Make missile animations slower
They were running at max frame rate, making them too fast to see on most modern machines. Except the 5ms increment, this patch is from @x-qq
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@@ -435,9 +435,7 @@ void do_missile_anim(short num_steps,location missile_origin,short sound_num) {
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}
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}
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mainPtr.display();
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int speed = get_int_pref("GameSpeed");
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if(speed == 3 || (speed == 1 && t % 4 == 0) || (speed == 2 && t % 3 == 0))
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sf::sleep(time_in_ticks(1));
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sf::sleep(sf::milliseconds(2 + 5 * get_int_pref("GameSpeed")));
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}
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// Exit gracefully, and clean up screen
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