From 3c748ca07155efed9a8dd46356f916aa445131bc Mon Sep 17 00:00:00 2001 From: Celtic Minstrel Date: Wed, 19 Feb 2020 23:35:50 -0500 Subject: [PATCH] Fix node step-thru mode remaining active if debug mode disabled --- src/game/boe.specials.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/game/boe.specials.cpp b/src/game/boe.specials.cpp index 681a08609..6213a4f0b 100644 --- a/src/game/boe.specials.cpp +++ b/src/game/boe.specials.cpp @@ -1977,7 +1977,7 @@ void run_special(eSpecCtx which_mode, eSpecCtxType which_type, spec_num_t start_ ctx.next_spec = -1; ctx.cur_spec = get_node(cur_spec, ctx.cur_spec_type); - if(univ.node_step_through) { + if(univ.debug_mode && univ.node_step_through) { give_help(68,69); std::string debug = "Step: "; debug += (*ctx.cur_spec.type).name();