More refactoring. The code is ALMOST able to compile now – all three programs together give a mere 25 errors.

git-svn-id: http://openexile.googlecode.com/svn/trunk@31 4ebdad44-0ea0-11de-aab3-ff745001d230
This commit is contained in:
2009-04-25 05:12:14 +00:00
parent c8df8232ab
commit 3ba7021543
78 changed files with 7449 additions and 5947 deletions

View File

@@ -2,28 +2,30 @@
//#include "item.h"
#include "boe.global.h"
#include "classes.h"
#include "boe.locutils.h"
#include "boe.fields.h"
#include "mathutil.h"
extern current_town_type c_town;
//extern current_town_type univ.town;
extern short overall_mode,which_combat_type,current_pc,town_type;
extern Boolean web,crate,barrel,fire_barrier,force_barrier,quickfire,force_wall,fire_wall,antimagic,scloud,ice_wall,blade_wall;
extern Boolean sleep_field;
extern big_tr_type t_d;
extern outdoor_record_type outdoors[2][2];
//extern big_tr_type t_d;
//extern cOutdoors outdoors[2][2];
extern unsigned char combat_terrain[64][64];
extern unsigned char out[96][96], out_e[96][96];
extern unsigned char misc_i[64][64],sfx[64][64];
//extern unsigned char out[96][96], univ.out.out_e[96][96];
//extern unsigned char univ.out.misc_i[64][64],univ.out.sfx[64][64];
extern char terrain_blocked[256];
extern short town_size[3];
extern cScenario scenario;
extern cUniverse univ;
Boolean is_explored(short i,short j)
{
if (is_out())
return (out_e[i][j] != 0) ? TRUE : FALSE;
if (c_town.explored[i][j] & 1) {
return (univ.out.out_e[i][j] != 0) ? TRUE : FALSE;
if (univ.town.explored[i][j] & 1) {
return TRUE;
}
else return FALSE;
@@ -31,15 +33,15 @@ Boolean is_explored(short i,short j)
void make_explored(short i,short j)
{
if (is_out())
out_e[i][j] = 1;
c_town.explored[i][j] = c_town.explored[i][j] | 1;
univ.out.out_e[i][j] = 1;
univ.town.explored[i][j] = univ.town.explored[i][j] | 1;
}
void take_explored(short i,short j)
{
if (is_out())
out_e[i][j] = 0;
c_town.explored[i][j] = c_town.explored[i][j] & 254;
univ.out.out_e[i][j] = 0;
univ.town.explored[i][j] = univ.town.explored[i][j] & 254;
}
Boolean is_out()
@@ -65,116 +67,116 @@ Boolean is_combat()
Boolean special(short i,short j)
/**/{
if (((misc_i[i][j]) & 2) != 0)
if (((univ.out.misc_i[i][j]) & 2) != 0)
return TRUE;
else return FALSE;
}
void flip_special(short i,short j)
/**/{
misc_i[i][j] = misc_i[i][j] ^ (char) (2);
univ.out.misc_i[i][j] = univ.out.misc_i[i][j] ^ (char) (2);
}
void make_special(short i,short j)
/**/{
misc_i[i][j] = misc_i[i][j] | (char) (2);
univ.out.misc_i[i][j] = univ.out.misc_i[i][j] | (char) (2);
}
void take_special(short i,short j)
/**/{
misc_i[i][j] = misc_i[i][j] & 253;
univ.out.misc_i[i][j] = univ.out.misc_i[i][j] & 253;
}
Boolean is_web(short i,short j)
/**/{
return (misc_i[i][j] & 4) ? TRUE : FALSE;
return (univ.out.misc_i[i][j] & 4) ? TRUE : FALSE;
}
void make_web(short i,short j)
/**/{
if (spot_impassable(i,j) == TRUE)
return;
if ((misc_i[i][j] & 224) || (c_town.explored[i][j] & 238))
if ((univ.out.misc_i[i][j] & 224) || (univ.town.explored[i][j] & 238))
return;
misc_i[i][j] = misc_i[i][j] | 4;
univ.out.misc_i[i][j] = univ.out.misc_i[i][j] | 4;
web = TRUE;
}
void take_web(short i,short j)
/**/{
misc_i[i][j] = misc_i[i][j] & 251;
univ.out.misc_i[i][j] = univ.out.misc_i[i][j] & 251;
}
Boolean is_crate(short i,short j)
/**/{
