a copy of it in your Soul Crystal, so you can later recreate it with the simulacrum spell. The stronger the monster, the lower the chance of success.</p>
<p class="p3">Simulacrum:<span class="Apple-converted-space">  </span>(C ?)<span class="Apple-converted-space">  </span>This spell summons a monster you select from your Soul Crystal. The cost depends on the level of the monster being summoned.</p>
<p class="p3">Venom Arrows:<span class="Apple-converted-space">  </span>(C 8, R 8) This spell is similar to Flame Arrows, except that your targets become poisoned.</p>
<p class="p3">Wall of Ice: (C 6, R 8)<span class="Apple-converted-space">  </span>This spell is similar to Wall of Force, except that it creates an ice wall. Ice walls do as much damage as force walls, but last a lot longer.</p>
<p class="p1"><br></p>
<p class="p3"><span class="s1">Level 5:</span></p>
<p class="p3">Stealth: (C 5) <span class="Apple-converted-space">  </span>This powerful spell makes monsters less likely to see you for a time which depends on your level. Try casting it before walking through a room crowded with monsters.</p>
<p class="p3">Major Haste: (C 8) <span class="Apple-converted-space">  </span>Gives the entire party double the actions for a time depending on the level of the caster.</p>
<p class="p3">Fire Storm:<span class="Apple-converted-space">  </span>(C 8, R 14)<span class="Apple-converted-space">  </span>This spell is like fireball, but does more damage, and affects all creatures within two spaces of the space you target. Be careful not to fry your party!</p>
<p class="p3">Dispel Barrier:<span class="Apple-converted-space">  </span>(C 6)<span class="Apple-converted-space">  </span>In some towns, you will find magical barriers blocking you from certain areas. This spell will remove them. The<span class="Apple-converted-space"> </span></p>
<p class="p3">chance of success starts low, but improves with the casters level. Some barriers are harder to dispel than others, some cannot be dispelled, and it is rumored some barriers can be walked through.</p>
<p class="p3">Fire Barrier:<span class="Apple-converted-space">  </span>(C 9) This spell creates a single fire barrier at the target space. Fire barriers are damaging and permanent.</p>
<p class="p3">Summoning:<span class="Apple-converted-space">  </span>(C 10) This spell is like Minor Summoning, but summons more powerful monsters.</p>
<p class="p3">Shockstorm: (C 6, R 10) This spell creates a large sphere of force walls.</p>
<p class="p3">Spray Fields: (C 6, R 12) This spell creates a large number of small fields of a random sort, each of which may be individually targeted. The number of fields increases with the level of the caster.</p>
<p class="p1"><br></p>
<p class="p3"><span class="s1">Level 6:</span></p>
<p class="p3">Major Poison:<span class="Apple-converted-space">  </span>(C 7, R 8)<span class="Apple-converted-space">  </span>This spell makes the targeted monster very poisoned. This spell does a lot of damage, but it takes time to take effect.</p>
<p class="p3">Group Fear:<span class="Apple-converted-space">  </span>(C 6, R 12)<span class="Apple-converted-space">  </span>When cast, the caster begins to radiate a horrible aura of fear. All monsters within 12 spaces lose a lot of morale. This spell gains effectiveness rapidly with the level of the caster.</p>
<p class="p3">Kill:<span class="Apple-converted-space">  </span>(C 8, R 6)<span class="Apple-converted-space">  </span>The deadly Kill spell deals a devastating blow to one target you select.</p>
<p class="p3">Paralyze: (C 7, R 8)<span class="Apple-converted-space">  </span>This spell has a chance of paralyzing the target. Paralysis lasts for a very long time.</p>
<p class="p3">Daemon:<span class="Apple-converted-space">  </span>(C 12)<span class="Apple-converted-space">  </span>This dangerous spell summons a beast from the <span class="Apple-tab-span"> </span>netherworld to fight at your side.</p>
<p class="p3">Antimagic Cloud: (C 10) <span class="Apple-converted-space">  </span>This spell creates a spherical field, from which no spells may be cast and in which no spells may be targeted. After creation, it slowly fades.</p>
<p class="p3">Mindduel:<span class="Apple-converted-space">  </span>(C 12)<span class="Apple-converted-space">  </span>When cast on a magic using enemy, the two creatures get in a mental battle, absorbing spell points from each other. The loser may end up dumbfounded or killed. Requires a Smoky Crystal to cast.</p>
<p class="p3">Flight:<span class="Apple-converted-space">  </span>(C 20)<span class="Apple-converted-space">  </span>When cast outdoors, the party can fly for a short time.</p>
<p class="p1"><br></p>
<p class="p3"><span class="s1">Level 7:</span></p>
<p class="p3">Shockwave:<span class="Apple-converted-space">  </span>(C 12)<span class="Apple-converted-space">  </span>A dangerous spell. It sends a wave of force out from the caster, damaging everyone<span class="Apple-converted-space">  </span>nearby--monsters and PCs. The farther someone is from the caster, the more damage is taken, out to a radius of 10. Dont cast this spell in towns.</p>
<p class="p3">Major Blessing:<span class="Apple-converted-space">  </span>(C 8)<span class="Apple-converted-space">  </span>When cast, the entire party is blessed and hasted, and has their weapons mildly poisoned.<span class="Apple-tab-span"> </span></p>
<p class="p3">Mass Paralysis: (C 20, R 8)<span class="Apple-converted-space">  </span>This spell has a chance of paralyzing any foes within 8 spaces of the caster. Very dangerous.</p>
<p class="p3">Protection:<span class="Apple-converted-space">  </span>(C 10)<span class="Apple-converted-space">  </span>One of the most powerful spells in the mages repertoire. It makes the whole party temporarily magic resistant, and makes one PC you select immune to ALL damage for a short time.</p>
<p class="p3">Major Summoning: (C 14)<span class="Apple-converted-space">  </span>This spell works like Summoning, but brings forth much more powerful creatures.</p>
<p class="p3">Force Barrier: (C 10)<span class="Apple-converted-space">  </span>This spell creates an impenetrable, permanent barrier. Be careful not to trap yourself.</p>
<p class="p3">Quickfire: (C 50) <span class="Apple-converted-space">  </span>Devastating beyond words, this spell creates a space of quickfire, which will sweep over the area killing everyone and everything.</p>
<p class="p3">Death Arrows: (C 10, R 6) This spell is like the previous Arrow spells, but strikes each target with a kill spell. The number of arrows increases with the level of the caster.</p>
<p class="p1"><br></p>
<h1>Section 10: Mage Spells:</h1>
<p>These are the spells available to your mages. A character starts with most of the first three levels of spells automatically. The higher level spells must be found or bought.</p>
<p>PCs can cast spells on other PCs regardless of the distance between them. Hostile spells, on the other hand, can only affect monsters sufficiently nearby. The number in parenthesis after the name is the cost of the spell in spell points. When there is an R and a number, the second number is the range for the spell.</p>
<h2>Level 1</h2>
<ul>
<li>Light: (C 1) Creates a weak light.</li>
<li>Spark: (C 1, R 6) Fires a weak bolt of electricity at an enemy.</li>
<li>Minor Haste: (C 1)Makes the selected PC move faster for a while. All haste spells take effect at the beginning of the next round.</li>
<li>Strength:(C 1)Makes the selected PC more skilled for a short time. Works like the priest spell Bless.</li>
<li>Scare: (C 1, R 6)Decreases the morale of the victim. Casting this on a weak foe will make the foe flee. Even if the monster doesn't flee, later castings have a higher chance of success.</li>
<li>Flame Cloud: (C 2, R 7)This spell fills the selected space with a short-lasting wall of fire.</li>
<li>Identify: (C 15)This draining spell makes all of your parties unidentified items identified.</li>
<li>Scry Monster: (C 2, R 14)When cast, you receive information about the monster you target: current health, spell points, etc. In addition, this monster will now appear on your Monster Info menu.</li>
<li>Goo: (C 1, R 8) This spell covers the target with sticky goo, slowing it down and interferingwith its attacks.</li>
<li>True Sight: (C 3)This spell lets you see everything in a short radius around you, even spaces blocked off by walls. It's useful for finding secret passages, for example.</li>
</ul>
<h2>Level 2</h2>
<ul>
<li>Minor Poison:(C 2, R 6) Poisons the target creature. This does a fair amount of damage, but it takes time to happen.</li>
<li>Flame:(C 3, R 8)Fires a decent-sized bolt of flame at the target. The damage done increases with the level of the caster.</li>
<li>Slow:(C 2, R 7)Makes the victim get half its usual number of actions for a while.</li>
<li>Dumbfound:(C 2, R 10) Makes the victim incompetent: easier to hit, easier to damage, and less able to attack you.</li>
<li>Envenom:(C 2)This spell puts poison on the weapon of the selected PC, with no chance of failure or accidental poisoning.</li>
<li>Stinking Cloud:(C 2, R 8)When cast, a 3x3 area you select becomes filled with choking gasses. Anyone entering will be cursed. The gas will slowly fade on its own.</li>
<li>Summon Beast: (C 4)This spell summons one low-level non-magical monster to fight on your side. It disappears after a short time.</li>
<li>Conflagration:(C 4, R 8) This spell makes the air in a radius 2 circle burst into flames, charring anyone inside the cloud. After creation, the cloud will rapidly fade.</li>
<li>Dispel Field:(C 2, R 10) This spell erases a magical field in a target space. It does not work on certain powerful sorts of field.</li>
<li>Sleep Cloud: (C 6)This spell creates a small sleep field around the target space.</li>
</ul>
<h2>Level 3</h2>
<ul>
<li>Unlock: (C 3) Some doors are magically locked, and others are just hard to open. This spell will crack them. However, it isnt guaranteed to succeed, and wont work on all doors.</li>
<li>Haste:(C 3)Makes the selected PC get twice the usual number of actions for a long time.</li>
<li>Fireball:(C 5, R 12)Fires a powerful ball of flame, which affects</li>
<li>the target space and every space adjacent. The damage done increases with the level of the caster.</li>
<li>Long Light:(C 3)Like the first level light spell, but much more effective.</li>
<li>Fear:(C 3, R 10)Like scare, but much more powerful.</li>
<li>Wall of Force:(C 5, R 12)This powerful spell creates a line of force walls, which are like fire walls but more damaging and lasting. Hitting space while targeting this spell makes the wall rotate.</li>
<li>Weak Summoning: (C 6, R 4)When cast, a group of monsters appears and attacks all enemies of the caster. The number of monsters depends on the level of the caster. After a time, they disappear.</li>
<li>Flame Arrows:(C 4, R 10)This spell is like flame, but the caster gets to select several targets. The number of missiles increases with the level of the caster. If you don't want to use all the missiles, hit space to cast the spell.</li>
<li>Web:(C 6, R 8) This spell covers a large circle with icky webs, slowing down everyone inside. The webs last until torn down.</li>
