Minor changes
- Implement terrains destroyable by quickfire - Rename is_weapon() to better reflect its use
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@@ -1318,7 +1318,7 @@ static bool connect_roads(ter_num_t ter){
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void place_road(short q,short r,location where, bool here) {
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location draw_loc;
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ter_num_t ter;
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ter_num_t ter = coord_to_ter(where.x, where.y);
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rectangle to_rect;
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//rectangle road_rects[2] = {{76,112,80,125},{72,144,90,148}}; // 0 - rl partial 1 - ud partial
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// TODO: The duplication of rectangle here shouldn't be necessary...
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