return (misc_i[i][j] & 8) ? TRUE : FALSE;
return (univ.out.misc_i[i][j] & 8) ? TRUE : FALSE;
}
void make_crate(short i,short j)
/**/{
// if (misc_i[i][j] & 240)
// if (univ.out.misc_i[i][j] & 240)
// return;
misc_i[i][j] = misc_i[i][j] | 8;
univ.out.misc_i[i][j] = univ.out.misc_i[i][j] | 8;
crate = TRUE;
}
void take_crate(short i,short j)
/**/{
misc_i[i][j] = misc_i[i][j] & 247;
univ.out.misc_i[i][j] = univ.out.misc_i[i][j] & 247;
}
Boolean is_barrel(short i,short j)
/**/{
return (misc_i[i][j] & 16) ? TRUE : FALSE;
return (univ.out.misc_i[i][j] & 16) ? TRUE : FALSE;
}
void make_barrel(short i,short j)
/**/{
// if (misc_i[i][j] & 234)
// if (univ.out.misc_i[i][j] & 234)
// return;
misc_i[i][j] = misc_i[i][j] | 16;
univ.out.misc_i[i][j] = univ.out.misc_i[i][j] | 16;
barrel = TRUE;
}
void take_barrel(short i,short j)
/**/{
misc_i[i][j] = misc_i[i][j] & 239;
univ.out.misc_i[i][j] = univ.out.misc_i[i][j] & 239;
}
Boolean is_fire_barrier(short i,short j)
/**/{
return (misc_i[i][j] & 32) ? TRUE : FALSE;
return (univ.out.misc_i[i][j] & 32) ? TRUE : FALSE;
}
void make_fire_barrier(short i,short j)
/**/{
if ((is_antimagic(i,j)) && (get_ran(1,0,3) < 3))
return;
if (misc_i[i][j] & 248)
if (univ.out.misc_i[i][j] & 248)
return;
take_web(i,j);
c_town.explored[i][j] = c_town.explored[i][j] & 1;
misc_i[i][j] = misc_i[i][j] | 32;
univ.town.explored[i][j] = univ.town.explored[i][j] & 1;
univ.out.misc_i[i][j] = univ.out.misc_i[i][j] | 32;
fire_barrier = TRUE;
}
void take_fire_barrier(short i,short j)
/**/{
misc_i[i][j] = misc_i[i][j] & 223;
univ.out.misc_i[i][j] = univ.out.misc_i[i][j] & 223;
}
Boolean is_force_barrier(short i,short j)
/**/{
return (misc_i[i][j] & 64) ? TRUE : FALSE;
return (univ.out.misc_i[i][j] & 64) ? TRUE : FALSE;
}
void make_force_barrier(short i,short j)
/**/{
if ((is_antimagic(i,j)) && (get_ran(1,0,2) < 2))
return;
if (misc_i[i][j] & 248)
if (univ.out.misc_i[i][j] & 248)
return;
take_web(i,j);
c_town.explored[i][j] = c_town.explored[i][j] & 1;
misc_i[i][j] = misc_i[i][j] | 64;
univ.town.explored[i][j] = univ.town.explored[i][j] & 1;
univ.out.misc_i[i][j] = univ.out.misc_i[i][j] | 64;
force_barrier = TRUE;
}
void take_force_barrier(short i,short j)
/**/{
misc_i[i][j] = misc_i[i][j] & 191;
univ.out.misc_i[i][j] = univ.out.misc_i[i][j] & 191;
}
Boolean is_quickfire(short i,short j)
/**/{
return (misc_i[i][j] & 128) ? TRUE : FALSE;
return (univ.out.misc_i[i][j] & 128) ? TRUE : FALSE;
}
void make_quickfire(short i,short j)
/**/{////
@@ -189,185 +191,185 @@ void make_quickfire(short i,short j)
return;
if (scenario.ter_types[ter].blockage == 5)
return;
c_town.explored[i][j] = c_town.explored[i][j] & 1;
misc_i[i][j] = misc_i[i][j] & 3;
misc_i[i][j] = misc_i[i][j] | 128;
univ.town.explored[i][j] = univ.town.explored[i][j] & 1;
univ.out.misc_i[i][j] = univ.out.misc_i[i][j] & 3;
univ.out.misc_i[i][j] = univ.out.misc_i[i][j] | 128;
quickfire = TRUE;
}
void take_quickfire(short i,short j)
/**/{
misc_i[i][j] = misc_i[i][j] & 127;
univ.out.misc_i[i][j] = univ.out.misc_i[i][j] & 127;
}
Boolean is_force_wall(short i,short j)
/**/{
return (c_town.explored[i][j] & 2) ? TRUE : FALSE;
return (univ.town.explored[i][j] & 2) ? TRUE : FALSE;
}
void make_force_wall(short i,short j)
/**/{
if (spot_impassable(i,j) == TRUE)
return;