<li>Resist Magic: (C 4)You can cast this spell on another PC to make him/her resistant to magical damage and effects. Note this does not help against damage from fire and cold.</li>
</ul>
<h2>Level 4</h2>
<ul>
<li>Poison:(C 4, R 8)This makes poison run thick in the veins of the target. Repeated castings will have a devastating effect.</li>
<li>Ice Bolt:(C 5, R 12)Slams the target with a heavy, pointed bolt of ice. Effective against monsters who are resistant to fire. Damage increases as level of caster increases.</li>
<li>Slow Group:(C 4, R 12)Makes all monsters within a 12 space radius move at half speed for a time.</li>
<li>Magic Map:(C 8)This powerful spell gives you a vision of the entire level. Your map will show you the entire area. However, to cast this spell requires a sapphire.</li>
<li>Capture Soul:(C 30, R 10) You need a Soul Crystal to cast this. When you cast it on a monster, you attempt to store a copy of it in your Soul Crystal, so you can later recreate it with the simulacrum spell. The stronger the monster, the lower the chance of success.</li>
<li>Simulacrum:(C ?)This spell summons a monster you select from your Soul Crystal. The cost depends on the level of the monster being summoned.</li>
<li>Venom Arrows:(C 8, R 8) This spell is similar to Flame Arrows, except that your targets become poisoned.</li>
<li>Wall of Ice: (C 6, R 8)This spell is similar to Wall of Force, except that it creates an ice wall. Ice walls do as much damage as force walls, but last a lot longer.</li>
</ul>
<h2>Level 5</h2>
<ul>
<li>Stealth: (C 5) This powerful spell makes monsters less likely to see you for a time which depends on your level. Try casting it before walking through a room crowded with monsters.</li>
<li>Major Haste: (C 8) Gives the entire party double the actions for a time depending on the level of the caster.</li>
<li>Fire Storm:(C 8, R 14)This spell is like fireball, but does more damage, and affects all creatures within two spaces of the space you target. Be careful not to fry your party!</li>
<li>Dispel Barrier:(C 6)In some towns, you will find magical barriers blocking you from certain areas. This spell will remove them. The chance of success starts low, but improves with the casters level. Some barriers are harder to dispel than others, some cannot be dispelled, and it is rumored some barriers can be walked through.</li>
<li>Fire Barrier:(C 9) This spell creates a single fire barrier at the target space. Fire barriers are damaging and permanent.</li>
<li>Summoning:(C 10) This spell is like Minor Summoning, but summons more powerful monsters.</li>
<li>Shockstorm: (C 6, R 10) This spell creates a large sphere of force walls.</li>
<li>Spray Fields: (C 6, R 12) This spell creates a large number of small fields of a random sort, each of which may be individually targeted. The number of fields increases with the level of the caster.</li>
</ul>
<h2>Level 6</h2>
<ul>
<li>Major Poison:(C 7, R 8)This spell makes the targeted monster very poisoned. This spell does a lot of damage, but it takes time to take effect.</li>
<li>Group Fear:(C 6, R 12)When cast, the caster begins to radiate a horrible aura of fear. All monsters within 12 spaces lose a lot of morale. This spell gains effectiveness rapidly with the level of the caster.</li>
<li>Kill:(C 8, R 6)The deadly Kill spell deals a devastating blow to one target you select.</li>
<li>Paralyze: (C 7, R 8)This spell has a chance of paralyzing the target. Paralysis lasts for a very long time.</li>
<li>Daemon:(C 12)This dangerous spell summons a beast from the netherworld to fight at your side.</li>
<li>Antimagic Cloud: (C 10) This spell creates a spherical field, from which no spells may be cast and in which no spells may be targeted. After creation, it slowly fades.</li>
<li>Mindduel:(C 12)When cast on a magic using enemy, the two creatures get in a mental battle, absorbing spell points from each other. The loser may end up dumbfounded or killed. Requires a Smoky Crystal to cast.</li>
<li>Flight:(C 20)When cast outdoors, the party can fly for a short time.</li>
</ul>
<h2>Level 7</h2>
<ul>
<li>Shockwave:(C 12)A dangerous spell. It sends a wave of force out from the caster, damaging everyonenearby--monsters and PCs. The farther someone is from the caster, the more damage is taken, out to a radius of 10. Dont cast this spell in towns.</li>
<li>Major Blessing:(C 8)When cast, the entire party is blessed and hasted, and has their weapons mildly poisoned.</li>
<li>Mass Paralysis: (C 20, R 8)This spell has a chance of paralyzing any foes within 8 spaces of the caster. Very dangerous.</li>
<li>Protection:(C 10)One of the most powerful spells in the mages repertoire. It makes the whole party temporarily magic resistant, and makes one PC you select immune to ALL damage for a short time.</li>
<li>Major Summoning: (C 14)This spell works like Summoning, but brings forth much more powerful creatures.</li>
<li>Force Barrier: (C 10)This spell creates an impenetrable, permanent barrier. Be careful not to trap yourself.</li>
<li>Quickfire: (C 50) Devastating beyond words, this spell creates a space of quickfire, which will sweep over the area killing everyone and everything.</li>
<li>Death Arrows: (C 10, R 6) This spell is like the previous Arrow spells, but strikes each target with a kill spell. The number of arrows increases with the level of the caster.</li>
</ul>
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<h1>The Blades of Exile Menus</h1>
<p>Blades of Exiles menus can perform many of the actions in the game, and dispense help and information as well.</p>
<h2>File Menu</h2>
<dl>
<dt>Open</dt>
<dd>Selecting this has you load in one of your older games. You can do this anytime.</dd>
<dt>Save, Save As</dt>
<dd>This option has Blades of Exile take a "snapshot" of your current position in the game, so you can resume from this point later, should you mess up. Blades of Exile will prompt you for the name of your save file. You can only save the game in town or outdoors. Making several back-up save files is recommended.</dd>
<dt>New Game</dt>
<dd>Should you get fed up, you can start over again.</dd>
<dt>Preferences</dt>
<dd>This option brings up the preferences dialog. This is described below.</dd>
<dt>Quit</dt>
<dd>When youve just plain had enough.</dd>
</dl>
<ul>
<li><em>Open</em> - Selecting this has you load in one of your older games. You can do this anytime.</li>
<li><em>Save, Save As</em> - This option has Blades of Exile take a "snapshot" of your current position in the game, so you can resume from this point later, should you mess up. Blades of Exile will prompt you for the name of your save file. You can only save the game in town or outdoors. Making several back-up save files is recommended.</li>
<li><em>New Game</em> - Should you get fed up, you can start over again.</li>
<li><em>Preferences</em> - This option brings up the preferences dialog. This is described below.</li>
<li><em>Quit</em> - When youve just plain had enough.</li>
</ul>
<h2>The Preferences Window</h2>
<p>From here, you can change how the game plays.</p>
<dl>
<dt>Display Alignment</dt>
<dd>This option determines how the Blades of Exile window is drawn on the screen. You can have the game take up the full screen, with the game information drawn in a corner you choose, or you can play Blades of Exile in a window you can drag around the screen.</dd>
<dt>Game Speed (Fast/Medium/Slow)</dt>
<dd>This option reduces or increases the speed at which things take place.</dd>
<dt>No graphics frills</dt>
<dd>When turned on, most of Blades of Exiles animation and graphics tricks disappears, resulting in a dramatic increase in game speed.</dd>
<dt>Turn off terrain animation</dt>
<dd>When on, Blades of Exiles terrain will not be animated, making the game go faster.</dd>
<dt>Turn off frills on shore</dt>
<dd>When on, the frilly edge at the edge of pits, water, and lava wont be drawn, making the game go faster.</p>
<dt>Dont Save Maps</dt>
<dd>Normally, the game stores maps youve found in your save files. This makes the save files 60K larger. Selecting this option keeps Blades of Exile from saving your maps, resulting in smaller save files.</dd>
<dt>No Sounds</dt>
<dd>This option turns off the games sounds.</dd>
<dt>Show Room Descriptions More Than Once</dt>
<dd>Often, you will find a special encounter which shows a description of what youve just found. Once found, most of these wont be printed again. This option makes the messages kept around to be printed whenever you encounter them.</dd>
<dt>Never Show Instant Help</dt>
<dd>When selected, the Instant Help windows will never appear.</dd>
<dt>Reset Instant Help</dt>
<dd>Click on this to make all Instant Help windows appear again.</dd>
<dt>Make Game Easier</dt>
<dd>When on, monsters will have fewer health points, and do less damage.</dd>
<dt>Fewer Wandering Monsters</dt>
<dd>When on, fewer monsters will randomly appear outdoors and in towns.</dd>
<dt>No Targeting Line (Windows Only)</dt>
<dd>If experiencing crashes when targeting a missile or spell, you may have problems with your display driver. Turn this on to remove the problem.</dd>
<dt>Fewer Sounds (Windows Only)</dt>
<dd>If you have an older sound card (or sound card driver), some sound effects may cause crashes. Turn this on to remove the problem.</dd>
</dl>
<ul>
<li><em>Display Alignment</em> - This option determines how the Blades of Exile window is drawn on the screen. You can have the game take up the full screen, with the game information drawn in a corner you choose, or you can play Blades of Exile in a window you can drag around the screen.</li>
<li><em>Game Speed (Fast/Medium/Slow)</em> - This option reduces or increases the speed at which things take place.</li>
<li><em>No graphics frills</em> - When turned on, most of Blades of Exiles animation and graphics tricks disappears, resulting in a dramatic increase in game speed.</li>
<li><em>Turn off terrain animation</em> - When on, Blades of Exiles terrain will not be animated, making the game go faster.</li>
<li><em>Turn off frills on shore</em> - When on, the frilly edge at the edge of pits, water, and lava wont be drawn, making the game go faster.</p>
<li><em>Dont Save Maps</em> - Normally, the game stores maps youve found in your save files. This makes the save files 60K larger. Selecting this option keeps Blades of Exile from saving your maps, resulting in smaller save files.</li>
<li><em>No Sounds</em> - This option turns off the games sounds.</li>
<li><em>Show Room Descriptions More Than Once</em> - Often, you will find a special encounter which shows a description of what youve just found. Once found, most of these wont be printed again. This option makes the messages kept around to be printed whenever you encounter them.</li>
<li><em>Never Show Instant Help</em> - When selected, the Instant Help windows will never appear.</li>
<li><em>Reset Instant Help</em> - Click on this to make all Instant Help windows appear again.</li>
<li><em>Make Game Easier</em> - When on, monsters will have fewer health points, and do less damage.</li>
<li><em>Fewer Wandering Monsters</em> - When on, fewer monsters will randomly appear outdoors and in towns.</li>
