- Fixed the Reunite and Leave Town debug option
- Removed the cartoon_happening code - Added a MODE_CUTSCENE for possible future use git-svn-id: http://openexile.googlecode.com/svn/trunk@102 4ebdad44-0ea0-11de-aab3-ff745001d230
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@@ -83,7 +83,7 @@ extern short terrain_there[9][9];
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//extern unsigned char out[96][96];
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//extern big_tr_type t_d;
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extern Point ul;
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extern bool play_sounds,suppress_stat_screen,cartoon_happening,in_startup_mode;
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extern bool play_sounds,suppress_stat_screen,in_startup_mode;
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extern Rect item_buttons[8][6];
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// name, use, give, drip, info, sell/id
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extern Rect pc_buttons[6][5];
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@@ -92,7 +92,7 @@ extern bool item_area_button_active[8][6];
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extern bool pc_area_button_active[6][5];
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extern Rect item_screen_button_rects[9];
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extern short spec_item_array[60];
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extern short abil_chart[200],store_anim_type;
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extern short abil_chart[200];
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// combat globals
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extern short item_bottom_button_active[9];
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extern cUniverse univ;
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@@ -1419,15 +1419,7 @@ const BitMap * store_dest;
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test1 = GetPortPixMap(src_gworld);
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destrec = coord_to_rect(target.x,target.y);
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if (main_win == 1) {
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if (cartoon_happening == true) {
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OffsetRect(&destrec,ul.h,ul.v);
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if (store_anim_type == 0)
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OffsetRect(&destrec,306,5);
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else OffsetRect(&destrec,store_anim_ul.h,store_anim_ul.v);
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}
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else OffsetRect(&destrec,ul.h + 5,ul.v + 5);
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}
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if (main_win == 1) OffsetRect(&destrec,ul.h + 5,ul.v + 5);
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LockPixels(test1);
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if (main_win == 0) {
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