Issue #101 unit test (should fail)
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@@ -19,7 +19,7 @@ class cScenario;
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class cUniverse;
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fs::path locate_scenario(std::string scen_name);
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bool load_scenario(fs::path file_to_load, cScenario& scenario, bool only_header = false);
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bool load_scenario(fs::path file_to_load, cScenario& scenario, bool only_header = false, bool pop_paths = true);
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fs::path nav_get_or_decode_party();
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fs::path nav_put_or_temp_party(fs::path def = "");
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@@ -100,20 +100,22 @@ fs::path locate_scenario(std::string scen_name) {
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return scenPath;
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}
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bool load_scenario(fs::path file_to_load, cScenario& scenario, bool only_header) {
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bool load_scenario(fs::path file_to_load, cScenario& scenario, bool only_header, bool pop_paths) {
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// Before loading a scenario, we may need to pop scenario resource paths.
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fs::path graphics_path = ResMgr::graphics.popPath();
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for(auto p : graphics_path) {
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if(p.string() == "data") {
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ResMgr::graphics.pushPath(graphics_path);
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break;
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if(pop_paths){
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fs::path graphics_path = ResMgr::graphics.popPath();
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for(auto p : graphics_path) {
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if(p.string() == "data") {
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ResMgr::graphics.pushPath(graphics_path);
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break;
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}
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}
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}
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fs::path sounds_path = ResMgr::sounds.popPath();
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for(auto p : sounds_path) {
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if(p.string() == "data") {
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ResMgr::sounds.pushPath(sounds_path);
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break;
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fs::path sounds_path = ResMgr::sounds.popPath();
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for(auto p : sounds_path) {
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if(p.string() == "data") {
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ResMgr::sounds.pushPath(sounds_path);
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break;
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}
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}
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}
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scenario = cScenario();
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