<li><em>No Targeting Line (Windows Only)</em> - If experiencing crashes when targeting a missile or spell, you may have problems with your display driver. Turn this on to remove the problem.</li>
<li><em>Fewer Sounds (Windows Only)</em> - If you have an older sound card (or sound card driver), some sound effects may cause crashes. Turn this on to remove the problem.</li>
</ul>
<h2>Options Menu</h2>
<dl>
<dt>Pick New PC Graphic</dt>
<dd>You can use this option to change the graphic of a PC. You will be asked which PC.</dd>
<dt>Pick New PC Name</dt>
<dd>You can use this option to change the name of a PC. You will be asked which PC.</dd>
<dt>Create New PC</dt>
<dd>When this is selected in the town you start the scenario in, you can create a new PC. Of course, this only works when you have less than 6 people in your party.</dd>
<dt>Delete a PC</dt>
<dd>This lets you select a character to delete permanently.</dd>
<dt>See Talking Notes</dt>
<dd>When you record something while talking to somebody in town, you can review it here.</dd>
<dt>See Encounter Notes</dt>
<dd>When you record a message in a special encounter, you can review it here.</dd>
<dt>See Overall Party Stats</dt>
<dd>This brings up a tally of how many things youve killed, how much experience youve gained, and other vital statistics.</dd>
</dl>
<ul>
<li><em>Pick New PC Graphic</em> - You can use this option to change the graphic of a PC. You will be asked which PC.</li>
<li><em>Pick New PC Name</em> - You can use this option to change the name of a PC. You will be asked which PC.</li>
<li><em>Create New PC</em> - When this is selected in the town you start the scenario in, you can create a new PC. Of course, this only works when you have less than 6 people in your party.</li>
<li><em>Delete a PC</em> - This lets you select a character to delete permanently.</li>
<li><em>See Talking Notes</em> - When you record something while talking to somebody in town, you can review it here.</li>
<li><em>See Encounter Notes</em> - When you record a message in a special encounter, you can review it here.</li>
<li><em>See Overall Party Stats</em> - This brings up a tally of how many things youve killed, how much experience youve gained, and other vital statistics.</li>
</ul>
<h2>Help Menu:</h2>
<p>This menu brings up various reminders of the commands in the game. As a shortcut, typing ? brings up the most relevant help screen for your current situation.</p>
<h2>Monsters Menu:</h2>
<p>This menu provides a reference for monsters in the games, and their vital statistics. You can make a monster appear here by casting Scry Monster on it.</p>
<h2>Library Menu:</h2>
<p>These library menu options are extremely useful. They are your best source for information about Blades of Exile: its spells and monsters, handy tips for playing, and other useful things.</p>
<dl>
<dt>Mage Spells</dt>
<dd>This brings up a window which describes all of the mage spells in the game.</p>
<dt>Priest Spells</dt>
<dd>This brings up a window which describes all of the priest spells in the game.</p>
<dt>Skills</dt>
<dd>This option brings up a window describing the different skills your characters can attain, and giving hints for how much of them to buy and when.</p>
<dt>Alchemy &amp; Poison</dt>
<dd>This window describes the different alchemical concoctions and how to make them, and tells how best to use poison.</p>
<dt>Tip of the Day</dt>
<dd>This very useful option gives a host of hints for playing Blades of Exile.</p>
<dt>Show Introductory Dialog</dt>
<dd>This option brings up the dialog you saw the first time you ran the game.</p>
</dl>
<ul>
<li><em>Mage Spells</em> - This brings up a window which describes all of the mage spells in the game.</li>
<li><em>Priest Spells</em> - This brings up a window which describes all of the priest spells in the game.</li>
<li><em>Skills</em> - This option brings up a window describing the different skills your characters can attain, and giving hints for how much of them to buy and when.</li>
<li><em>Alchemy &amp; Poison</em> - This window describes the different alchemical concoctions and how to make them, and tells how best to use poison.</li>
<li><em>Tip of the Day</em> - This very useful option gives a host of hints for playing Blades of Exile.</li>
<li><em>Show Introductory Dialog</em> - This option brings up the dialog you saw the first time you ran the game.</li>
</ul>
<h2>Actions Menu</h2>
<dl>
<dt>Do Alchemy</dt>
<dd>When in town, select this option to try to make a potion. There is more information on this in the next section.</dd>
<dt>Wait 100 Moves</dt>
<dd>When in town, you cannot make camp. Selecting this option, however, has you wait for a long time in order to regain health and spells points. Beware - the monsters can use this time to get reinforcements.</dd>
<dt>Display AutoMap</dt>
<dd>This brings up a map of your current location.</dd>
</dl>
<ul>
<li><em>Do Alchemy</em> - When in town, select this option to try to make a potion. There is more information on this in the next section.</li>
<li><em>Wait 100 Moves</em> - When in town, you cannot make camp. Selecting this option, however, has you wait for a long time in order to regain health and spells points. Beware - the monsters can use this time to get reinforcements.</li>
<li><em>Display AutoMap</em> - This brings up a map of your current location.</li>
</ul>
<h2>Mage Spells, Priest Spells</h2>
<p>These menus constantly list the spells the active PC can currently cast. Select a spell to cast it.</p>
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<p class="p1"><span class="s1"></span><br></p>
<p class="p2"><span class="s1">Section 11: Priest Spells:<span class="Apple-converted-space"> </span></span></p>
<p class="p3"><br></p>
<p class="p4"><span class="Apple-tab-span"> </span>As with mage spells, all PCs start with the first three levels of priest spells, and some only work within a certain range.</p>
<p class="p3"><br></p>
<p class="p4"><span class="s1">Level 1:</span><span class="Apple-tab-span"> </span></p>
<p class="p4">Minor Bless: (C 1) <span class="Apple-converted-space">  </span>Makes the character harder to hit and take less damage from blows. It also makes the PC hit more often, and his or her blows do more damage. Its effects decay with time.</p>
<p class="p4">Minor Heal: (C 1) <span class="Apple-converted-space">  </span>Increases the health of the selected PC a small amount, up to the PCs maximum health.</p>
<p class="p4">Weaken Poison: (C 1)<span class="Apple-converted-space">    </span>Reduces the amount of poison running around in the veins of the selected PC.</p>
<p class="p4">Turn Undead:<span class="Apple-converted-space">  </span>(C 2, R 8)<span class="Apple-converted-space">  </span>When cast on an undead creature, it usually does a reasonable amount of damage to it. It has no effect on non-undead.</p>
<p class="p4">Location:<span class="Apple-converted-space">  </span>(C 1)<span class="Apple-converted-space">  </span>Returns the partys x-y location in the town or outdoors.</p>
<p class="p4">Sanctuary:<span class="Apple-converted-space">  </span>(C 1) The target of this spell becomes magically shielded.<span class="Apple-converted-space"> </span></p>
<p class="p4">For a time, monsters probably won't be able to attack him/her. The effects disappears when the PC attacks someone.</p>
<p class="p4">Symbiosis: (C 3)<span class="Apple-converted-space">  </span>This spell has the caster absorb the damage taken by another character. The higher the casters level, the less damage the caster takes per health point healed.</p>
<p class="p4">Minor Manna:<span class="Apple-converted-space">  </span>(C 5)<span class="Apple-converted-space">  </span>Casting this spell gives the party a little more food.</p>
<p class="p4">Ritual - Sanctify:<span class="Apple-converted-space">  </span>(C 50) When cast on a location filled with evil magic, the location receives a blessing. This might drive out the evil magic. Then again, it might not.</p>
<p class="p4">Stumble:<span class="Apple-converted-space">  </span>(C 1)<span class="Apple-converted-space">  </span>The victim of this spell moves slower and has worse attacks for a short time.</p>
<p class="p3"><br></p>
<p class="p4"><span class="s1">Level 2:</span></p>
<p class="p4">Bless:<span class="Apple-converted-space">  </span>(C 2)<span class="Apple-converted-space">  </span>Like Minor Bless, but better. Its effect increases with the level of the caster.</p>
<p class="p4">Cure Poison:<span class="Apple-converted-space">  </span>(C 2)<span class="Apple-converted-space">  </span>Like Weaken Poison, but better. Its effect increases <span class="Apple-tab-span"> </span>with the level of the caster.</p>
<p class="p4">Curse:<span class="Apple-converted-space">  </span>(C 2, R 10) The opposite of bless. It makes everything work much worse for the victim, for a time.</p>
<p class="p4">Light:<span class="Apple-converted-space">  </span>(C 2)<span class="Apple-converted-space">  </span>Gives a short, reasonable quality magical light source.</p>
<p class="p4">Wound:<span class="Apple-converted-space">  </span>(C 3, R 5)<span class="Apple-converted-space">  </span>Deals a painful blow to the targeted victim. The damage increases with your level.</p>
<p class="p4">Summon Spirit:<span class="Apple-converted-space">  </span>(C 5) This spell summons a shade from the netherworld to aid you. It will disappear after a short time.</p>
<p class="p4">Move Mountains:<span class="Apple-converted-space">  </span>(C 8) When cast on a fragile wall or outcropping of rock, the wall or outcropping crumbles into rubble. It doesn't work on all walls.</p>
<p class="p4">Charm Foe: (C 6, R 6) This spell has a chance of making the target monster start to fight for the party. The chance of it working drops sharply with the level of the monster.</p>
<p class="p4">Disease:<span class="Apple-converted-space">  </span>(C 4)<span class="Apple-converted-space">  </span>The victim of this spell is afflicted by a disease, which slowly weakens it. The disease lasts a long time.</p>
<p class="p4">Awaken:<span class="Apple-converted-space">  </span>(C 2)<span class="Apple-converted-space">  </span>Casting this on a character immediately wakes him/her up.<span class="Apple-converted-space"> </span></p>
<p class="p3"><br></p>
<p class="p4"><span class="s1">Level 3:</span></p>
<p class="p4">Heal:<span class="Apple-converted-space">  </span>(C 3)<span class="Apple-converted-space">  </span>A much better version of Minor Heal.</p>
<p class="p4">Minor Heal All: (C 4) <span class="Apple-converted-space">  </span>Casts one minor heal on each PC.</p>
<p class="p4">Holy Scourge:<span class="Apple-converted-space">  </span>(C 3, R 8)<span class="Apple-converted-space">  </span>This spell gives the victim a powerful curse, the effect of which increases with the level of the caster.</p>
<p class="p4">Detect Life:<span class="Apple-converted-space">  </span>(C 3)<span class="Apple-converted-space">  </span>This spell causes all other living things to appear on your map for a short time. Note, however, that this spell only detects creatures in areas you have explored.</p>
