Strictify item variety enum
This commit is contained in:
@@ -95,17 +95,17 @@ unsigned char cItemRec::rec_treas_class() const {
|
||||
|
||||
short cItemRec::item_weight() const {
|
||||
short n = charges, w = weight;
|
||||
if (variety == 0)
|
||||
if (variety == eItemType::NO_ITEM)
|
||||
return 0;
|
||||
if(charges > 0){
|
||||
if((variety == 5) || (variety == 6) || (variety == 7) || (variety == 24))
|
||||
if((variety == eItemType::ARROW) || (variety == eItemType::THROWN_MISSILE) || (variety == eItemType::POTION) || (variety == eItemType::BOLTS))
|
||||
return n * w;
|
||||
}
|
||||
return w;
|
||||
}
|
||||
|
||||
cItemRec::cItemRec(){
|
||||
variety = ITEM_TYPE_NO_ITEM;
|
||||
variety = eItemType::NO_ITEM;
|
||||
item_level = 0;
|
||||
awkward = 0;
|
||||
bonus = 0;
|
||||
@@ -147,7 +147,7 @@ cItemRec::cItemRec(long preset){
|
||||
reserved2 = 0;
|
||||
switch(preset){
|
||||
case 'nife':
|
||||
variety = ITEM_TYPE_ONE_HANDED;
|
||||
variety = eItemType::ONE_HANDED;
|
||||
item_level = 4;
|
||||
awkward = 0;
|
||||
bonus = 1;
|
||||
@@ -163,7 +163,7 @@ cItemRec::cItemRec(long preset){
|
||||
ident = true;
|
||||
break;
|
||||
case 'buck':
|
||||
variety = ITEM_TYPE_SHIELD;
|
||||
variety = eItemType::SHIELD;
|
||||
item_level = 1;
|
||||
awkward = 1;
|
||||
bonus = 0;
|
||||
@@ -179,7 +179,7 @@ cItemRec::cItemRec(long preset){
|
||||
ident = true;
|
||||
break;
|
||||
case 'bow ':
|
||||
variety = ITEM_TYPE_BOW;
|
||||
variety = eItemType::BOW;
|
||||
item_level = 0;
|
||||
awkward = 0;
|
||||
bonus = 0;
|
||||
@@ -195,7 +195,7 @@ cItemRec::cItemRec(long preset){
|
||||
ident = true;
|
||||
break;
|
||||
case 'arrw':
|
||||
variety = ITEM_TYPE_ARROW;
|
||||
variety = eItemType::ARROW;
|
||||
item_level = 12;
|
||||
awkward = 0;
|
||||
bonus = 0;
|
||||
@@ -211,7 +211,7 @@ cItemRec::cItemRec(long preset){
|
||||
ident = true;
|
||||
break;
|
||||
case 'pole':
|
||||
variety = ITEM_TYPE_TWO_HANDED;
|
||||
variety = eItemType::TWO_HANDED;
|
||||
item_level = 9;
|
||||
awkward = 0;
|
||||
bonus = 0;
|
||||
@@ -227,7 +227,7 @@ cItemRec::cItemRec(long preset){
|
||||
ident = true;
|
||||
break;
|
||||
case 'helm':
|
||||
variety = ITEM_TYPE_HELM;
|
||||
variety = eItemType::HELM;
|
||||
item_level = 1;
|
||||
awkward = 0;
|
||||
bonus = 0;
|
||||
@@ -243,7 +243,7 @@ cItemRec::cItemRec(long preset){
|
||||
ident = true;
|
||||
break;
|
||||
case 'food':
|
||||
variety = ITEM_TYPE_FOOD;
|
||||
variety = eItemType::FOOD;
|
||||
item_level = 0;
|
||||
awkward = 0;
|
||||
bonus = 0;
|
||||
@@ -259,7 +259,7 @@ cItemRec::cItemRec(long preset){
|
||||
ident = false;
|
||||
break;
|
||||
case 'spel':
|
||||
variety = ITEM_TYPE_NON_USE_OBJECT;
|
||||
variety = eItemType::NON_USE_OBJECT;
|
||||
item_level = 0;
|
||||
awkward = 0;
|
||||
bonus = 0;
|
||||
@@ -275,7 +275,7 @@ cItemRec::cItemRec(long preset){
|
||||
ident = false;
|
||||
break;
|
||||
case 'alch':
|
||||
variety = ITEM_TYPE_POTION;
|
||||
variety = eItemType::POTION;
|
||||
item_level = 0;
|
||||
awkward = 0;
|
||||
bonus = 0;
|
||||
@@ -427,12 +427,13 @@ std::istream& operator >> (std::istream& in, eWeapType& e){
|
||||
return in;
|
||||
}
|
||||
|
||||
// TODO: Perhaps this should understand symbolic names as well?
|
||||
std::istream& operator >> (std::istream& in, eItemType& e){
|
||||
int i;
|
||||
in >> i;
|
||||
if(i > 0 && i < 28)
|
||||
e = (eItemType) i;
|
||||
else e = ITEM_TYPE_NO_ITEM;
|
||||
else e = eItemType::NO_ITEM;
|
||||
return in;
|
||||
}
|
||||
|
||||
|
Reference in New Issue
Block a user