Get the scenario and PC editors to build
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@@ -50,8 +50,6 @@ void Initialize(void);
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void Handle_One_Event();
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void Handle_Activate();
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void Handle_Update();
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void handle_menu_choice(long choice);
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void handle_apple_menu(int item_hit);
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void handle_file_menu(int item_hit);
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void handle_edit_menu(int item_hit);
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void handle_scenario_menu(int item_hit);
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@@ -173,6 +171,7 @@ void Initialize(void) {
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// TODO: I think it should have a close button as well
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mainPtr.create(sf::VideoMode(windRect.width(), windRect.height()), "Blades of Exile Scenario Editor", sf::Style::Titlebar);
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mainPtr.setPosition(windRect.topLeft());
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init_menubar();
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right_sbar_rect.top = RIGHT_AREA_UL_Y - 1;
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right_sbar_rect.left = RIGHT_AREA_UL_X + RIGHT_AREA_WIDTH - 1 - 16;
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right_sbar_rect.bottom = RIGHT_AREA_UL_Y + RIGHT_AREA_HEIGHT + 1;
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@@ -217,14 +216,6 @@ void Handle_Update() {
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restore_cursor();
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}
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void handle_apple_menu(int item_hit) {
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switch(item_hit) {
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case 1:
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cChoiceDlog("about-scened").show();
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break;
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}
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}
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void handle_file_menu(int item_hit) {
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fs::path file_to_load;
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switch(item_hit) {
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@@ -496,6 +487,9 @@ void handle_outdoor_menu(int item_hit) {
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void handle_help_menu(int item_hit) {
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switch(item_hit) {
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case 0:
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cChoiceDlog("about-scened").show();
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break;
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case 1:
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cChoiceDlog("help-editing").show();
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break; // started
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