More refactoring. The code is ALMOST able to compile now – all three programs together give a mere 25 errors.
git-svn-id: http://openexile.googlecode.com/svn/trunk@31 4ebdad44-0ea0-11de-aab3-ff745001d230
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@@ -9,7 +9,7 @@ void place_item_button(short which_button_to_put,short which_slot,short which_bu
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short first_active_pc();
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void refresh_stat_areas(short mode);
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short total_encumberance(short pc_num);
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short get_tnl(pc_record_type *pc);
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//short get_tnl(pc_record_type *pc);
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void draw_pc_effects(short pc);
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void print_party_stats() ;
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short do_look(location space);
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@@ -17,7 +17,7 @@ short town_boat_there(location where);
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short out_boat_there(location where);
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short town_horse_there(location where);
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short out_horse_there(location where);
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void notify_out_combat_began(out_wandering_type encounter,short *nums) ;
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void notify_out_combat_began(cOutdoors::cWandering encounter,short *nums) ;
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void get_m_name(char *str,unsigned char num);
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void get_ter_name(char *str,unsigned char num);
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void print_monst_name(unsigned char m_type);
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