fix compiler warnings
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@@ -101,7 +101,7 @@ extern std::string last_load_file;
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enum class eLaunchType {LOC,START,ENTRANCE};
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void launch_scenario(eLaunchType type) {
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static void launch_scenario(eLaunchType type) {
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if(boost::ends_with(last_load_file, ".exs")){
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showError("The scenario editor cannot launch an unpacked scenario directly. You'll need to re-open the scenario from its .boes archive.");
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return;
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@@ -807,7 +807,6 @@ static bool prefs_event_filter (cDialog& me, std::string id, eKeyMod) {
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else if(scale == "3") set_pref("UIScale", 3.0);
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else if(scale == "4") set_pref("UIScale", 4.0);
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set_pref("PlaySounds", dynamic_cast<cLed&>(me["nosound"]).getState() == led_off);
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bool v = dynamic_cast<cLed&>(me["force-default-party"]).getState() == led_red;
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set_pref("ForceDefaultParty", dynamic_cast<cLed&>(me["force-default-party"]).getState() == led_red);
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set_pref("DefaultPartyPath", dynamic_cast<cTextField&>(me["party-path"]).getText());
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}
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@@ -881,7 +880,7 @@ void pick_preferences() {
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});
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cButton& choose_button = dynamic_cast<cButton&>(prefsDlog["choose-party"]);
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choose_button.attachClickHandler([&default_party_field](cDialog& me, std::string, eKeyMod) -> bool {
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choose_button.attachClickHandler([&default_party_field](cDialog&, std::string, eKeyMod) -> bool {
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fs::path new_path = nav_get_party();
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if(!new_path.empty()){
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default_party_field.setText(new_path.string());
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