while running, editor remember view states of towns and outdoors
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@@ -22,5 +22,6 @@ void edit_placed_item(short which_i);
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void delete_last_town();
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void edit_town_wand();
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void set_current_town(int to);
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void set_current_out(location out_sec);
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void set_current_town(int to, bool first_restore = false);
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void set_current_out(location out_sec, bool continuous_shift, bool first_restore = false);
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void store_current_terrain_state();
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