<p class="p4">Cure Paralysis:<span class="Apple-converted-space">  </span>(C 3) <span class="Apple-converted-space">  </span>This spell revives a paralyzed character.<span class="Apple-converted-space"> </span></p>
<p class="p4">Manna:<span class="Apple-converted-space">  </span>(C 10)<span class="Apple-converted-space">  </span>This spell magically creates a lot of food for the party.</p>
<p class="p4">Forcefield:<span class="Apple-converted-space">  </span>(C 5, R 8) This spell fills an area with walls of force,<span class="Apple-converted-space">  </span>which are fairly damaging and reasonably long lasting.</p>
<p class="p4">Cure Disease:<span class="Apple-converted-space">  </span>(C 3)<span class="Apple-converted-space">  </span>Casting this spell cures a PCs disease.</p>
<p class="p4">Restore Mind:<span class="Apple-converted-space">  </span>(C 4) This spell completely undumbfounds the recipient.</p>
<p class="p4">Smite: (C 6, R 8) This spell fires a number of bolts of divinely inspired cold, the number of which increases with the level of the caster. To cast without using all the targets, hit the space bar.</p>
<p class="p3"><br></p>
<p class="p4"><span class="s1">Level 4:</span></p>
<p class="p4">Cure All Poison:<span class="Apple-converted-space">  </span>(C 5) <span class="Apple-converted-space">  </span>Causes everyone to become less poisoned. Useful for dealing with those nasty swamps.</p>
<p class="p4">Curse All:<span class="Apple-converted-space">  </span>(C 5, R 10)<span class="Apple-converted-space">  </span>Causes all monsters within ten spaces to receive a powerful curse.</p>
<p class="p4">Dispel Undead:<span class="Apple-converted-space">  </span>(C 5, R 8)<span class="Apple-converted-space">  </span>Deals a deadly blow to the targeted undead nasty. Chance of having effect increases with level.</p>
<p class="p4">Remove Curse: <span class="Apple-converted-space">  </span>(C 15)<span class="Apple-converted-space">  </span>Occasionally, you will put on an item which then refuses to be taken off. Casting this spell has a chance of removing the curse.</p>
<p class="p4">Sticks to Snakes: (C 6) <span class="Apple-converted-space">  </span>This spell summons a bunch of snakes to aid the party. Skillful casters have a chance of getting asps instead of the weaker giant snakes.</p>
<p class="p4">Martyr's Shield: (C 5)<span class="Apple-converted-space">  </span>When something strikes the recipient of this spell in hand-to-hand combat, it takes as much damage as the victim. The duration of this spell increases with the level of the caster.</p>
<p class="p4">Cleanse: (C 5)<span class="Apple-converted-space">  </span>This spell purifies the recipient. The beneficiary is completely unwebbed, and all disease is cured.</p>
<p class="p4">Firewalk: (C 8)<span class="Apple-converted-space">  </span>When cast, for a short time everyone in the party can walk across lava with no damage. The duration increases slowly with the level of the caster.</p>
<p class="p3"><br></p>
<p class="p4"><span class="s1">Level 5:</span></p>
<p class="p4">Bless Party:<span class="Apple-converted-space">  </span>(C 6)<span class="Apple-converted-space">  </span>Much like Bless, but affects everyone.</p>
<p class="p4">Major Heal:<span class="Apple-converted-space">  </span>(C 7)<span class="Apple-converted-space">  </span>Works like the Heal spell, but gives much more bang for the spell points.</p>
<p class="p4">Raise Dead:<span class="Apple-converted-space">  </span>(C 25)<span class="Apple-converted-space">  </span>This spell returns a dead character to life. However, you need to have Resurrection Balm for the spell to work, and there is a small chance (decreasing with your level) that it turns the corpse to dust. A dusted character can only be revived with a Resurrect spell.</p>
<p class="p4">Flamestrike:<span class="Apple-converted-space">  </span>(C 8, R 9)<span class="Apple-converted-space">  </span>The first good offensive priest spell. It <span class="Apple-tab-span"> </span>chars all beings adjacent to the space you target. The damage done increases with level.</p>
<p class="p4">Mass Sanctuary: (C 10)<span class="Apple-converted-space">  </span>This spell hides all PCs (like a sanctuary spell). As before, the effect for a PC is voided when that PC attacks.</p>
<p class="p4">Summon Host: (C 12)<span class="Apple-converted-space">  </span>This powerful spell summons four spirits, and a magical being to lead them. They then fight on the side of the caster for a little while.<span class="Apple-converted-space"> </span></p>
<p class="p4">Shatter: (C 12)<span class="Apple-converted-space">  </span>This spell strikes every space adjacent to the party with a Move Mountains spell.</p>
<p class="p4">Dispel Fields: (C 6)<span class="Apple-converted-space">  </span>All magical walls, etc. in the large area affected by this spell will be dispelled. It has a small chance of affecting quickfire.</p>
<p class="p3"><br></p>
<p class="p4"><span class="s1">Level 6:</span></p>
<p class="p4">Heal All: (C 8) <span class="Apple-converted-space">  </span>Like the Heal spell, but affects the whole party. Very efficient.</p>
<p class="p4">Revive:<span class="Apple-converted-space">  </span>(C 7)<span class="Apple-converted-space">  </span>This heals all damage and cures all poison for a PC.</p>
<p class="p4">Hyperactivity: (C 8) <span class="Apple-converted-space">  </span>This spell wakes up all PCs, and provides a small amount of magical protection from sleeping.</p>
<p class="p4">Destone: (C 8) <span class="Apple-converted-space">  </span>Certain rare monsters can turn one of your characters to stone. This valuable spell undoes the damage.</p>
<p class="p4">Summon Guardian: (C 14)<span class="Apple-converted-space">  </span>This spell summons a powerful, invisible being to fight on the side of the party. Be careful not to damage it by mistake!</p>
<p class="p4">Mass Charm: (C 17)<span class="Apple-converted-space">  </span>When cast, all creatures within eight spaces of the caster have a chance of coming under his/her control.</p>
<p class="p4">Protective Circle: (C 8)<span class="Apple-converted-space">  </span>A very unusual and effective spell for a party on the defensive. The caster is surrounded by several layers of magical fields, which fend off anyone attacking.</p>
<p class="p4">Pestilence: (C 7)<span class="Apple-converted-space">  </span>This spell afflicts everyone within eight spaces with an effective but slow-acting disease.</p>
<p class="p3"><br></p>
<p class="p4"><span class="s1">Level 7:</span></p>
<p class="p4">Revive All: (C 10) <span class="Apple-converted-space">  </span>When cast, the party receives a powerful healing (increasing with level of the caster) and has poison cured as well.</p>
<p class="p4">Ravage Spirit:<span class="Apple-converted-space">  </span>(C 10, R 4) Demons have a nasty tendency to resist any<span class="Apple-converted-space">  </span>spells you throw at them.<span class="Apple-converted-space">  </span>This spell gives them a blow which, most of the time, does a lot of damage. The chance of success increases with the level of the caster.</p>
<p class="p4">Resurrect:<span class="Apple-converted-space">  </span>(C 35)<span class="Apple-converted-space">  </span>Like raise dead, but much more effective, and works on even a dusted character. It still requires Resurrection Balm to cast.</p>
<p class="p4">Divine Thud:<span class="Apple-converted-space">  </span>(C 10, R 12)<span class="Apple-converted-space">  </span>The most powerful offensive priest spell. It delivers a stunning blow of force to all beings within two spaces of the targeted space.</p>
<p class="p4">Avatar: (C 12)<span class="Apple-converted-space">  </span>This spell temporarily makes the caster an invulnerable, incredibly powerful avatar of the gods.<span class="Apple-converted-space"> </span></p>
<p class="p4">Wall of Blades: (C 12, R 10) This spell creates a wall of the most damaging (and long lasting) of the magic walls. Rotate the wall by hitting space.</p>
<p class="p4">Word of Recall:<span class="Apple-converted-space">  </span>(C 30) This spell returns the party to the town where you began the scenario. Because of the danger of teleporting from narrow, windy tunnels, it can only be cast outdoors.</p>
<p class="p4">Major Cleansing: (C 10)<span class="Apple-converted-space">  </span>This spell removes all webs and disease from the party.<span class="Apple-converted-space"> </span></p>
<h1>Section 11: Priest Spells:</h1>
<p>As with mage spells, all PCs start with the first three levels of priest spells, and some only work within a certain range.</p>
</ul>
<h2>Level 1</h2>
<ul>
<li>Minor Bless: (C 1) Makes the character harder to hit and take less damage from blows. It also makes the PC hit more often, and his or her blows do more damage. Its effects decay with time.</li>
<li>Minor Heal: (C 1) Increases the health of the selected PC a small amount, up to the PCs maximum health.</li>
<li>Weaken Poison: (C 1)Reduces the amount of poison running around in the veins of the selected PC.</li>
<li>Turn Undead: (C 2, R 8)When cast on an undead creature, it usually does a reasonable amount of damage to it. It has no effect on non-undead.</li>
<li>Location: (C 1)Returns the partys x-y location in the town or outdoors.</li>
<li>Sanctuary: (C 1) The target of this spell becomes magically shielded.</li>
<li>For a time, monsters probably won't be able to attack him/her. The effects disappears when the PC attacks someone.</li>
<li>Symbiosis: (C 3)This spell has the caster absorb the damage taken by another character. The higher the casters level, the less damage the caster takes per health point healed.</li>
<li>Minor Manna: (C 5)Casting this spell gives the party a little more food.</li>
<li>Ritual - Sanctify: (C 50) When cast on a location filled with evil magic, the location receives a blessing. This might drive out the evil magic. Then again, it might not.</li>
<li>Stumble: (C 1)The victim of this spell moves slower and has worse attacks for a short time.</li>
</ul>
<h2>Level 2</h2>
<ul>
<li>Bless: (C 2)Like Minor Bless, but better. Its effect increases with the level of the caster.</li>
<li>Cure Poison: (C 2)Like Weaken Poison, but better. Its effect increases with the level of the caster.</li>
<li>Curse: (C 2, R 10) The opposite of bless. It makes everything work much worse for the victim, for a time.</li>
<li>Light: (C 2)Gives a short, reasonable quality magical light source.</li>
<li>Wound: (C 3, R 5)Deals a painful blow to the targeted victim. The damage increases with your level.</li>
<li>Summon Spirit: (C 5) This spell summons a shade from the netherworld to aid you. It will disappear after a short time.</li>
<li>Move Mountains: (C 8) When cast on a fragile wall or outcropping of rock, the wall or outcropping crumbles into rubble. It doesn't work on all walls.</li>
<li>Charm Foe: (C 6, R 6) This spell has a chance of making the target monster start to fight for the party. The chance of it working drops sharply with the level of the monster.</li>
<li>Disease: (C 4)The victim of this spell is afflicted by a disease, which slowly weakens it. The disease lasts a long time.</li>
