Make the automap actually work
- Except that it's showing just black and white instead of the proper terrain pictures - Fixed towns not initializing some flags, such as defy_mapping, causing them to be true when they shouldn't be - Fix Ellipse shapes not being correctly positioned
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@@ -28,6 +28,7 @@
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#include <array>
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#include <boost/lexical_cast.hpp>
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#include "cursors.h"
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#include "winutil.h"
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extern short stat_window,which_combat_type,current_pc;
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extern eGameMode overall_mode;
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@@ -1236,8 +1237,10 @@ short get_num_of_items(short max_num)
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void init_mini_map() {
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// TODO: I'm not sure if the bounds in the DLOG resource included the titlebar height; perhaps the actual height should be a little less
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mini_map.create(sf::VideoMode(296,277), "Map", sf::Style::Titlebar | sf::Style::Close);
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mini_map.setVisible(false);
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mini_map.setPosition(sf::Vector2i(52,62));
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mini_map.setVisible(false);
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setWindowFloating(mini_map, true);
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makeFrontWindow(mainPtr);
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}
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void make_cursor_watch()
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