clip missiles when they go beyond the ter screen
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@@ -21,6 +21,7 @@
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void init_shaders();
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void rect_draw_some_item(sf::RenderTarget& targ_gworld,rectangle targ_rect);
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void rect_draw_some_item(const sf::Texture& src_gworld,rectangle src_rect,sf::RenderTarget& targ_gworld,rectangle targ_rect,sf::BlendMode mode = sf::BlendNone);
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void rect_draw_some_item(const sf::Texture& src_gworld,rectangle src_rect,sf::RenderTarget& targ_gworld,rectangle targ_rect,rectangle in_frame,sf::BlendMode mode = sf::BlendNone);
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void rect_draw_some_item(const sf::Texture& src_gworld,rectangle src_rect,const sf::Texture& mask_gworld,sf::RenderTarget& targ_gworld,rectangle targ_rect);
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void draw_splash(const sf::Texture& splash, sf::RenderWindow& targ, rectangle dest_rect);
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