<li>Awaken: (C 2)Casting this on a character immediately wakes him/her up.</li>
</ul>
<h2>Level 3</h2>
<ul>
<li>Heal: (C 3)A much better version of Minor Heal.</li>
<li>Minor Heal All: (C 4) Casts one minor heal on each PC.</li>
<li>Holy Scourge: (C 3, R 8)This spell gives the victim a powerful curse, the effect of which increases with the level of the caster.</li>
<li>Detect Life: (C 3)This spell causes all other living things to appear on your map for a short time. Note, however, that this spell only detects creatures in areas you have explored.</li>
<li>Cure Paralysis: (C 3) This spell revives a paralyzed character.</li>
<li>Manna: (C 10)This spell magically creates a lot of food for the party.</li>
<li>Forcefield: (C 5, R 8) This spell fills an area with walls of force,which are fairly damaging and reasonably long lasting.</li>
<li>Cure Disease: (C 3)Casting this spell cures a PCs disease.</li>
<li>Restore Mind: (C 4) This spell completely undumbfounds the recipient.</li>
<li>Smite: (C 6, R 8) This spell fires a number of bolts of divinely inspired cold, the number of which increases with the level of the caster. To cast without using all the targets, hit the space bar.</li>
</ul>
<h2>Level 4</h2>
<ul>
<li>Cure All Poison: (C 5) Causes everyone to become less poisoned. Useful for dealing with those nasty swamps.</li>
<li>Curse All: (C 5, R 10)Causes all monsters within ten spaces to receive a powerful curse.</li>
<li>Dispel Undead: (C 5, R 8)Deals a deadly blow to the targeted undead nasty. Chance of having effect increases with level.</li>
<li>Remove Curse: (C 15)Occasionally, you will put on an item which then refuses to be taken off. Casting this spell has a chance of removing the curse.</li>
<li>Sticks to Snakes: (C 6) This spell summons a bunch of snakes to aid the party. Skillful casters have a chance of getting asps instead of the weaker giant snakes.</li>
<li>Martyr's Shield: (C 5)When something strikes the recipient of this spell in hand-to-hand combat, it takes as much damage as the victim. The duration of this spell increases with the level of the caster.</li>
<li>Cleanse: (C 5)This spell purifies the recipient. The beneficiary is completely unwebbed, and all disease is cured.</li>
<li>Firewalk: (C 8)When cast, for a short time everyone in the party can walk across lava with no damage. The duration increases slowly with the level of the caster.</li>
</ul>
<h2>Level 5</h2>
<ul>
<li>Bless Party: (C 6)Much like Bless, but affects everyone.</li>
<li>Major Heal: (C 7)Works like the Heal spell, but gives much more bang for the spell points.</li>
<li>Raise Dead: (C 25)This spell returns a dead character to life. However, you need to have Resurrection Balm for the spell to work, and there is a small chance (decreasing with your level) that it turns the corpse to dust. A dusted character can only be revived with a Resurrect spell.</li>
<li>Flamestrike: (C 8, R 9)The first good offensive priest spell. It chars all beings adjacent to the space you target. The damage done increases with level.</li>
<li>Mass Sanctuary: (C 10)This spell hides all PCs (like a sanctuary spell). As before, the effect for a PC is voided when that PC attacks.</li>
<li>Summon Host: (C 12)This powerful spell summons four spirits, and a magical being to lead them. They then fight on the side of the caster for a little while.</li>
<li>Shatter: (C 12)This spell strikes every space adjacent to the party with a Move Mountains spell.</li>
<li>Dispel Fields: (C 6)All magical walls, etc. in the large area affected by this spell will be dispelled. It has a small chance of affecting quickfire.</li>
</ul>
<h2>Level 6</h2>
<ul>
<li>Heal All: (C 8) Like the Heal spell, but affects the whole party. Very efficient.</li>
<li>Revive: (C 7)This heals all damage and cures all poison for a PC.</li>
<li>Hyperactivity: (C 8) This spell wakes up all PCs, and provides a small amount of magical protection from sleeping.</li>
<li>Destone: (C 8) Certain rare monsters can turn one of your characters to stone. This valuable spell undoes the damage.</li>
<li>Summon Guardian: (C 14)This spell summons a powerful, invisible being to fight on the side of the party. Be careful not to damage it by mistake!</li>
<li>Mass Charm: (C 17)When cast, all creatures within eight spaces of the caster have a chance of coming under his/her control.</li>
<li>Protective Circle: (C 8)A very unusual and effective spell for a party on the defensive. The caster is surrounded by several layers of magical fields, which fend off anyone attacking.</li>
<li>Pestilence: (C 7)This spell afflicts everyone within eight spaces with an effective but slow-acting disease.</li>
</ul>
<h2>Level 7</h2>
<ul>
<li>Revive All: (C 10) When cast, the party receives a powerful healing (increasing with level of the caster) and has poison cured as well.</li>
<li>Ravage Spirit: (C 10, R 4) Demons have a nasty tendency to resist anyspells you throw at them.This spell gives them a blow which, most of the time, does a lot of damage. The chance of success increases with the level of the caster.</li>
<li>Resurrect: (C 35)Like raise dead, but much more effective, and works on even a dusted character. It still requires Resurrection Balm to cast.</li>
<li>Divine Thud: (C 10, R 12)The most powerful offensive priest spell. It delivers a stunning blow of force to all beings within two spaces of the targeted space.</li>
<li>Avatar: (C 12)This spell temporarily makes the caster an invulnerable, incredibly powerful avatar of the gods.</li>
<li>Wall of Blades: (C 12, R 10) This spell creates a wall of the most damaging (and long lasting) of the magic walls. Rotate the wall by hitting space.</li>
<li>Word of Recall: (C 30) This spell returns the party to the town where you began the scenario. Because of the danger of teleporting from narrow, windy tunnels, it can only be cast outdoors.</li>
<li>Major Cleansing: (C 10)This spell removes all webs and disease from the party.</li>
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<h1>The Blades of Exile Screen</h1>
<div style="text-align: center;">
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<p>Figure 1:<span class="Apple-converted-space">  </span>The main Blades of Exile screen, with the six sections marked.</p>
<p>Figure 1: The main Blades of Exile screen, with the six sections marked.</p>
</div>
<p>You will now be looking at the main Blades of Exile screen. This screen has six distinctive parts.</p>
<h2>Terrain Screen</h2>
@@ -23,7 +23,7 @@
<p>This bar contains information about what's going on. When in combat, it tells you who is active and how many action points they have remaining. Outdoors or in town, it tells you where you are.</p>
<h2>Buttons</h2>
<p>These change depending on your setting. What the Outdoor/Town/Combat buttons do is described in the relevant sections.</p>
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<img src="../img/pcbtn.gif"></p>
<p>Figure 2: PC Status Screen Buttons</p>
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<p>By each PC's name will occasionally appear a symbols representing that character's status. To find out what these mean, click the '?' in the PC status area.</p>
<h2>PC Inventory Screen</h2>
<p>This area lists the inventory for the current active character. There are several things you can do here:</p>
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<p>Figure 3: Inventory Screen Buttons</p>
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<h1>Section 2: Playing Tips for Beginners</h1>
<p class="p3">Blades of Exile (Blades for short) is a computer fantasy role-playing game. If you've never played a game of this sort before, much of what's going on will be very unfamiliar to you. This section provides an overview of how to do the most important things, so you don't get too swamped with the details. Don't worry - even though Blades of Exile is a complicated program, once you can get around, you will be able to pick up other things very easily. Also, don't worry if you've never played Exile I-III. Experience with those games is not necessary to enjoy Blades of Exile.</p>
<>Blades of Exile (Blades for short) is a computer fantasy role-playing game. If you've never played a game of this sort before, much of what's going on will be very unfamiliar to you. This section provides an overview of how to do the most important things, so you don't get too swamped with the details. Don't worry - even though Blades of Exile is a complicated program, once you can get around, you will be able to pick up other things very easily. Also, don't worry if you've never played Exile I-III. Experience with those games is not necessary to enjoy Blades of Exile.</p>
<h3>Starting the game</h3>
<p>In Blades of Exile, you will control a group (or "party") of up to six adventurers (often referred to as PCs, for "player characters"). You will take these six people on adventures, kill monsters, collect loot, and try to save the world. Each person has his or her own skills, abilities, and items.</p>
<p>To start the game, you need to get a group of adventurers. From the starting screen, press Create New Party, and watch the introduction. When you hit the button, you will be at the party creation screen.</p>

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<h1>Getting Around Town</h1>
<p>When you begin the game, you will be in one of Exile's many towns and forts. There are a variety of things you can and should do.</p>
<p>Moving around: To move, place the cursor on the terrain screen in the direction you want to move (it should turn into a little arrow) and click. You will take a step in the direction the arrow points. To move up, for example, move the cursor above the little person in the middle (you). The cursor should turn into an arrow pointing up. Click. You will move up a space.</p>
<p>You can also move using the keypad. Hitting '5' pauses your party, '8' makes you move up, '2' down, and so on.</p>
<p>You can also move using the keypad. Hitting <span class="key">5</span> pauses your party, <span class="key">8</span> makes you move up, <span class="key">2</span> down, and so on.</p>
<p>If you cannot move there, because of something in the way, the text screen will tell you so. If you've stepped on something unpleasant, like swamp, lava, or some sort of trapped square, you will be informed. There are several interesting things to know about moving around...</p>
<p>Leaving Town: When you want to leave a town or dungeon, pick a direction and keep walking. Eventually, when you walk off the edge of the map, you will be outdoors. A handy way of telling how far you are from the edge of the map is to use the Map button, described below.</p>
<p>Special Encounters:You will occasionally see, both in town and outdoors, a white circle on the the nearby floor/ground/whatever. The white circle signifies a special encounter or occurrence of some sort. Step on it to find out what it is.</p>
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<p>Locks can be picked by a character who has a decent Pick Locks skill and haslockpicks equipped. When you fail, there is a chance that one of your picks will break. It is rumored that you can find higher quality lockpicks.</p>
