game: try to avoid creating dummy monster in special's encounter...
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@@ -420,7 +420,7 @@ cTownperson::cTownperson() {
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time_flag = eMonstTime::ALWAYS;
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spec1 = -1;
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spec2 = -1;
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spec_enc_code = 0;
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spec_enc_code = -1;
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time_code = 0;
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monster_time = 0;
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personality = -1;
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