all: use the function get_item which checks bounds...
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@@ -431,7 +431,7 @@ void writeItemsToXml(ticpp::Printer&& data, cScenario& scenario) {
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for(size_t i = 0; i < scenario.scen_items.size(); i++) {
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data.OpenElement("item");
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data.PushAttribute("id", i);
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cItem& item = scenario.scen_items[i];
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cItem const &item = scenario.scen_items[i];
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data.PushElement("variety", item.variety);
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data.PushElement("level", item.item_level);
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data.PushElement("awkward", item.awkward);
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