<p>Finally, some doors are magically locked. Bashing and lockpicking will not work - you will need to use the mage spell Unlock Doors. And, every great once in a while, you will find a door on which none of these methods will work! You'll need to find a key or lever or something else to open it.</p>
<p>Boats and Horses: Both outdoors and in town, you can find boats. To enter one, move onto it. To leave it, steer it onto ground. Boats are essential to get to certain interesting places, and may be able to travel over more things than water...</p>
<p>Horses, on the other hand, enable you to move over land much faster. Monsters are easier to outrun, and the time it takes to travel outdoors will be halved. To mount horses you own, move onto them. To dismount, pause (click on your party or press '5' on the keypad).</p>
<p>Horses, on the other hand, enable you to move over land much faster. Monsters are easier to outrun, and the time it takes to travel outdoors will be halved. To mount horses you own, move onto them. To dismount, pause (click on your party or press <span class="key">5</span> on the keypad).</p>
<p>When you find boats and horses you don't own, often you will be able to find someone nearby to sell them to you.</p>
<p>Light: Some areas are dark. To see beyond your nose, you will need a light source, be it a torch or spell. In certain unpleasant areas, even a torch or spell won't get rid of the darkness.</p>
<p>Pausing: Sometimes, you'll just want to sit and watch the world go by. Click on your party or hit '5' on the keypad to let a turn pass without action.</p>
<p>Pausing: Sometimes, you'll just want to sit and watch the world go by. Click on your party or hit <span class="key">5</span> on the keypad to let a turn pass without action.</p>
<p>Alchemy: One of the things you can do in town is use ingredients you've found in your adventures to try to make potions. Should you have the right ingredients, the right recipe, and a PC with sufficient alchemy skill, select Do Alchemy from the Actions menu. You will be asked who is going to make it, and then given a list of potions you can make. Certain potions cannot be made by a character with low alchemy skill. The higher the alchemy skill, the better the odds of success.</p>
<p>For more information on the things you can make with alchemy, inside the game select Alchemy Info, under the Library menu.</p>
<p>The Town Guard:Be careful! Damaging a friendly townsperson or stealing items can get the town guard after you! If this happens, you best flee town, before they destroy you.</p>
<p>An angry town will generally forget that it's mad at you, if you stay away for long enough.</p>
<p>Selecting Spaces Shortcut: When you hit the 'look' button (or the 'talk' button), click on the space you want to look at to look at (talk to) it. A quicker way to look at something is to hit 'l' on the keyboard, and then the keypad key in the direction you want to look. This has you look at (or talk to) whatever is in the next space in that direction.</p>
<p>The Buttons:Each of the many buttons at the bottom left corner of the screen has you do something. Several of them have keyboard equivalents. When they do, the key is given in the parentheses below:</p>
<p>Cast Mage (Fireball. 'm'): You will be asked to select one of your party members, who will then be given a chance to cast any mage spells he or she knows. Mage spells are described later.</p>
<p>Cast Priest (Black ankh. 'p'): Same as cast mage, but for priest spells.</p>
<p>Look (Eye. 'l'): Clicking on this button and then on a space in the Terrain Screen gives you a list of everything in the space you click. Terrain, monsters, and items will be listed. Also...</p>
<p>Cast Mage (Fireball. <span class="key">m</span>): You will be asked to select one of your party members, who will then be given a chance to cast any mage spells he or she knows. Mage spells are described later.</p>
<p>Cast Priest (Black ankh. <span class="key">p</span>): Same as cast mage, but for priest spells.</p>
<p>Look (Eye. <span class="key">l</span>): Clicking on this button and then on a space in the Terrain Screen gives you a list of everything in the space you click. Terrain, monsters, and items will be listed. Also...</p>
<p>Looking Off screen:When you look, if you click on the terrain border, the terrain you're looking at will scroll in the direction you click on, so you can see the monsters before they're right on top of you.</p>
<p>Signs:When your party is adjacent to a sign, you can read it by looking at it.</p>
<p>Searching Stuff:When your party looks at something it is standing adjacent to, you will search the crate/desk/bookshelf/body/whatever for interesting things. If there is something there, you will have a special encounter. Some dungeons have very interesting things hidden in very mundane objects.</p>
<p>Talk (Lips, 't'): You can talk to any living creature which is not actually trying to kill you. To do so, click on this button, and then the thing you want to talk to. You will then be presented with a window with a description of the person.</p>
<p>Talk (Lips, <span class="key">t</span>): You can talk to any living creature which is not actually trying to kill you. To do so, click on this button, and then the thing you want to talk to. You will then be presented with a window with a description of the person.</p>
<p>To ask someone about something, click on the word after they say it. If someone says "I really hate goblins," click on 'goblins' to ask about that. If the person has something to say, the word will flash, and something else will come up. In addition, there are buttons at the button of the talk area:</p>
<p>Look/Name/Job:Clicking on these buttons always gets a response, and clicking on 'Name' and 'Job' is the best way to begin a conversation.</p>
<p>Ask About:This extremely important button lets you ask characters about things beside what they mention. For example, if you're told to ask Honkblatt about swords, when you find Honkblatt, click on Ask About, and enter 'swords,' and you may be pleasantly surprised.</p>
@@ -49,16 +49,16 @@
<p>Stores: Most of the towns have a store of some sort in them. To buy something or sell something, you can generally press the appropriate buttons. How to buy, sell, and identify items is described later on.</p>
<p>Training: You can spend your experience to gain valuable skills at the occasional training center. This works exactly the same as when you created your character, but you also have to pay gold. Each level in a skill costs the amount after the slash in the cost column. Should you buy some skills and then decide you don't want them, press the Cancel button to restore your character. Press the Keep button to keep the training.</p>
<p>Boats and horses:Some people will sell you boats and horses, both useful ways to get around. When you buy one, a nearby boat or horse will become yours, and you will be able to enter/mount it.</p>
<p>Get (Hand picking up scroll. 'g'): When you see items nearby, click on this button to get them. If hostile monsters are in sight, you will only be able to get adjacent items. If not, you will be able to get all items nearby.</p>
<p>Get (Hand picking up scroll. <span class="key">g</span>): When you see items nearby, click on this button to get them. If hostile monsters are in sight, you will only be able to get adjacent items. If not, you will be able to get all items nearby.</p>
<p>When the item-getting window comes up, click on an item to get it. To have a new PC get items, click the button by their picture.</p>
<p>Finally, some items in towns are not your property. Getting these items puts you in danger of being attacked by the town guard!</p>
<p>Use ('Use', 'u'):This all-purpose command has you do something to an adjacent space. Using an open door closes it, and vice versa. Using a space with webs has you clear the webs away. Perhaps this action has other uses...</p>
<p>Map (A Scroll, 'a'): As you wander around the town or dungeon, you will automatically keep track of the terrain you see. When you click this button, you will see a map of the area you're in.</p>
<p>Use ('Use', <span class="key">u</span>):This all-purpose command has you do something to an adjacent space. Using an open door closes it, and vice versa. Using a space with webs has you clear the webs away. Perhaps this action has other uses...</p>
<p>Map (A Scroll, <span class="key">a</span>): As you wander around the town or dungeon, you will automatically keep track of the terrain you see. When you click this button, you will see a map of the area you're in.</p>
<p>Also, you can leave the map window up while you play. It will keep updating itself as you travel. Note that this will slow the game down.</p>
<p>Enter Combat Mode (Sword. 'f'): As you wander around, someone or something might decide to attack you. When in town mode, you travel in a tight-knit, awkward group. Thus, you can't fight back, and the monsters move and act faster than you.</p>
<p>Enter Combat Mode (Sword. <span class="key">f</span>): As you wander around, someone or something might decide to attack you. When in town mode, you travel in a tight-knit, awkward group. Thus, you can't fight back, and the monsters move and act faster than you.</p>
<p>To deal with this unpleasant situation, click on this button to enter combat mode. Your group will split up into its individual members, and you will be able to fight back.</p>
<p>Buying Items:Often, someone you meet in town will have something to sell you. Clicking on the Buy button will bring up the shopping window.</p>
<p>The items available will be listed, along with their prices, and, if weapons or armor, their important statistics. To get detailed information on an item, click on the 'I' button to the item's right. To buy it, click on the item's name. To have a different character shop, make that character active (click on his/her name, or type '1'-'6').</p>
<p>The items available will be listed, along with their prices, and, if weapons or armor, their important statistics. To get detailed information on an item, click on the 'I' button to the item's right. To buy it, click on the item's name. To have a different character shop, make that character active (click on his/her name, or type <span class="key">1</span>-<span class="key">6</span>).</p>
<p>There are some unusual sorts of shops:</p>
<p>Healers:Visiting a healer brings up a list of bad conditions the active character has, with the cost to heal that ailment. You can, for example, pay to heal a character's dumbfounding, but leave the character's damage unhealed.</p>
<p>Alchemists:A few characters sell alchemical recipes. You only need to buy each recipe once for the entire party. The seller will usually explain what ingredients that recipe calls for.</p>

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<p class="p1"><br></p>
<p class="p2"><span class="s1">Section 13: How to Solve Valley of Dying Things</span></p>
<p class="p1"><span class="s1"></span><br></p>
