Finish up the bulk of the loading implementation, with some tweaks to saving to make sure it all matches
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@@ -169,47 +169,43 @@ cOutdoors::cCreature& cOutdoors::cCreature::operator = (legacy::outdoor_creature
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return *this;
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}
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void cOutdoors::writeTo(std::ostream& file){
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// for(int i = 0; i < 48; i++){
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// file << expl[i][0];
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// for(int j = 1; j < 48; j++){
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// file << '\t' << expl[i][j];
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// }
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// file << std::endl;
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// }
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}
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void cOutdoors::cWandering::writeTo(std::ostream& file, std::string prefix){
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for(int i = 0; i < 7; i++)
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file << prefix << "HOSTILE " << i << ' ' << monst[i] << std::endl;
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file << prefix << "HOSTILE " << i << ' ' << monst[i] << '\n';
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for(int i = 0; i < 3; i++)
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file << prefix << "FRIEND " << i << ' ' << friendly[i] << std::endl;
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file << prefix << "MEET " << spec_on_meet << std::endl;
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file << prefix << "WIN " << spec_on_win << std::endl;
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file << prefix << "FLEE " << spec_on_flee << std::endl;
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file << prefix << "FLAGS " << cant_flee << std::endl;
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file << prefix << "SDF " << end_spec1 << ' ' << end_spec2 << std::endl;
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file << prefix << "FRIEND " << i << ' ' << friendly[i] << '\n';
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file << prefix << "MEET " << spec_on_meet << '\n';
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file << prefix << "WIN " << spec_on_win << '\n';
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file << prefix << "FLEE " << spec_on_flee << '\n';
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file << prefix << "FLAGS " << cant_flee << '\n';
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file << prefix << "SDF " << end_spec1 << ' ' << end_spec2 << '\n';
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}
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void cOutdoors::cWandering::readAttrFrom(std::string cur, std::istream& sin){
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if(cur == "HOSTILE"){
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int i;
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sin >> i;
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sin >> monst[i];
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}else if(cur == "FRIEND"){
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int i;
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sin >> i;
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sin >> friendly[i];
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}else if(cur == "MEET")
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sin >> spec_on_meet;
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else if(cur == "WIN")
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sin >> spec_on_win;
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else if(cur == "FLEE")
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sin >> spec_on_flee;
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else if(cur == "FLAGS")
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sin >> cant_flee;
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else if(cur == "SDF")
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sin >> end_spec1 >> end_spec2;
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void cOutdoors::cWandering::readFrom(std::istream& file){
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while(file) {
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std::string cur;
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getline(file, cur);
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std::istringstream sin(cur);
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sin >> cur;
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if(cur == "HOSTILE"){
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int i;
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sin >> i;
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sin >> monst[i];
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}else if(cur == "FRIEND"){
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int i;
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sin >> i;
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sin >> friendly[i];
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}else if(cur == "MEET")
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sin >> spec_on_meet;
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else if(cur == "WIN")
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sin >> spec_on_win;
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else if(cur == "FLEE")
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sin >> spec_on_flee;
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else if(cur == "FLAGS")
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sin >> cant_flee;
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else if(cur == "SDF")
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sin >> end_spec1 >> end_spec2;
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}
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}
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bool cOutdoors::cWandering::isNull(){
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