Clean up draw_pc_effect, removing now-redundant code that used to draw the status effects in the spell dialog
- Also add function to calculate a the rect of a status given the icon index in the sheet; currently unused.
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@@ -627,28 +627,15 @@ short total_encumberance(short pc_num)
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return store;
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}
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//short get_tnl(pc_record_type *pc)
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//{
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// short tnl = 100,i,store_per = 100;
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// static const short rp[3] = {0,12,20};
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// static const short ap[15] = {10,20,8,10,4, 6,10,7,12,15, -10,-8,-8,-20,-8};
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//
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// tnl = (tnl * (100 + rp[pc->race])) / 100;
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// for (i = 0; i < 15; i++)
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// if (pc->traits[i] == true)
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// store_per = store_per + ap[i];
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//
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// tnl = (tnl * store_per) / 100;
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//
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// return tnl;
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//}
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RECT get_stat_effect_rect(eStatus which_effect) {
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int code = (int) which_effect;
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RECT base = {0,0,12,12};
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base.offset(12 * (code % 3), 12 * (code / 3));
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return base;
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}
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void draw_pc_effects(short pc)
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//short pc; // 10 + x -> draw for pc x, but on spell dialog
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{
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// TODO: This won't work anymore on the spell dialog!
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void draw_pc_effects(short pc) {
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// TODO: Calculate these rects from scratch instead of hard-coding them. (use above function)
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// TODO: The duplication of RECT here shouldn't be necessary...
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RECT source_rects[18] = {
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RECT{00,0,12,12},RECT{00,12,12,24},RECT{00,24,12,36},
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@@ -660,18 +647,8 @@ void draw_pc_effects(short pc)
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};
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RECT dest_rect = {18,15,30,27},dlog_dest_rect = {66,354,78,366};
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short right_limit = 250;
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short dest = 0; // 0 - in gworld 2 - on dialog
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short name_width;
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if (pc >= 10) {return; // TODO: This is a temporary measure only!
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pc -= 10;
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right_limit = 490;
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dest_rect = dlog_dest_rect;
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dest = 2;
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dest_rect.top += pc * 25 + 18;
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dest_rect.bottom += pc * 25 + 18;
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}
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else {
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TextStyle style;
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name_width = string_length(univ.party[pc].name, style);
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right_limit = pc_buttons[0][1].left - 5;
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@@ -680,7 +657,6 @@ void draw_pc_effects(short pc)
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dest_rect.right = dest_rect.left + 12;
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dest_rect.top += pc * 13;
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dest_rect.bottom += pc * 13;
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}
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if(exceptSplit(univ.party[pc].main_status) != eMainStatus::ALIVE)
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return;
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