Implement a picker to select a sector in Relocate Outdoors

This commit is contained in:
2025-02-22 20:44:58 -05:00
committed by Celtic Minstrel
parent 2b93d739e8
commit 3a354752e6

View File

@@ -977,9 +977,22 @@ static bool edit_spec_enc_value(cDialog& me, std::string item_hit, node_stack_t&
case STRT_PATH: title = "What path shape?"; break;
case STRT_SPELL_PAT_MODE: title = "What kind of booms?"; break;
case STRT_LABEL_ALIGN: title = "Choose vertical alignment:"; break;
case STRT_SECTOR: title = "Which sector?"; break;
default: title = "Title not set for this string type!!!"; break;
}
if(fcn.str_type == STRT_SECTOR && fcn.continuation == eSpecField::NONE) {
store = val;
break;
}
auto otherField = get_control_for_field(fcn.continuation);
if(fcn.str_type == STRT_SECTOR) {
val = val * scenario.outdoors.height() + me[otherField].getTextAsNum();
}
store = choose_text(fcn.str_type, val + fcn.adjust, &me, title) - fcn.adjust;
if(fcn.str_type == STRT_SECTOR) {
me[otherField].setTextToNum(store % scenario.outdoors.height());
store /= scenario.outdoors.height();
}
} break;
case eSpecPicker::PICTURE: {
ePicType type = fcn.pic_type;