- Fixed the Reunite and Leave Town debug option
- Removed the cartoon_happening code - Added a MODE_CUTSCENE for possible future use git-svn-id: http://openexile.googlecode.com/svn/trunk@102 4ebdad44-0ea0-11de-aab3-ff745001d230
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@@ -25,7 +25,7 @@ extern Rect windRect;
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extern short stat_window,give_delays;
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extern eGameMode overall_mode;
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extern short current_spell_range,town_type;
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extern bool in_startup_mode,anim_onscreen,play_sounds,frills_on,startup_loaded,cartoon_happening;
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extern bool in_startup_mode,anim_onscreen,play_sounds,frills_on,startup_loaded;
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//extern short town_size[3];
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//extern cParty party;
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//extern pc_record_type adven[6];
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@@ -99,7 +99,7 @@ void draw_one_terrain_spot (short i,short j,short terrain_to_draw) ////
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where_draw = calc_rect(i,j);
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OffsetRect(&where_draw,13,13);
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if (terrain_to_draw == -1) {
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if ((cartoon_happening == false) && (terrain_there[i][j] == 300)) {
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if (terrain_there[i][j] == 300) {
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return;
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}
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terrain_there[i][j] = 300;
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@@ -139,12 +139,8 @@ void draw_one_terrain_spot (short i,short j,short terrain_to_draw) ////
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anim_type = 0;
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}
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else {
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if (cartoon_happening == false) {
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if (terrain_there[i][j] == scenario.ter_types[terrain_to_draw].picture) {
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return;
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}
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terrain_there[i][j] = scenario.ter_types[terrain_to_draw].picture;
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}
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if (terrain_there[i][j] == scenario.ter_types[terrain_to_draw].picture) return;
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terrain_there[i][j] = scenario.ter_types[terrain_to_draw].picture;
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terrain_to_draw = scenario.ter_types[terrain_to_draw].picture;
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source_gworld = terrain_gworld[terrain_to_draw / 50];
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terrain_there[i][j] = terrain_to_draw;
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@@ -267,8 +263,7 @@ void draw_monsters() ////
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if (is_combat()) {
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for (i = 0; i < univ.town->max_monst(); i++)
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if ((univ.town.monst[i].active != 0) && (univ.town.monst[i].spec_skill != 11))
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if (((point_onscreen(center,univ.town.monst[i].cur_loc) == true) && (cartoon_happening == true))
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|| (party_can_see_monst(i) == true)) {
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if (point_onscreen(center,univ.town.monst[i].cur_loc) || party_can_see_monst(i)) {
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check_if_monst_seen(univ.town.monst[i].number);
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where_draw.x = univ.town.monst[i].cur_loc.x - center.x + 4;
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where_draw.y = univ.town.monst[i].cur_loc.y - center.y + 4;
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@@ -348,38 +343,35 @@ void draw_pcs(location center,short mode)
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return;
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if (can_draw_pcs == false)
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return;
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if ((mode == 1) && (cartoon_happening == true))
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return;
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for (i = 0; i < 6; i++)
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if (univ.party[i].main_status == 1)
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if (((point_onscreen(center, pc_pos[i])) == true) &&
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((cartoon_happening == true) || (party_can_see(pc_pos[i]) < 6))){
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where_draw.x = pc_pos[i].x - center.x + 4;
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where_draw.y = pc_pos[i].y - center.y + 4;
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source_rect = calc_rect(2 * (univ.party[i].which_graphic / 8), univ.party[i].which_graphic % 8);
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if(pc_dir[i] >= 4)
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OffsetRect(&source_rect,28,0);
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if (combat_posing_monster == i)
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OffsetRect(&source_rect,0,288);
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if (mode == 0) {
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Draw_Some_Item(pc_gworld, source_rect, terrain_screen_gworld, where_draw, 1, 0);
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}
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if ((current_pc == i) && (mode == 1) && (monsters_going == false)) {
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active_pc_rect.top = 18 + where_draw.y * 36;
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active_pc_rect.left = 18 + where_draw.x * 28;
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active_pc_rect.bottom = 54 + where_draw.y * 36;
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active_pc_rect.right = 46 + where_draw.x * 28;
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OffsetRect(&active_pc_rect,ul.h,ul.v);
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ForeColor(magentaColor);
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FrameRoundRect(&active_pc_rect,8,8);
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ForeColor(blackColor);
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}
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}
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// if (((point_onscreen(center, pc_pos[i])) == true) &&
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// ((cartoon_happening == true) || (party_can_see(pc_pos[i]) < 6))){
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// where_draw.x = pc_pos[i].x - center.x + 4;
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// where_draw.y = pc_pos[i].y - center.y + 4;
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// source_rect = calc_rect(2 * (univ.party[i].which_graphic / 8), univ.party[i].which_graphic % 8);
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// if(pc_dir[i] >= 4)
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// OffsetRect(&source_rect,28,0);
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// if (combat_posing_monster == i)
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// OffsetRect(&source_rect,0,288);
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//
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// if (mode == 0) {
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// Draw_Some_Item(pc_gworld, source_rect, terrain_screen_gworld, where_draw, 1, 0);
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// }
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//
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// if ((current_pc == i) && (mode == 1) && (monsters_going == false)) {
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// active_pc_rect.top = 18 + where_draw.y * 36;
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// active_pc_rect.left = 18 + where_draw.x * 28;
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// active_pc_rect.bottom = 54 + where_draw.y * 36;
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// active_pc_rect.right = 46 + where_draw.x * 28;
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// OffsetRect(&active_pc_rect,ul.h,ul.v);
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//
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// ForeColor(magentaColor);
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// FrameRoundRect(&active_pc_rect,8,8);
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// ForeColor(blackColor);
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// }
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// }
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// Draw current pc on top
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if ( ((point_onscreen(center, pc_pos[current_pc])) == true) && (univ.party[current_pc].main_status == 1)) {
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@@ -405,7 +397,7 @@ void draw_items(location where){
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for (int i = 0; i < NUM_TOWN_ITEMS; i++) {
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if(univ.town.items[i].variety != ITEM_TYPE_NO_ITEM && univ.town.items[i].item_loc == where) {
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if(univ.town.items[i].is_contained()) continue;
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if(!cartoon_happening && party_can_see(where) >= 6) continue;
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if(party_can_see(where) >= 6) continue;
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if(univ.town.items[i].graphic_num >= 1000){
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from_rect = get_custom_rect(univ.town.items[i].graphic_num - 1000);
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to_rect = coord_to_rect(where.x,where.y);
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@@ -489,7 +481,7 @@ void draw_town_boat(location center)
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void draw_fields(location where){
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if(!point_onscreen(center,where)) return;
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if(!cartoon_happening && party_can_see(where) >= 6) return;
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if(party_can_see(where) >= 6) return;
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location where_draw(4 + where.x - center.x, 4 + where.y - center.y);
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if(is_out()){
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if(univ.out.outdoors[univ.party.i_w_c.x][univ.party.i_w_c.y].special_spot[where.x][where.y])
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