Kill party action: allow target single, specify death type
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@@ -99,6 +99,9 @@ std::map<std::string,std::vector<std::string>> feature_flags = {
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// Legacy behavior of the T debug action (used by some replays)
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// does not change the party's outdoors location
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{"debug-enter-town", {"move-outdoors"}},
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// Legacy behavior of the X debug action (used by the OneOfEverything replay)
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// kills the whole party with 'Absent' status
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{"debug-kill-party", {"V2"}},
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{"target-lock", {"V1"}},
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// New in-game save file picker
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{"file-picker-dialog", {"V1"}}
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