Town and scenario timers are supposed to repeat
This commit is contained in:
@@ -1937,7 +1937,6 @@ void special_increase_age(long length, bool queue) {
|
||||
univ.party.age = j;
|
||||
queue_special(eSpecCtx::TOWN_TIMER, eSpecCtxType::TOWN, univ.town->timers[i].node, trigger_loc);
|
||||
} else run_special(eSpecCtx::TOWN_TIMER, eSpecCtxType::TOWN, univ.town->timers[i].node, trigger_loc, nullptr, nullptr, &need_redraw);
|
||||
univ.town->timers[i].time = 0;
|
||||
}
|
||||
stat_area = true;
|
||||
if(need_redraw)
|
||||
@@ -1955,7 +1954,6 @@ void special_increase_age(long length, bool queue) {
|
||||
univ.party.age = j;
|
||||
queue_special(eSpecCtx::SCEN_TIMER, eSpecCtxType::SCEN, univ.scenario.scenario_timers[i].node, trigger_loc);
|
||||
} else run_special(eSpecCtx::SCEN_TIMER, eSpecCtxType::SCEN, univ.scenario.scenario_timers[i].node, trigger_loc, nullptr, nullptr,&need_redraw);
|
||||
univ.scenario.scenario_timers[i].time = 0;
|
||||
}
|
||||
stat_area = true;
|
||||
if(need_redraw)
|
||||
@@ -1971,6 +1969,7 @@ void special_increase_age(long length, bool queue) {
|
||||
if(queue)
|
||||
queue_special(eSpecCtx::PARTY_TIMER, which_type, party_timers[i].node, trigger_loc);
|
||||
else run_special(eSpecCtx::PARTY_TIMER, which_type, party_timers[i].node, trigger_loc, nullptr, nullptr, &need_redraw);
|
||||
// Party timers are triggered by special nodes and only run once!
|
||||
univ.party.party_event_timers[i].time = 0;
|
||||
univ.party.party_event_timers[i].node = -1;
|
||||
stat_area = true;
|
||||
|
Reference in New Issue
Block a user