recover monster thrash numbers and hidden town flags in valleydy
This commit is contained in:
@@ -17,6 +17,7 @@
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<timer freq="0">0</timer>
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<timer freq="0">0</timer>
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<flags>
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<chop kills="30000" />
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<tavern>true</tavern>
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</flags>
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<item id="0">
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@@ -10,7 +10,9 @@
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<lighting>lit</lighting>
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<onenter condition="alive">16</onenter>
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<onenter condition="dead">16</onenter>
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<flags />
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<flags>
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<chop kills="30000" />
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</flags>
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<item id="0">
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<type>156</type>
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</item>
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@@ -11,7 +11,9 @@
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<onenter condition="alive">0</onenter>
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<onenter condition="dead">0</onenter>
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<timer freq="80">26</timer>
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<flags />
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<flags>
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<chop kills="30000" />
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</flags>
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<creature id="0">
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<type>84</type>
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<attitude>hostile-a</attitude>
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@@ -8,7 +8,9 @@
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<bounds top="3" left="0" bottom="47" right="47" />
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<difficulty>5</difficulty>
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<lighting>dark</lighting>
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<flags />
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<flags>
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<chop kills="75" />
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</flags>
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<wandering>
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<monster>188</monster>
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<monster>189</monster>
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@@ -8,7 +8,9 @@
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<bounds top="0" left="0" bottom="47" right="47" />
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<difficulty>4</difficulty>
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<lighting>dark</lighting>
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<flags />
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<flags>
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<chop kills="75" />
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</flags>
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<item id="0">
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<type>178</type>
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<contained>true</contained>
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@@ -9,7 +9,9 @@
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<difficulty>2</difficulty>
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<lighting>dark</lighting>
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<timer freq="3">41</timer>
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<flags />
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<flags>
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<chop kills="10" />
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</flags>
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<item id="0">
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<type>182</type>
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</item>
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@@ -8,7 +8,9 @@
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<bounds top="0" left="0" bottom="44" right="47" />
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<difficulty>4</difficulty>
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<lighting>dark</lighting>
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<flags />
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<flags>
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<chop kills="100" />
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</flags>
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<wandering>
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<monster>78</monster>
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<monster>78</monster>
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@@ -8,7 +8,9 @@
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<bounds top="0" left="0" bottom="47" right="47" />
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<difficulty>3</difficulty>
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<lighting>dark</lighting>
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<flags />
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<flags>
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<chop kills="30000" />
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</flags>
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<item id="0">
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<type>94</type>
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<property>true</property>
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@@ -8,7 +8,9 @@
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<bounds top="0" left="3" bottom="47" right="47" />
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<difficulty>3</difficulty>
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<lighting>dark</lighting>
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<flags />
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<flags>
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<chop kills="30000" />
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</flags>
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<item id="0">
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<type>8</type>
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<contained>true</contained>
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@@ -10,7 +10,9 @@
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<lighting>lit</lighting>
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<onenter condition="alive">1</onenter>
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<onenter condition="dead">1</onenter>
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<flags />
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<flags>
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<chop kills="34" />
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</flags>
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<item id="0">
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<type>14</type>
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<contained>true</contained>
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@@ -9,7 +9,9 @@
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<difficulty>5</difficulty>
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<lighting>dark</lighting>
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<timer freq="250">8</timer>
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<flags />
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<flags>
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<chop kills="90" />
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</flags>
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<wandering>
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<monster>82</monster>
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<monster>82</monster>
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@@ -8,7 +8,10 @@
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<bounds top="3" left="3" bottom="28" right="28" />
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<difficulty>0</difficulty>
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<lighting>lit</lighting>
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<flags />
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<flags>
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<chop kills="30000" />
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<hidden>true</hidden>
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</flags>
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<item id="0">
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<type>20</type>
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</item>
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@@ -9,7 +9,9 @@
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<difficulty>0</difficulty>
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<lighting>lit</lighting>
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<onenter condition="alive">6</onenter>
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<flags />
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<flags>
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<chop kills="30000" />
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</flags>
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<item id="0">
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<type>380</type>
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<property>true</property>
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@@ -8,7 +8,10 @@
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<bounds top="0" left="0" bottom="28" right="31" />
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<difficulty>3</difficulty>
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<lighting>dark</lighting>
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<flags />
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<flags>
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<chop kills="2" />
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<hidden>true</hidden>
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</flags>
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<item id="0">
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<type>222</type>
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</item>
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@@ -8,7 +8,9 @@
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<bounds top="3" left="3" bottom="44" right="44" />
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<difficulty>4</difficulty>
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<lighting>lit</lighting>
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<flags />
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<flags>
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<chop kills="30000" />
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</flags>
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<item id="0">
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<type>172</type>
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<property>true</property>
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@@ -9,7 +9,9 @@
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<difficulty>8</difficulty>
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<lighting>lit</lighting>
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<onenter condition="alive">10</onenter>
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<flags />
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<flags>
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<chop kills="30000" />
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</flags>
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<item id="0">
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<type>17</type>
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<property>true</property>
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@@ -14,7 +14,9 @@
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<exit dir="w" x="10" y="35" />
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<exit dir="s" x="15" y="40" />
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<exit dir="e" x="21" y="33" />
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<flags />
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<flags>
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<chop kills="30000" />
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</flags>
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<item id="0">
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<type>19</type>
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</item>
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@@ -8,7 +8,9 @@
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<bounds top="0" left="0" bottom="47" right="47" />
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<difficulty>2</difficulty>
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<lighting>dark</lighting>
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<flags />
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<flags>
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<chop kills="90" />
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</flags>
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<wandering>
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<monster>38</monster>
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<monster>38</monster>
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@@ -8,7 +8,9 @@
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<bounds top="0" left="0" bottom="47" right="47" />
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<difficulty>3</difficulty>
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<lighting>dark</lighting>
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<flags />
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<flags>
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<chop kills="75" />
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</flags>
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<wandering>
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<monster>72</monster>
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<monster>72</monster>
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@@ -8,7 +8,9 @@
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<bounds top="0" left="0" bottom="47" right="47" />
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<difficulty>4</difficulty>
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<lighting>dark</lighting>
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<flags />
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<flags>
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<chop kills="30000" />
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</flags>
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<item id="0">
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<type>51</type>
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</item>
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@@ -10,7 +10,9 @@
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<lighting>lit</lighting>
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<onenter condition="alive">0</onenter>
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<onenter condition="dead">0</onenter>
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<flags />
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<flags>
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<chop kills="30000" />
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</flags>
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<item id="0">
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<type>202</type>
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<contained>true</contained>
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