Handle modifier keys differently to avoid Apple flagging us as wishing to monitor input from other applications
Fixes #291
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@@ -408,6 +408,7 @@
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<ClCompile Include="..\..\..\src\tools\menu_accel.win.cpp" />
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<ClCompile Include="..\..\..\src\tools\prefs.win.cpp" />
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<ClCompile Include="..\..\..\src\tools\undo.cpp" />
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<ClCompile Include="..\..\..\src\tools\keymods.cpp" />
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<ClCompile Include="..\..\..\src\tools\winutil.win.cpp" />
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<ClCompile Include="..\..\..\src\universe\creature.cpp" />
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<ClCompile Include="..\..\..\src\universe\living.cpp" />
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@@ -497,6 +498,7 @@
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<ClInclude Include="..\..\..\src\tools\prefs.hpp" />
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<ClInclude Include="..\..\..\src\tools\undo.hpp" />
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<ClInclude Include="..\..\..\src\tools\vector2d.hpp" />
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<ClInclude Include="..\..\..\src\tools\keymods.hpp" />
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<ClInclude Include="..\..\..\src\tools\winutil.hpp" />
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<ClInclude Include="..\..\..\src\universe\creature.hpp" />
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<ClInclude Include="..\..\..\src\universe\living.hpp" />
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