<p class="p3"><span class="Apple-tab-span"> </span>This chapter contains all the information you need to get to the end of the scenario Valley of Dying Things.It does not contain the solution to every puzzle. For the minor puzzles and quests, youll just have to work them out on your own. What this guide does provide are directions for navigating your way through the main storyline, from the first steps all the way to the grand conclusion.</p>
<p class="p3"><span class="Apple-tab-span"> </span>When you get stuck, go to the section on the appropriate scenario. Each section is divided into subsections, each of which describes a specific part of the scenario. The subsections begin with several questions you might be asking about how to get through. Read these sample questions first. If none of them make any sense, back up to an earlier subsection.</p>
<p class="p3"><span class="Apple-tab-span"> </span>When you find the subsection that describes the area youre stuck in, start reading. Slowly. Eventually, you get to the area youre having problems with. If the place youre stuck at isnt described, the puzzle youre working on isnt important to the overall adventure and can be skipped.</p>
<p class="p3"><span class="Apple-tab-span"> </span>When youve found out what you need to know, go back to playing. Try not to read too far ahead ... too many hints can spoil your adventure!</p>
<p class="p1"><br></p>
<p class="p3">What do the coordinates mean?<span class="Apple-converted-space">  </span>All of the walkthroughs have coordinates. For example, one hint might be “Now step on the rune at (18,5).” In Blades of Exile, the upper left corner is considered to be (0,0). The spot 5 to the right of that is (5,0). The spot 8 below (0,0) is (0,8). To find out where you currently are, cast the first level priest spell Location. This should help you find your way to the correct space.</p>
<p class="p1"><br></p>
<p class="p3">Section 1: The Valley of Dying Things</p>
<p class="p1"><br></p>
<p class="p3">Getting Into the School</p>
<p class="p1"><br></p>
<p class="p3">Sample Questions: How do I start investigating the problem? Where should I look? Whats this school people are talking about? Where do I find Avizo? How do I get into the school?</p>
<p class="p1"><br></p>
<p class="p3"><span class="Apple-tab-span"> </span>You begin the scenario in Fort Talrus. Leave to the north, and travel up to Sweetgrove. Once inside, talk to Mayor Crouch to find out about the valleys troubles, and then talk to Axel to find out about the old library (talk to other people for useful background). He mentions you should talk to someone named Avizo. Travel back south to Fort Talrus. Avizo is in the room next to where you started. Ask him about stone to get him to talk to you, and then ask about “object” to find out where the Runed Stone is. Go back north to Sweetgrove. Avizos store is on the center of town. Break in (use the mage spell Unlock) and search the potted plant at (35,21). Take the stone.</p>
<p class="p3"><span class="Apple-tab-span"> </span>Now its time to start investigating the School of Magery. Its north of Sweetgrove. Theres a large mountain up there with four entrances, north, south, east, and west (to get to the west entrance, walk over the river by the Ford Here sign). Enter at each point, and insert the stone in the hole by the gate. The gates will open, and the school will be open to you.</p>
<p class="p1"><br></p>
<p class="p3">The School of Magery - Upper Half</p>
<p class="p1"><br></p>
<p class="p3">Sample Questions: What do I do in the upper levels of the school? What do I do in the Holding Cells/Storage areas? How do I help the dragon? How do I pass the blocked wall at the south end of the Administration level? How do I pass the glowing gates?</p>
<p class="p1"><br></p>
<p class="p3"><span class="Apple-tab-span"> </span>The stairway down from the School Entry level is in the center. Go down to the Visitors Quarters. There are two stairways down on that level, one to the Holding Cells and one to the Storage Areas. One stairway is in the east half of the level. To get there, there is a secret door at (31,2). Go down to the Storage Level first.</p>
<p class="p3"><span class="Apple-tab-span"> </span>There are several places on these levels with closed, glowing gates. Ignore them for now. Youll get the item to open these much later.</p>
<p class="p3"><span class="Apple-tab-span"> </span>Once on the Storage level, walk south down the central corridor until you reach the sign that reads “HIGH SECURITY CREATURE HOLDING CELL”. Enter this area, and find the dragon Pythras. Talk to her about her imprisonment, and be sure to ask about “magic” or “word.” Go back up to the Visitors Quarters and down to the Holding Cells.</p>
<p class="p3"><span class="Apple-tab-span"> </span>The controls to Pythras cell are at the east side of the Holding Cells level. Go through the secret door at (46,26), and go to (39,18) to use the control panel. Say “quark” to it, and Pythras will be freed. If you want to explore the northwest corner, you can use the control panel at (41,23).</p>
<p class="p3"><span class="Apple-tab-span"> </span>Pythras escapes the school by going down to the Administrative level. Follow her. Climb down the stairway at (14,42) (in the Holding Cell level - theres also a stairway down in the Storage Level).</p>
<p class="p3"><span class="Apple-tab-span"> </span>Administration has been wrecked, but you can still make your way through it. Theres a colony of Giant, Intelligent, Friendly Talking Spiders in the southeast corner, but you dont need to talk to them yet. Instead, you can leave the upper half of the school at the southwest corner of the level.<span class="Apple-converted-space"> </span></p>
<p class="p1"><br></p>
<p class="p3">The School of Magery - Lower Half</p>
<p class="p1"><br></p>
<p class="p3">Sample Questions: What can I do about the pollution in the cave below the upper half of the school? What do I do at the Major Waste Depository? How do I get into the lower half of the school? How do I reach the stairway down from the Student Quarters? How do I get into the school library? What can I learn from the Vahnatai? How do I exit the Experiment Halls to the south? The people of Marralis want a scepter - where is it?</p>
<p class="p1"><br></p>
<p class="p3"><span class="Apple-tab-span"> </span>When you leave the Administration level, you will find yourself in a huge cavern filled with diseased pollution and filth. This is the source of the Valleys problem. This huge cavern has several interesting things in it. There is a tunnel up to the surface to the west, which will provide a useful shortcut. To the southeast is the Major Waste Repository. You can explore it a little if you want, but you cant do anything there yet.</p>
<p class="p3"><span class="Apple-tab-span"> </span>Instead, enter the lower half of the school. The entrance is at the southwest corner of the large cave. You will meet many hostile gremlins. Kill them. These were the student quarters. You will need to find a key to get through. Walk into the west half of the level, go south to (1,46), and search the bookshelf there to get the key.<span class="Apple-converted-space"> </span></p>
<p class="p3"><span class="Apple-tab-span"> </span>There is a scepter hidden at (12,6), which some people on the surface want. It can also cure your disease. You might want to keep it - this is very useful later on.</p>
<p class="p3"><span class="Apple-tab-span"> </span>When you have the key, find your way to the door at (32,37), and go through. You will be in the main dining hall. Go down the stairway on the right, and you will be in the School Library. The library is closed off by another glowing portcullis. You cant enter it yet. Instead, leave the library at (43,35). You will be in a cavern with several Vahnatai. Talk to them. In particular, talk to Baia-Tel and ask about the peculiar insect” it said it met. Ask Zereen about “power” or “stone.” Finally, they will tell you that someone on the surface has the instructions to the School controls. This will be important later.</p>
<p class="p3"><span class="Apple-tab-span"> </span>Now that you know that the spiders have something you need, go back up to the Administration level. Talk to different spiders until you meet their chief, and ask it about the “pretty rock.” It will tell you about the giant gnats, and, if you ask, tell you that the password to get to the gnats is “Gnats.” Tell this to the spider at (57,35) and you will be able to reach the gnats.</p>
<p class="p3"><span class="Apple-tab-span"> </span>The eggs you need are at (59,4). Get them and go back to the chief spider. Ask it about “eggs” and it will tell you where the Opening Stone is. Search the trash at (25,3) to get it. You can use this item from the Special Items page. When you do, all glowing portcullises on your current level will open. This will be very useful. Go back down to the Library level.</p>
<p class="p3"><span class="Apple-tab-span"> </span>Open the glowing gate and search the library. The most interesting room is the one in the northeast corner. The room only contains a pedestal, and, when you enter, a ghost tells you that you should place a green book on it.</p>
<p class="p3"><span class="Apple-tab-span"> </span>The green book the spirit refers to is a school textbook. There are three of them in this dungeon. To find one, from the Library level, climb down the stairway at (45,47). You will be on the Experiment Halls level. Go through the door at (36,9) and then the door at (40,11). There will be a green book in this cell. Take it back to the library and place it onto the pedestal in the northeast corner. You will be rewarded with a key. You now are ready to start ending the Valleys Curse. First, you need to return to the surface. There is a shortcut up in the Experiment Halls level at (44,13).</p>
<p class="p1"><br></p>
<p class="p3">Ending the Curse</p>
<p class="p1"><br></p>
<p class="p3">Sample Questions:<span class="Apple-converted-space">  </span>What do I do at Pangles Hut? How do I talk to Pangle? How do I get to (and through) the Schools control chambers? What do I do at the Major Waste Depository?</p>
<p class="p1"><br></p>
<p class="p3"><span class="Apple-tab-span"> </span>Once on the surface, you need to get the instructions scroll from Pangle. However, he wont want to talk to you. Fortunately, Kevin, in Marralis, is a friend of his. Kevin tells you to say his name to Pangle. Go to Pangle, say “Kevin” to him, and question him for a while. Ask about “adventurers” or “interest”, and you will be told about his scroll. Ask about “paper,” and then search the chest at (10,24) to get the instructions to operate the school control. Youre now ready to solve the valleys problem.<span class="Apple-converted-space">  </span>Go back down to the Experiment Halls level.</p>
<p class="p3"><span class="Apple-tab-span"> </span>Leave the level to the south (youll use the silver key), and you will be in the caves under the school. Fight your way through them to the southeast corner, where you find a cave. Enter it.</p>
<p class="p3"><span class="Apple-tab-span"> </span>You will be inside the Control Rooms.<span class="Apple-converted-space">  </span>Use the Opening Stone to get inside. Find your way through to the control chambers on the east side. You will find a shade to talk to, who will tell you a lot of things about the situation with the school. Sit in the throne at (34,20), and the controls to clean up the waste will be activated.</p>
