Fix up some invisible dependencies and missing include guards in headers
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@@ -1,5 +1,10 @@
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#include <SFML/System.hpp>
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#ifndef BOE_GAME_ACTIONS_H
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#define BOE_GAME_ACTIOSN_H
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#include <SFML/Window/Event.hpp>
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#include "location.h"
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#include "simpletypes.h"
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void init_screen_locs();
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bool prime_time();
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@@ -27,3 +32,5 @@ short get_outdoor_num();
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short count_walls(location loc);
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bool is_sign(ter_num_t ter);
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bool check_for_interrupt();
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#endif
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