Fix editors launching in the top left corner of the screen
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@@ -143,7 +143,8 @@ void init_main_window (sf::RenderWindow& mainPtr, sf::View& mainView) {
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mainPtr.create(sf::VideoMode(width, height), "Blades of Exile Character Editor", sf::Style::Titlebar | sf::Style::Close);
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mainPtr.create(sf::VideoMode(width, height), "Blades of Exile Character Editor", sf::Style::Titlebar | sf::Style::Close);
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mainPtr.setPosition({0,0});
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sf::VideoMode desktop = sf::VideoMode::getDesktopMode();
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mainPtr.setPosition({static_cast<int>((desktop.width - width) / 2), static_cast<int>((desktop.height - height) / 2)});
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// Initialize the view
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// Initialize the view
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mainView.setSize(width, height);
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mainView.setSize(width, height);
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@@ -163,7 +163,8 @@ void init_main_window (sf::RenderWindow & mainPtr, sf::View & mainView) {
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mainPtr.create(sf::VideoMode(width, height), "Blades of Exile Scenario Editor", sf::Style::Titlebar | sf::Style::Close);
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mainPtr.create(sf::VideoMode(width, height), "Blades of Exile Scenario Editor", sf::Style::Titlebar | sf::Style::Close);
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mainPtr.setPosition({0,0});
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sf::VideoMode desktop = sf::VideoMode::getDesktopMode();
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mainPtr.setPosition({static_cast<int>((desktop.width - width) / 2), static_cast<int>((desktop.height - height) / 2)});
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// Initialize the view
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// Initialize the view
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mainView.setSize(width, height);
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mainView.setSize(width, height);
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