move all_items_identified into cParty
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@@ -617,6 +617,15 @@ bool cParty::forced_give(cItem item,eItemAbil abil,short dat) {
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return false;
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}
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bool cParty::all_items_identified() {
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bool all_identified = true;
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for(cPlayer& pc : *this)
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for(cItem& item : pc.items)
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if (item.variety != eItemType::NO_ITEM)
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all_identified &= item.ident;
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return all_identified;
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}
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bool cParty::has_abil(eItemAbil abil, short dat) const {
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for(int i = 0; i < 6; i++)
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if(adven[i]->main_status == eMainStatus::ALIVE)
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@@ -201,6 +201,7 @@ public:
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bool give_item(cItem item,int flags);
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bool forced_give(cItem item,eItemAbil abil,short dat = -1);
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bool all_items_identified();
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bool has_abil(eItemAbil abil, short dat = -1) const;
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bool take_abil(eItemAbil abil, short dat = -1);
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bool has_class(unsigned int item_class, bool require_charges = false);
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