if ((c_town.explored[i][j] & 74) || (misc_i[i][j] & 248))
if ((univ.town.explored[i][j] & 74) || (univ.out.misc_i[i][j] & 248))
return;
take_web(i,j);
take_fire_wall(i,j);
c_town.explored[i][j] = c_town.explored[i][j] | 2;
univ.town.explored[i][j] = univ.town.explored[i][j] | 2;
force_wall = TRUE;
}
void take_force_wall(short i,short j)
/**/{
c_town.explored[i][j] = c_town.explored[i][j] & 253;
univ.town.explored[i][j] = univ.town.explored[i][j] & 253;
}
Boolean is_fire_wall(short i,short j)
/**/{
return (c_town.explored[i][j] & 4) ? TRUE : FALSE;
return (univ.town.explored[i][j] & 4) ? TRUE : FALSE;
}
void make_fire_wall(short i,short j)
/**/{
if (spot_impassable(i,j) == TRUE)
return;
if ((c_town.explored[i][j] & 248) || (misc_i[i][j] & 254))
if ((univ.town.explored[i][j] & 248) || (univ.out.misc_i[i][j] & 254))
return;
take_web(i,j);
c_town.explored[i][j] = c_town.explored[i][j] | 4;
univ.town.explored[i][j] = univ.town.explored[i][j] | 4;
fire_wall = TRUE;
}
void take_fire_wall(short i,short j)
/**/{
c_town.explored[i][j] = c_town.explored[i][j] & 251;
univ.town.explored[i][j] = univ.town.explored[i][j] & 251;
}
Boolean is_antimagic(short i,short j)
/**/{
return (c_town.explored[i][j] & 8) ? TRUE : FALSE;
return (univ.town.explored[i][j] & 8) ? TRUE : FALSE;
}
void make_antimagic(short i,short j)
/**/{
if (spot_impassable(i,j) == TRUE)
return;
if (misc_i[i][j] & 224)
if (univ.out.misc_i[i][j] & 224)
return;
c_town.explored[i][j] = c_town.explored[i][j] & 1;
c_town.explored[i][j] = c_town.explored[i][j] | 8;
univ.town.explored[i][j] = univ.town.explored[i][j] & 1;
univ.town.explored[i][j] = univ.town.explored[i][j] | 8;
antimagic = TRUE;
}
void take_antimagic(short i,short j)
/**/{
c_town.explored[i][j] = c_town.explored[i][j] & 247;
univ.town.explored[i][j] = univ.town.explored[i][j] & 247;
}
Boolean is_scloud(short i,short j)
/**/{
return (c_town.explored[i][j] & 16) ? TRUE : FALSE;
return (univ.town.explored[i][j] & 16) ? TRUE : FALSE;
}
void make_scloud(short i,short j)
/**/{
if (spot_impassable(i,j) == TRUE)
return;
if ((c_town.explored[i][j] & 238) || (misc_i[i][j] & 224))
if ((univ.town.explored[i][j] & 238) || (univ.out.misc_i[i][j] & 224))
return;
c_town.explored[i][j] = c_town.explored[i][j] | 16;
univ.town.explored[i][j] = univ.town.explored[i][j] | 16;
scloud = TRUE;
}
void take_scloud(short i,short j)
/**/{
c_town.explored[i][j] = c_town.explored[i][j] & 239;
univ.town.explored[i][j] = univ.town.explored[i][j] & 239;
}
Boolean is_ice_wall(short i,short j)
/**/{
return (c_town.explored[i][j] & 32) ? TRUE : FALSE;
return (univ.town.explored[i][j] & 32) ? TRUE : FALSE;
}
void make_ice_wall(short i,short j)
/**/{
if (spot_impassable(i,j) == TRUE)
return;
if ((c_town.explored[i][j] & 74) || (misc_i[i][j] & 252))
if ((univ.town.explored[i][j] & 74) || (univ.out.misc_i[i][j] & 252))
return;
take_fire_wall(i,j);
take_scloud(i,j);
c_town.explored[i][j] = c_town.explored[i][j] | 32;
univ.town.explored[i][j] = univ.town.explored[i][j] | 32;
ice_wall = TRUE;
}
void take_ice_wall(short i,short j)
/**/{
c_town.explored[i][j] = c_town.explored[i][j] & 223;
univ.town.explored[i][j] = univ.town.explored[i][j] & 223;
}
Boolean is_blade_wall(short i,short j)
/**/{
return (c_town.explored[i][j] & 64) ? TRUE : FALSE;
return (univ.town.explored[i][j] & 64) ? TRUE : FALSE;