<p class="p3"><span class="Apple-tab-span"> </span>Finally, travel back up to the giant cavern between the Upper and Lower halves of the school and enter the Major Waste Depository. Go through the secret passage at (38,39). Walk up to the gate at (29,2), through the gap at (14,15), and through the gate at (18,24) into the center of the repository. Use the Opening Stone to open the glowing gate, and sit in the chair at (23,23). Sit in the chair, flip the switch, and insert the stone. The cleaning process will begin. Walk out to (26,23), and you will be carried out to safety. Youve won.</p>
<h1>Section 13: How to Solve Valley of Dying Things</h1>
<p>This chapter contains all the information you need to get to the end of the scenario Valley of Dying Things.It does not contain the solution to every puzzle. For the minor puzzles and quests, youll just have to work them out on your own. What this guide does provide are directions for navigating your way through the main storyline, from the first steps all the way to the grand conclusion.</p>
<p>When you get stuck, go to the section on the appropriate scenario. Each section is divided into subsections, each of which describes a specific part of the scenario. The subsections begin with several questions you might be asking about how to get through. Read these sample questions first. If none of them make any sense, back up to an earlier subsection.</p>
<p>When you find the subsection that describes the area youre stuck in, start reading. Slowly. Eventually, you get to the area youre having problems with. If the place youre stuck at isnt described, the puzzle youre working on isnt important to the overall adventure and can be skipped.</p>
<p>When youve found out what you need to know, go back to playing. Try not to read too far ahead ... too many hints can spoil your adventure!</p>
<p>What do the coordinates mean? All of the walkthroughs have coordinates. For example, one hint might be “Now step on the rune at (18,5).” In Blades of Exile, the upper left corner is considered to be (0,0). The spot 5 to the right of that is (5,0). The spot 8 below (0,0) is (0,8). To find out where you currently are, cast the first level priest spell Location. This should help you find your way to the correct space.</p>
<h2>Getting Into the School</h2>
<p>Sample Questions: How do I start investigating the problem? Where should I look? Whats this school people are talking about? Where do I find Avizo? How do I get into the school?</p>
<p>You begin the scenario in Fort Talrus. Leave to the north, and travel up to Sweetgrove. Once inside, talk to Mayor Crouch to find out about the valleys troubles, and then talk to Axel to find out about the old library (talk to other people for useful background). He mentions you should talk to someone named Avizo. Travel back south to Fort Talrus. Avizo is in the room next to where you started. Ask him about stone to get him to talk to you, and then ask about “object” to find out where the Runed Stone is. Go back north to Sweetgrove. Avizos store is on the center of town. Break in (use the mage spell Unlock) and search the potted plant at (35,21). Take the stone.</p>
<p>Now its time to start investigating the School of Magery. Its north of Sweetgrove. Theres a large mountain up there with four entrances, north, south, east, and west (to get to the west entrance, walk over the river by the Ford Here sign). Enter at each point, and insert the stone in the hole by the gate. The gates will open, and the school will be open to you.</p>
<h2>The School of Magery - Upper Half</h2>
<p>Sample Questions: What do I do in the upper levels of the school? What do I do in the Holding Cells/Storage areas? How do I help the dragon? How do I pass the blocked wall at the south end of the Administration level? How do I pass the glowing gates?</p>
<p>The stairway down from the School Entry level is in the center. Go down to the Visitors Quarters. There are two stairways down on that level, one to the Holding Cells and one to the Storage Areas. One stairway is in the east half of the level. To get there, there is a secret door at (31,2). Go down to the Storage Level first.</p>
<p>There are several places on these levels with closed, glowing gates. Ignore them for now. Youll get the item to open these much later.</p>
<p>Once on the Storage level, walk south down the central corridor until you reach the sign that reads “HIGH SECURITY CREATURE HOLDING CELL”. Enter this area, and find the dragon Pythras. Talk to her about her imprisonment, and be sure to ask about “magic” or “word.” Go back up to the Visitors Quarters and down to the Holding Cells.</p>
<p>The controls to Pythras cell are at the east side of the Holding Cells level. Go through the secret door at (46,26), and go to (39,18) to use the control panel. Say “quark” to it, and Pythras will be freed. If you want to explore the northwest corner, you can use the control panel at (41,23).</p>
<p>Pythras escapes the school by going down to the Administrative level. Follow her. Climb down the stairway at (14,42) (in the Holding Cell level - theres also a stairway down in the Storage Level).</p>
<p>Administration has been wrecked, but you can still make your way through it. Theres a colony of Giant, Intelligent, Friendly Talking Spiders in the southeast corner, but you dont need to talk to them yet. Instead, you can leave the upper half of the school at the southwest corner of the level.</p>
<h2>The School of Magery - Lower Half</h2>
<p>Sample Questions: What can I do about the pollution in the cave below the upper half of the school? What do I do at the Major Waste Depository? How do I get into the lower half of the school? How do I reach the stairway down from the Student Quarters? How do I get into the school library? What can I learn from the Vahnatai? How do I exit the Experiment Halls to the south? The people of Marralis want a scepter - where is it?</p>
<p>When you leave the Administration level, you will find yourself in a huge cavern filled with diseased pollution and filth. This is the source of the Valleys problem. This huge cavern has several interesting things in it. There is a tunnel up to the surface to the west, which will provide a useful shortcut. To the southeast is the Major Waste Repository. You can explore it a little if you want, but you cant do anything there yet.</p>
<p>Instead, enter the lower half of the school. The entrance is at the southwest corner of the large cave. You will meet many hostile gremlins. Kill them. These were the student quarters. You will need to find a key to get through. Walk into the west half of the level, go south to (1,46), and search the bookshelf there to get the key.<</p>
<p>There is a scepter hidden at (12,6), which some people on the surface want. It can also cure your disease. You might want to keep it - this is very useful later on.</p>
<p>When you have the key, find your way to the door at (32,37), and go through. You will be in the main dining hall. Go down the stairway on the right, and you will be in the School Library. The library is closed off by another glowing portcullis. You cant enter it yet. Instead, leave the library at (43,35). You will be in a cavern with several Vahnatai. Talk to them. In particular, talk to Baia-Tel and ask about the “peculiar insect” it said it met. Ask Zereen about “power” or “stone.” Finally, they will tell you that someone on the surface has the instructions to the School controls. This will be important later.</p>
<p>Now that you know that the spiders have something you need, go back up to the Administration level. Talk to different spiders until you meet their chief, and ask it about the “pretty rock.” It will tell you about the giant gnats, and, if you ask, tell you that the password to get to the gnats is “Gnats.” Tell this to the spider at (57,35) and you will be able to reach the gnats.</p>
<p>The eggs you need are at (59,4). Get them and go back to the chief spider. Ask it about “eggs” and it will tell you where the Opening Stone is. Search the trash at (25,3) to get it. You can use this item from the Special Items page. When you do, all glowing portcullises on your current level will open. This will be very useful. Go back down to the Library level.</p>
<p>Open the glowing gate and search the library. The most interesting room is the one in the northeast corner. The room only contains a pedestal, and, when you enter, a ghost tells you that you should place a green book on it.</p>
<p>The green book the spirit refers to is a school textbook. There are three of them in this dungeon. To find one, from the Library level, climb down the stairway at (45,47). You will be on the Experiment Halls level. Go through the door at (36,9) and then the door at (40,11). There will be a green book in this cell. Take it back to the library and place it onto the pedestal in the northeast corner. You will be rewarded with a key. You now are ready to start ending the Valleys Curse. First, you need to return to the surface. There is a shortcut up in the Experiment Halls level at (44,13).</p>
<h2>Ending the Curse</h2>
<p>Sample Questions: What do I do at Pangles Hut? How do I talk to Pangle? How do I get to (and through) the Schools control chambers? What do I do at the Major Waste Depository?</p>
<p>Once on the surface, you need to get the instructions scroll from Pangle. However, he wont want to talk to you. Fortunately, Kevin, in Marralis, is a friend of his. Kevin tells you to say his name to Pangle. Go to Pangle, say “Kevin” to him, and question him for a while. Ask about “adventurers” or “interest”, and you will be told about his scroll. Ask about “paper,” and then search the chest at (10,24) to get the instructions to operate the school control. Youre now ready to solve the valleys problem. Go back down to the Experiment Halls level.</p>
<p>Leave the level to the south (youll use the silver key), and you will be in the caves under the school. Fight your way through them to the southeast corner, where you find a cave. Enter it.</p>
<p>You will be inside the Control Rooms. Use the Opening Stone to get inside. Find your way through to the control chambers on the east side. You will find a shade to talk to, who will tell you a lot of things about the situation with the school. Sit in the throne at (34,20), and the controls to clean up the waste will be activated.</p>
<p>Finally, travel back up to the giant cavern between the Upper and Lower halves of the school and enter the Major Waste Depository. Go through the secret passage at (38,39). Walk up to the gate at (29,2), through the gap at (14,15), and through the gate at (18,24) into the center of the repository. Use the Opening Stone to open the glowing gate, and sit in the chair at (23,23). Sit in the chair, flip the switch, and insert the stone. The cleaning process will begin. Walk out to (26,23), and you will be carried out to safety. Youve won.</p>
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