More refactoring. The code is ALMOST able to compile now – all three programs together give a mere 25 errors.

git-svn-id: http://openexile.googlecode.com/svn/trunk@31 4ebdad44-0ea0-11de-aab3-ff745001d230
This commit is contained in:
2009-04-25 05:12:14 +00:00
parent c8df8232ab
commit 3ba7021543
78 changed files with 7449 additions and 5947 deletions

View File

@@ -1,7 +1,6 @@
//#include <vector>
//#include <string>
//#include "scen.consts.h"
#include "scenario.h"
#define SLEEP_TICKS 2L
#define MOUSE_REGION 0L
@@ -162,77 +161,77 @@
// city_ter_rect_type city_ter_rect[10];
// } template_town_type;
typedef struct {
cItemRec scen_items[400];
char monst_names[256][20];
char ter_names[256][30];
} scen_item_data_type;
//typedef struct {
// cItemRec scen_items[400];
// char monst_names[256][20];
// char ter_names[256][30];
// } scen_item_data_type;
// for game
typedef struct {
short personality;
short str1,str2;
} talk_save_type;
//typedef struct {
// short personality;
// short str1,str2;
// } talk_save_type;
typedef struct {
short active,attitude;
unsigned char number;
location m_loc;
cMonster m_d;
short mobile;
short summoned;
cTown::cCreature monst_start;
} creature_data_type;
//typedef struct {
// short active,attitude;
// unsigned char number;
// location m_loc;
// cMonster m_d;
// short mobile;
// short summoned;
// cTown::cCreature monst_start;
// } creature_data_type;
typedef struct {
creature_data_type dudes[60];
short which_town;
short friendly;
} creature_list_type;
//typedef struct {
// creature_data_type dudes[60];
// short which_town;
// short friendly;
// } creature_list_type;
typedef struct {
Boolean exists;
short direction;
cOutdoors::cWandering what_monst;
location which_sector,m_loc;
} outdoor_creature_type;
//typedef struct {
// Boolean exists;
// short direction;
// cOutdoors::cWandering what_monst;
// location which_sector,m_loc;
// } outdoor_creature_type;
typedef struct {
long age;
short gold,food;
unsigned char stuff_done[310][10],item_taken[200][8];
short light_level;
location outdoor_corner,i_w_c,p_loc,loc_in_sec;
cVehicle boats[30];
cVehicle horses[30];
creature_list_type creature_save[4];
short in_boat,in_horse;
outdoor_creature_type out_c[10];
cItemRec magic_store_items[5][10];
short imprisoned_monst[4];
char m_seen[256];
char journal_str[50];
short journal_day[50];
short special_notes_str[140][2];
talk_save_type talk_save[120];
short direction,at_which_save_slot;
char alchemy[20];
bool can_find_town[200];
short key_times[100];
short party_event_timers[30];
short global_or_town[30];
short node_to_call[30];
char spec_items[50];
} party_record_type;
//typedef struct {
// long age;
// short gold,food;
// unsigned char stuff_done[310][10],item_taken[200][8];
// short light_level;
// location outdoor_corner,i_w_c,p_loc,loc_in_sec;
// cVehicle boats[30];
// cVehicle horses[30];
// creature_list_type creature_save[4];
// short in_boat,in_horse;
// outdoor_creature_type out_c[10];
// cItemRec magic_store_items[5][10];
// short imprisoned_monst[4];
// char m_seen[256];
// char journal_str[50];
// short journal_day[50];
// short special_notes_str[140][2];
// talk_save_type talk_save[120];
// short direction,at_which_save_slot;
// char alchemy[20];
// bool can_find_town[200];
// short key_times[100];
// short party_event_timers[30];
// short global_or_town[30];
// short node_to_call[30];
// char spec_items[50];
// } party_record_type;
typedef struct {
char strings_ls[NLS][40];
char strings_rs[NRS][40];
char town_strs[180][256];
char out_strs[120][256];
char scen_strs[270][256];
char talk_strs[170][256];
scen_item_data_type scen_item_list;
} piles_of_stuff_dumping_type;
//typedef struct {
// char strings_ls[NLS][40];
// char strings_rs[NRS][40];
// char town_strs[180][256];
// char out_strs[120][256];
// char scen_strs[270][256];
// char talk_strs[170][256];
// scen_item_data_type scen_item_list;
//} piles_of_stuff_dumping_type;