}
void make_blade_wall(short i,short j)
/**/{
if (spot_impassable(i,j) == TRUE)
return;
if ((c_town.explored[i][j] & 8) || (misc_i[i][j] & 224))
if ((univ.town.explored[i][j] & 8) || (univ.out.misc_i[i][j] & 224))
return;
c_town.explored[i][j] = c_town.explored[i][j] & 9;
c_town.explored[i][j] = c_town.explored[i][j] | 64;
univ.town.explored[i][j] = univ.town.explored[i][j] & 9;
univ.town.explored[i][j] = univ.town.explored[i][j] | 64;
blade_wall = TRUE;
}
void take_blade_wall(short i,short j)
/**/{
c_town.explored[i][j] = c_town.explored[i][j] & 191;
univ.town.explored[i][j] = univ.town.explored[i][j] & 191;
}
Boolean is_sleep_cloud(short i,short j)
/**/{
return (c_town.explored[i][j] & 128) ? TRUE : FALSE;
return (univ.town.explored[i][j] & 128) ? TRUE : FALSE;
}
void make_sleep_cloud(short i,short j)
/**/{
if (spot_impassable(i,j) == TRUE)
return;
if ((c_town.explored[i][j] & 8) || (misc_i[i][j] & 224))
if ((univ.town.explored[i][j] & 8) || (univ.out.misc_i[i][j] & 224))
return;
c_town.explored[i][j] = c_town.explored[i][j] & 9;
c_town.explored[i][j] = c_town.explored[i][j] | 128;
univ.town.explored[i][j] = univ.town.explored[i][j] & 9;
univ.town.explored[i][j] = univ.town.explored[i][j] | 128;
sleep_field = TRUE;
}
void take_sleep_cloud(short i,short j)
/**/{
c_town.explored[i][j] = c_town.explored[i][j] & 127;
univ.town.explored[i][j] = univ.town.explored[i][j] & 127;
}
// START SFX
Boolean is_small_blood(short i,short j)
{
return (sfx[i][j] & 1) ? TRUE : FALSE;
return (univ.out.sfx[i][j] & 1) ? TRUE : FALSE;
}
Boolean is_medium_blood(short i,short j)
{
return (sfx[i][j] & 2) ? TRUE : FALSE;
return (univ.out.sfx[i][j] & 2) ? TRUE : FALSE;
}
Boolean is_large_blood(short i,short j)
{
return (sfx[i][j] & 4) ? TRUE : FALSE;
return (univ.out.sfx[i][j] & 4) ? TRUE : FALSE;
}
Boolean is_small_slime(short i,short j)
{
return (sfx[i][j] & 8) ? TRUE : FALSE;
return (univ.out.sfx[i][j] & 8) ? TRUE : FALSE;
}
Boolean is_big_slime(short i,short j)
{
return (sfx[i][j] & 16) ? TRUE : FALSE;
return (univ.out.sfx[i][j] & 16) ? TRUE : FALSE;
}
Boolean is_ash(short i,short j)
{
return (sfx[i][j] & 32) ? TRUE : FALSE;
return (univ.out.sfx[i][j] & 32) ? TRUE : FALSE;
}
Boolean is_bones(short i,short j)
{
return (sfx[i][j] & 64) ? TRUE : FALSE;
return (univ.out.sfx[i][j] & 64) ? TRUE : FALSE;
}
Boolean is_rubble(short i,short j)
{
return (sfx[i][j] & 128) ? TRUE : FALSE;
return (univ.out.sfx[i][j] & 128) ? TRUE : FALSE;
}
void make_sfx(short i,short j, short type)
{
@@ -380,17 +382,17 @@ void make_sfx(short i,short j, short type)
return;
switch (type) {
case 1: case 2:
if (sfx[i][j] == 4)
if (univ.out.sfx[i][j] == 4)
return;
if (sfx[i][j] < 4)
type = min(3,type + sfx[i][j]);
if (univ.out.sfx[i][j] < 4)
type = min(3,type + univ.out.sfx[i][j]);
break;
case 4:
if (sfx[i][j] == 8)
if (univ.out.sfx[i][j] == 8)
type = 5;
break;
}
sfx[i][j] = s_pow(2,type - 1);
univ.out.sfx[i][j] = s_pow(2,type - 1);
}
void spread_sfx(short type,short prob)
@@ -400,7 +402,7 @@ void spread_sfx(short type,short prob)
for (i = 0; i < town_size[town_type]; i++)
for (j = 0; j < town_size[town_type]; j++)
if ((t_d.terrain[i][j] < 5) && (get_ran(1,0,100) <= prob))
if ((univ.town.town->terrain(i,j) < 5) && (get_ran(1,0,100) <= prob))
make_sfx(i,j,type);
}