More refactoring. The code is ALMOST able to compile now – all three programs together give a mere 25 errors.
git-svn-id: http://openexile.googlecode.com/svn/trunk@31 4ebdad44-0ea0-11de-aab3-ff745001d230
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@@ -6,15 +6,6 @@
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*
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*/
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#include "location.h"
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#include "terrain.h"
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#include "vehicle.h"
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#include "monster.h"
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#include "special.h"
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#include "item.h"
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#include "town.h"
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#include "outdoors.h"
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namespace legacy{
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struct scenario_data_type;
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struct item_storage_shortcut_type;
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@@ -53,7 +44,7 @@ public:
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short flag_to_add_to_town[10][2];
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short flag_c;
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short out_data_size[100][2];
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Rect store_item_rects[3];
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rectangle store_item_rects[3];
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short store_item_towns[3];
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short flag_e;
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short special_items[50];
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@@ -91,7 +82,7 @@ public:
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char spec_item_names[50][256];
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char spec_item_strs[50][256];
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char spec_strs[100][256];
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FSSpec scen_file;
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FSSpec scen_file; // transient
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char(& scen_strs(short i))[256];
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cScenario& operator = (legacy::scenario_data_type& old);
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