all: use the function get_item which checks bounds...
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@@ -215,6 +215,8 @@ public:
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explicit cUniverse(ePartyPreset party_type = PARTY_DEFAULT);
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~cUniverse();
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cItem const &get_item(item_num_t item) const { return scenario.get_item(item); }
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cItem &get_item(item_num_t item) { return scenario.get_item(item); }
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cTerrain const &get_terrain(ter_num_t ter) const { return scenario.get_terrain(ter); }
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cTerrain &get_terrain(ter_num_t ter) { return scenario.get_terrain(ter); }
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